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vivftp

Member
Oct 29, 2017
19,751
Great growth for the service so far. It should become a strong pillar for them going into next gen.
 

AFI-kun

Member
Oct 31, 2017
396
Really happy that this posturing seems to imply a continuation of PS Now and Remote Play into the next gen.
 

Nzyme32

Member
Oct 28, 2017
5,245
Lol remote play MAU up 2.5 times, with no numbers to clarify is such a great statistic
 
Oct 27, 2017
5,136
Better late than never on Remote Play, they should've released an app for iOS and non-Xperia android devices as soon as they made the mobile app.
 

Welfare

Prophet of Truth - You’re my Numberwall
Member
Oct 26, 2017
5,912
I'd assume almost every subscription service saw a massive bump in March thanks to COVID-19.

Good number for PS Now.
 

Falus

Banned
Oct 27, 2017
7,656
Plz improve remote play. It's ok but not great when f isn't 100% strength. Upgrade it to run nice in home wireless network and from outside and I don't need any cloud.
 

arsene_P5

Prophet of Regret
Member
Apr 17, 2020
15,438
Considering the growth it's time for Sony to improve the backend, because according to them a few months ago the capacity is 5 million users for PS Now.
 

pezzie

Member
Oct 27, 2017
3,430
Remote play has been pretty awesome during lockdown.

I had a friend who doesn't own a PS4 set up remote play on his PC linking it to my PS4, and now he's playing Persona 5 Royal and I get to watch him play it on my TV while we chat.
 

Patitoloco

Member
Oct 27, 2017
23,614
Given how PS Now was not in a lot of big markets for Sony until March 2019 and it costed the absurd amount of 20$ a month until October, the growth is pretty good.
 

Kida

Member
Oct 27, 2017
1,899
Solid numbers. I hope they invest more in the service next-gen.
Considering the growth it's time for Sony to improve the backend, because according to them a few months ago the capacity is 5 million users for PS Now.
Aren't Microsoft providing the infrastructure for this going forward? I wonder when they'll get PS5 hardware in the Azure data centers.
 

J-Skee

The Wise Ones
Member
Oct 25, 2017
11,102
Remote play has been pretty awesome during lockdown.

I had a friend who doesn't own a PS4 set up remote play on his PC linking it to my PS4, and now he's playing Persona 5 Royal and I get to watch him play it on my TV while we chat.
That's actually really awesome. It's Share Play without the console.
 

Decarb

Member
Oct 27, 2017
8,641
For a service that's only available in US, Japan and 17 Euro countries, that's not bad.
 

arsene_P5

Prophet of Regret
Member
Apr 17, 2020
15,438
They need to expand at least the download option to more markets.
How would this work, because PS Now is known as a cloud streaming service and only offering downloadable games would decrease it's value in these countries.

I don't think hardcore gamers would have issues to separate them and know they aren't getting PS3 games. But what about the majority of gamers?
Solid numbers. I hope they invest more in the service next-gen.

Aren't Microsoft providing the infrastructure for this going forward? I wonder when they'll get PS5 hardware in the Azure data centers.
They are in talks. I think a deal is likely, considering the respective CEO talked about them talking about a partnership.
 

Kordelle

Prophet of Truth
Member
Oct 27, 2017
1,612
Good growth, weak numbers compared to gamepass.
Remote play numbers are great, hope MS finally releases a remote play app for iOS too.
 

Praedyth

Member
Feb 25, 2020
6,519
Brazil
I hope the growth will make them release a download only version on countries where they deem the Internet not fast enough.
 

arsene_P5

Prophet of Regret
Member
Apr 17, 2020
15,438
I hope the growth will make them release a download only version on countries where they deem the Internet not fast enough.
I don't think that's the issue, because we know from Sony that only 5 million users are supported by their infrastructure as of now. That's more likely the issue and they need a partner.
 

MC_Leon6494

Member
Sep 7, 2018
501
Not bad numbers, I just subbed myself. Working overnights with not a ton going on sometimes means I've been digging into my backlog with PS Now. And I played like half of Nioh 2 using remote play. Would be nice to see them improve video quality in the future.
Particularly with PS Now it definitely needs some back-end upgrades and stuff. It's what happens when you're one of the first cloud gaming services on the market. With it being based on even earlier tech with Gaikai and OnLive and a lot of their games being PS3 titles, I can understand they have particularly difficult tech challenges to overcome
 

BrickArts295

GOTY Tracking Thread Master
Member
Oct 26, 2017
13,735
I don't think that's the issue, because we know from Sony that only 5 million users are supported by their infrastructure as of now. That's more likely the issue and they need a partner.
They already have MS as a partner to use Azure. I guess it's just a matter how to transition it.
 

arsene_P5

Prophet of Regret
Member
Apr 17, 2020
15,438
Source for the 5 million capacity and their future plans.
sony-ps5-4-1024x575.jpg


They already have MS as a partner to use Azure. I guess it's just a matter how to transition it.
I think one of the challenges will be the PS3, because Sony hasn't developed a emulator as far as we know. This means PS3 hardware needs to be in every azure datacenter around the world imo or you limit how many users can access old games.
 
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nujabeans

Member
Dec 2, 2017
961
I imagine they will be announcing changes to PS Now this year. I believe their partnership with MS on Azure will allow them to increase the resolution to 1080p and to scale beyond that 5 million capacity number. This will be when they will aggressively expand the service and marketing, including new countries.

As for PS+, I believe we will also see changes here with new pricing structures and synergy with PS Now.
 

vivftp

Member
Oct 29, 2017
19,751
Just because comparisons to Game Pass and its 10 million sub figure are being drawn I figure I'll cross post from the other thread:

Keep in mind that Xbox's entire game plan lives and breathes on Game Pass going forward and they're positioning themselves accordingly. Playstation is not currently positioning themselves in the same way for PS Now and for now are maintaining a much more diverse business model.

It's also worth keeping in mind Xbox has been running a lot of sales for Game Pass and has been running a promotion to let Gold users convert to GPU for a dollar since E3 of last year. Now subscribers are completely separate subscribers paying full price for the service.

This isn't to downplay the achievements of Game Pass and its milestone of 10 million subscribers, but I think context is very important when comparing numbers and how they got there. There are a lot of factors that muddy the waters when trying to draw a direct comparison.
 

Decarb

Member
Oct 27, 2017
8,641
Those regions probably account for 80+% of their market, though.
For Sony there's a massive market outside of these regions. If they launch it in LatAm, Australia, ME and Asia, the numbers will skyrocket. Especially if they go with regional pricing like PS+ in some countries.
 

vivftp

Member
Oct 29, 2017
19,751
I imagine they will be announcing changes to PS Now this year. I believe their partnership with MS on Azure will allow them to increase the resolution to 1080p and to scale beyond that 5 million capacity number. This will be when they will aggressively expand the service and marketing, including new countries.

As for PS+, I believe we will also see changes here with new pricing structures and synergy with PS Now.

Yup, there are a ton of avenues for growth with this service and I imagine we'll start hearing about that at or around the PS5 reveal event.

I fully expect a new subscription tier to transition their 41+ million Plus subs over to a more expensive sub that includes Now.
 

pswii60

Member
Oct 27, 2017
26,665
The Milky Way
Just because comparisons to Game Pass and its 10 million sub figure are being drawn I figure I'll cross post from the other thread:

Keep in mind that Xbox's entire game plan lives and breathes on Game Pass going forward and they're positioning themselves accordingly. Playstation is not currently positioning themselves in the same way for PS Now and for now are maintaining a much more diverse business model.

It's also worth keeping in mind Xbox has been running a lot of sales for Game Pass and has been running a promotion to let Gold users convert to GPU for a dollar since E3 of last year. Now subscribers are completely separate subscribers paying full price for the service.

This isn't to downplay the achievements of Game Pass and its milestone of 10 million subscribers, but I think context is very important when comparing numbers and how they got there. There are a lot of factors that muddy the waters when trying to draw a direct comparison.
But on the flipside, PS Now has a free trial for anyone, for 12 months it's almost half the price of even Game Pass standard (without Ultimate), and it includes streaming as part of that too. It's also been around a lot longer than Game Pass.
 

vivftp

Member
Oct 29, 2017
19,751
But on the flipside, PS Now has a free trial for anyone, for 12 months it's almost half the price of even Game Pass standard (without Ultimate), and it includes streaming as part of that too. It's also been around a lot longer than Game Pass.

The people doing the free trial are not included in the 2.2 million figure.

Beyond that, there are indeed differences between the services that will affect their numbers. For example PS Now is only available in 19 countries right now. That adds to my point that there are a lot of subtleties to keep in mind when trying to draw direct comparisons.
 
Mar 11, 2019
549
Interesting mention of remote play, maybe PS5 in combination with streaming/cloud services will add additional features to or improve remote play.
 

Pankratous

Member
Oct 26, 2017
9,243
The people doing the free trial are not included in the 2.2 million figure.

Beyond that, there are indeed differences between the services that will affect their numbers. For example PS Now is only available in 19 countries right now. That adds to my point that there are a lot of subtleties to keep in mind when trying to draw direct comparisons.

I think his point about the free trial was more that since anybody can try it for free, you would think people who actually subscribed at the end of that trial would be higher.
 

vivftp

Member
Oct 29, 2017
19,751
The biggest improvement I'm looking forward to is the elimination of load times when using Now. PS5 hardware will make everything snappy and immediate, making it much more enticing to use.
 

vivftp

Member
Oct 29, 2017
19,751
I think his point about the free trial was more that since anybody can try it for free, you would think people who actually subscribed at the end of that trial would be higher.

Possibly, but the service seeing a more than 100% growth in a year is a sign that it's going in the right direction. It's now up to them to basically relaunch the service with next gen as it's backbone with more countries, more devices, PS5 hardware in data centers and more games to grow it significantly more.
 

nujabeans

Member
Dec 2, 2017
961
Just because comparisons to Game Pass and its 10 million sub figure are being drawn I figure I'll cross post from the other thread:

Keep in mind that Xbox's entire game plan lives and breathes on Game Pass going forward and they're positioning themselves accordingly. Playstation is not currently positioning themselves in the same way for PS Now and for now are maintaining a much more diverse business model.

It's also worth keeping in mind Xbox has been running a lot of sales for Game Pass and has been running a promotion to let Gold users convert to GPU for a dollar since E3 of last year. Now subscribers are completely separate subscribers paying full price for the service.

This isn't to downplay the achievements of Game Pass and its milestone of 10 million subscribers, but I think context is very important when comparing numbers and how they got there. There are a lot of factors that muddy the waters when trying to draw a direct comparison.

Good points. I believe part of the disappointment lies in Sony not using their first mover advantage after acquiring Gaikai. If you look at it in that frame, Sony took far too long to develop and mobilize PS Now.

At the same time, I don't believe Sony's first party portfolio would be where it's at now if Sony had gone all-in on cloud gaming back in 2012. For example, we might not have had an Insomniac acquisition and Sony may have had to change to a quantity over quality approach (think Game Pass filler games like Bleeding Edge)

Now PlayStation Studios is considered one of the premier publishing houses and almost single-handedly driving mind share for the PS5 even with minimal marketing. It would be hard to say Sony didn't focus on the right priorities this gen. Going back to PS Now, I don't think we will see Sony releasing their PSS games Day 1 on the service. What I can see is a continuation of offering their older first party games in rotation, and after a period (maybe 4 years) add them permanently to the collection. This is maximizing the selling period of individual games and leveraging their appeal in PS Now. It also introduces new players to the franchise, not unlike releasing Horizon on PC, which could lead to higher sales of new entries to those franchises on the PS5.
 

vivftp

Member
Oct 29, 2017
19,751
Good points. I believe part of the disappointment lies in Sony not using their first mover advantage after acquiring Gaikai. If you look at it in the frame, Sony took far too long to develop and mobilize PS Now.

At the same time, I don't believe Sony's first party portfolio would be where it's at now if Sony had gone all-in on cloud gaming back in 2012. For example, we might not have had an Insomniac acquisition and Sony may have had to change to a quantity over quality approach (think Game Pass filler games like Bleeding Edge)

Now PlayStation Studios is considered one of the premier publishing houses and almost single-handedly driving mind share for the PS5 even with minimal marketing. It would be hard to say Sony didn't focus on the right priorities this gen. Going back to PS Now, I don't think we will see Sony releasing their PSS games Day 1 on the service. What I can see is a continuation of offering their older first party games in rotation, and after a period (maybe 4 years) add them permanently to the collection. This is maximizing the selling period of individual game and leveraging their appeal in PS Now. It also introduces new players to the franchise, not unlike releasing Horizon on PC, which could lead to higher sales of new entries to those franchises on the PS5.

I think some games will launch day 1, but ones that make sense like multiplayer titles, smaller titles and indies.

I would like to see them also make it more like Stadia where you can play your PSN purchased games via Now as long as you're subscribed. Add value in different ways to give people multiple reasons to sub.
 

pswii60

Member
Oct 27, 2017
26,665
The Milky Way
The people doing the free trial are not included in the 2.2 million figure.

Beyond that, there are indeed differences between the services that will affect their numbers. For example PS Now is only available in 19 countries right now. That adds to my point that there are a lot of subtleties to keep in mind when trying to draw direct comparisons.
Xbox is insignificant outside of the Anglosphere. I highly doubt they're getting any significant chunk of that additional ~8m subscribers from outside of those 19 countries where PS Now is available.
 

Joe White

Member
Oct 27, 2017
3,033
Finland
Great, Cloud gaming is a seamless option, will improve content availability and possibility to experience PS exclusives without the console.