Announced during Sony corporate strategy.
Update PS now trajectory (Sony made a mistake):
March 2019 : 700k
End of Sept 2019 : 1m+
End of April 2020 : 2.2m+
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March 2019 : 700k
End of Sept 2019 : 1m+
End of April 2020 : 2.2m+
They need to expand at least the download option to more markets.
I'd assume almost every subscription service saw a massive bump in March thanks to COVID-19.
He is right, because the service is very old now. But the growth going from 1 million to 2,2 million is good.
Aren't Microsoft providing the infrastructure for this going forward? I wonder when they'll get PS5 hardware in the Azure data centers.Considering the growth it's time for Sony to improve the backend, because according to them a few months ago the capacity is 5 million users for PS Now.
That's actually really awesome. It's Share Play without the console.Remote play has been pretty awesome during lockdown.
I had a friend who doesn't own a PS4 set up remote play on his PC linking it to my PS4, and now he's playing Persona 5 Royal and I get to watch him play it on my TV while we chat.
He is right, because the service is very old now. But the growth going from 1 million to 2,2 million is good.
I'd bet it had more to do with late last year, when they slashed the price of PS Now and improved the offering of titles.
How would this work, because PS Now is known as a cloud streaming service and only offering downloadable games would decrease it's value in these countries.They need to expand at least the download option to more markets.
They are in talks. I think a deal is likely, considering the respective CEO talked about them talking about a partnership.Solid numbers. I hope they invest more in the service next-gen.
Aren't Microsoft providing the infrastructure for this going forward? I wonder when they'll get PS5 hardware in the Azure data centers.
I don't think that's the issue, because we know from Sony that only 5 million users are supported by their infrastructure as of now. That's more likely the issue and they need a partner.I hope the growth will make them release a download only version on countries where they deem the Internet not fast enough.
For a service that's only available in US, Japan and 17 Euro countries, that's not bad.
They already have MS as a partner to use Azure. I guess it's just a matter how to transition it.I don't think that's the issue, because we know from Sony that only 5 million users are supported by their infrastructure as of now. That's more likely the issue and they need a partner.
I think one of the challenges will be the PS3, because Sony hasn't developed a emulator as far as we know. This means PS3 hardware needs to be in every azure datacenter around the world imo or you limit how many users can access old games.They already have MS as a partner to use Azure. I guess it's just a matter how to transition it.
For Sony there's a massive market outside of these regions. If they launch it in LatAm, Australia, ME and Asia, the numbers will skyrocket. Especially if they go with regional pricing like PS+ in some countries.Those regions probably account for 80+% of their market, though.
I imagine they will be announcing changes to PS Now this year. I believe their partnership with MS on Azure will allow them to increase the resolution to 1080p and to scale beyond that 5 million capacity number. This will be when they will aggressively expand the service and marketing, including new countries.
As for PS+, I believe we will also see changes here with new pricing structures and synergy with PS Now.
But on the flipside, PS Now has a free trial for anyone, for 12 months it's almost half the price of even Game Pass standard (without Ultimate), and it includes streaming as part of that too. It's also been around a lot longer than Game Pass.Just because comparisons to Game Pass and its 10 million sub figure are being drawn I figure I'll cross post from the other thread:
Keep in mind that Xbox's entire game plan lives and breathes on Game Pass going forward and they're positioning themselves accordingly. Playstation is not currently positioning themselves in the same way for PS Now and for now are maintaining a much more diverse business model.
It's also worth keeping in mind Xbox has been running a lot of sales for Game Pass and has been running a promotion to let Gold users convert to GPU for a dollar since E3 of last year. Now subscribers are completely separate subscribers paying full price for the service.
This isn't to downplay the achievements of Game Pass and its milestone of 10 million subscribers, but I think context is very important when comparing numbers and how they got there. There are a lot of factors that muddy the waters when trying to draw a direct comparison.
But on the flipside, PS Now has a free trial for anyone, for 12 months it's almost half the price of even Game Pass standard (without Ultimate), and it includes streaming as part of that too. It's also been around a lot longer than Game Pass.
The people doing the free trial are not included in the 2.2 million figure.
Beyond that, there are indeed differences between the services that will affect their numbers. For example PS Now is only available in 19 countries right now. That adds to my point that there are a lot of subtleties to keep in mind when trying to draw direct comparisons.
Pretty sure it's available in Canada.For a service that's only available in US, Japan and 17 Euro countries, that's not bad.
I think his point about the free trial was more that since anybody can try it for free, you would think people who actually subscribed at the end of that trial would be higher.
Just because comparisons to Game Pass and its 10 million sub figure are being drawn I figure I'll cross post from the other thread:
Keep in mind that Xbox's entire game plan lives and breathes on Game Pass going forward and they're positioning themselves accordingly. Playstation is not currently positioning themselves in the same way for PS Now and for now are maintaining a much more diverse business model.
It's also worth keeping in mind Xbox has been running a lot of sales for Game Pass and has been running a promotion to let Gold users convert to GPU for a dollar since E3 of last year. Now subscribers are completely separate subscribers paying full price for the service.
This isn't to downplay the achievements of Game Pass and its milestone of 10 million subscribers, but I think context is very important when comparing numbers and how they got there. There are a lot of factors that muddy the waters when trying to draw a direct comparison.
Good points. I believe part of the disappointment lies in Sony not using their first mover advantage after acquiring Gaikai. If you look at it in the frame, Sony took far too long to develop and mobilize PS Now.
At the same time, I don't believe Sony's first party portfolio would be where it's at now if Sony had gone all-in on cloud gaming back in 2012. For example, we might not have had an Insomniac acquisition and Sony may have had to change to a quantity over quality approach (think Game Pass filler games like Bleeding Edge)
Now PlayStation Studios is considered one of the premier publishing houses and almost single-handedly driving mind share for the PS5 even with minimal marketing. It would be hard to say Sony didn't focus on the right priorities this gen. Going back to PS Now, I don't think we will see Sony releasing their PSS games Day 1 on the service. What I can see is a continuation of offering their older first party games in rotation, and after a period (maybe 4 years) add them permanently to the collection. This is maximizing the selling period of individual game and leveraging their appeal in PS Now. It also introduces new players to the franchise, not unlike releasing Horizon on PC, which could lead to higher sales of new entries to those franchises on the PS5.
Xbox is insignificant outside of the Anglosphere. I highly doubt they're getting any significant chunk of that additional ~8m subscribers from outside of those 19 countries where PS Now is available.The people doing the free trial are not included in the 2.2 million figure.
Beyond that, there are indeed differences between the services that will affect their numbers. For example PS Now is only available in 19 countries right now. That adds to my point that there are a lot of subtleties to keep in mind when trying to draw direct comparisons.
Xbox is insignificant outside of the Anglosphere. I highly doubt they're getting any significant chunk of that additional ~8m subscribers from outside of those 19 countries where PS Now is available.