How's the framerate and responsiveness of the shooting in DOOM I and II compared to the PC original?
Just checked. Feels exactly the same. Feels pretty rotten after playing Doom 64 on Xbox this morning.I'll need to check if the Switch ports still have a massive deadzone on aiming.
I'll need to check if the Switch ports still have a massive deadzone on aiming.
How's the framerate and responsiveness of the shooting in DOOM I and II compared to the PC original?
Oh no :(The previous patch introduced massive input delay. It doesn't feel like Doom at all.
The previous patch introduced massive input delay. It doesn't feel like Doom at all.
Just the switch version, or are all versions affected by this?
Strangely I only saw it available for Doom 1 and not for 2, though that might just be a server issue on their end.Not seeing it yet on either game despite having received the patch.
Feels great on PS4 after this recent patch. Also 60fps instead of 35fps like the original.How's the framerate and responsiveness of the shooting in DOOM I and II compared to the PC original?
Ya, because it's a Doom 1 mod. It won't work with Doom2. (TNT and Plutonia are full IWADs which is why they can appear in both, they don't depend on the base content.)
Yeah I'm playing that now. It feels great to play.Doom 64 is a very nice port on the other hand. You may want to check that.
I see. Sadly, I only have the Switch.Feels great on PS4 after this recent patch. Also 60fps instead of 35fps like the original.
Confirmed it's input lag and not dead zone, at least for me. I can't perceive any dead zone issues at all actually.
I used my Pixel 2 XL to make a slow motion video using the stock Android camera as a demonstration. Sorry for the poor quality.
I tried as best as I could (with one hand floating in the air) to simulate the normal twitch aiming I wold use to point from enemy to enemy if standing still. You can see in some parts where I barely flick it that the dead zone is fine. The lag is really bad though. Also: I don't know literally how slow the Android camera makes these videos so I can't give a % number on what the speed you're seeing is. I left it at whatever the default was and uploaded to giphy.
Ah right, wasn't sure if it were or not.Ya, because it's a Doom 1 mod. It won't work with Doom2. (TNT and Plutonia are full IWADs which is why they can appear in both, they don't depend on the base content.)
What platform was this recorded from? Controller doesn't look like a Nintendo one but could be 3rd party.
I absolutely hate the automap counters in the PC ports and always turn them off, and yet they didn't make this an option in the new ports. Really disappointed.Doom and Doom II got another patch today. Some things include the audio getting a complete overhaul. Automap had some changes made to it, added a kills, items and secrets counter to it which is pretty cool. Colours and such have been changed to clearly mark doors to make it quicker to find parts of the map that are unexplored. Also fixed the issues with lines disappearing. Quick load is faster.
Still no option to remove the picture frame though!
It's gotta be their TV. I can confirm its not this bad on PS4. In fact there's no lag, but something is off with the aiming.
What platform was this recorded from? Controller doesn't look like a Nintendo one but could be 3rd party.
I'd bet from the steps taken by CatAssTrophy to identify the problem that he knows how to set its tv or monitor up for gaming.
Anyway, even if it's not lag, something about aiming was made worse by the 60fps patch and the game doesn't feel like it should, at least on Switch. It's even more obvious now that 64 is out and happens to run so perfectly.
PS4 Pro with a standard DS4 controller. I had the same experience with my metallic blue as well as my purple DS4's so it wasn't a controller problem.
The game got patched a few hours ago. Don't feel any improvement on Switch.See above. No I haven't tried again since the last update a while back. Was a new one released?
Also, I remeber Digital Foundry saying they noticed a slight increase in lag but apparently it wasn't a big deal to them, but they may be using a super low latency set compared to my fairly impressive TCL 6 Series 65" unit.
The game got patched a few hours ago. Don't feel any improvement on Switch.
Also your TCL set seems to score around 20ms of display lag. It doesn't explain the results from your gif.
Just installed it...
Loaded up the game...
Started a new game...
AND IT'S FIXED NOW!!!! PRAISE BE TO THE DEVS THAT TOOK IT SERIOUSLY!!!
Wait, so does the new patch fix the lag in all versions? Sorry for asking again but I didn't expect another patch to affect the game performance.
BTSX Episode 1 is now available for Doom2
... looks upHow are the new ports of Doom 1 and 2 compared to the ones that were on xbox live? Any additional content?
Thanks... looks up
I mean... Yeah? Addon support, various bug fixes (including over the original DOS code), inter-frame interpolation support for 60FPS. Stuff like that.