The SSD is extremely exciting, but I have a feeling that it might go underused outside of Sony first-party games. Third-party games will probably be built around PC storage speeds - so, either slow HDDs or at best 300-400MB/s SATA SSDs - and so, even if the XSX really does have a slower SSD of 2GB/s or so, it will likely still be enough to handle such games with no pop-in or load times. Thus, a faster custom PS5 SSD may not add anything and it would be out of Sony's hands. A raw GPU advantage, on the other hand, would be far more likely to be used to its fullest extent in every game.
I would think the design parameters would switch though by year 2/3, right? At that point, SSD will overtake HDD as the primary purchased method for storage on PC and it'll be the primary method of storage on console.
Am I off to think the developers and the games would follow towards that trend line?
What we do know now is, the tweets and wired articles from this past year generated a similar amount of buzz that would have been more or less the same that E3 would have given off. The difference between these is the magic of a live presentation in front of an audience, revealing the hardware and price. That makes the difference and may be necessary for them to reappear at E3 this year. That's all on my opinion anyway.
Yes. I agree they will need a live showcase for presenting the specs and pricing. I don't agree that it will have to mean a reappearance at E3, but I suspect it will since PlayStation did zilch to create a precedent of their own event to showcase such things the last two years.
Well, Control doesn't run like shit on 1X, which makes it far better than any other console version, and RDR2 on 1X is a big leap over the Pro. Resolution differences are also consistently present, nearly always in favor of 1X.
Just finished Control. Loved it and it looked gorgeous and ran smooth for the most part, but boy when it hit a rough patch, it was rough.
Excuse me? I was just asking a question, your response came across as needlessly aggressive lol.
I didn't know the history of the said leaker, hence asked, if the size in question was of GPU or an APU.
Might have been a translation thing, mate. He was merely saying if you looked at the information the poster had collected, he had appeared without verification, made claims with factory knowledge, and those claims have come up false.
I find it a bit odd Sony are calling out 3D audio. Unless they also have a Dolby headphone style encoder most people won't have the equipment to take advantage. And Dd5.1 has positional audio without needing super complex object based stuff.
Just feels like a small improvement to have as a main bullet point. I guess it lines up with Daddy Sony's messaging as they're pushing 3D audio too?
I think the point of it is to provide it to anyone with headphones or the appropriate sound setup. They have 3D Audio today in their Platinum headsets, but only a few games take advantage.
The promise is with Ray Tracing and 3D Audio chip will allow for easier implementation across more games so your sound system of choice can utilize it. We'll see how it goes!