This is the gaming section and you're currently on a gaming thread. You can judge and question people's priorities about the pandemic on the off-topic section.I am relaxed. I'm not the one who don't have their priorities straight.
This is the gaming section and you're currently on a gaming thread. You can judge and question people's priorities about the pandemic on the off-topic section.I am relaxed. I'm not the one who don't have their priorities straight.
THERE's A HARD MODE?!
Ugh it's one of those you unlock after beating the game, isn't it? fffsss who does that nowadays. Game is way too easy on normal so I wish I could play on hard straight away. And after finishing XV twice without seeing a gameover screen even once, I wish Square would put more difficulty options in their games.
Haha, this kinda looks like you threw a high quality character model into a pre-rendered background from the original game.
Not that hard mode is really THAT hard since it's basically a new game plus, so you'll easily compensate the difficulty change.THERE's A HARD MODE?!
Ugh it's one of those you unlock after beating the game, isn't it? fffsss who does that nowadays. Game is way too easy on normal so I wish I could play on hard straight away. And after finishing XV twice without seeing a gameover screen even once, I wish Square would put more difficulty options in their games.
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What other Unreal Engine games NEVER load the higher quality versions of assets?
Your point?This is the gaming section and you're currently on a gaming thread. You can judge and question people's priorities about the pandemic on the off-topic section.
Now there's a Squeenix game with serious issues.After Square refused to patch the Nier Automata PC port's technical issues that still require a fan-created hotfix to solve three years later, I don't have much faith in them going back to fix low-to-medium priority bugs.
That's how the texture streaming is supposed to work. I'm guessing for the infamous examples like Cloud's apartment door there's a particular execution error where a higher quality texture is never loaded for it, or it can't be in time and it just gives up and sticks with the low quality one. There could be any number of reasons for this happening.I noticed sometimes the area I spawned into would have low res textures, but if I like walked away from a building or wall and then turned around and walked back, the hi res one would pop in.
You're right
Having a AAA game without a single patch since launch definitely seems unusual nowadaysI'm almost certain a "day one patch" was in development but was delayed indefinetely.
At least framerate is extremely stable.
Yep. It's the same issue again and again..
Texture streaming certainly has seem problematic in past.
In new UE4 versions we have virtual texture support, so we may see better streaming with less memory used in future.
Unreal Engine has well known texture streaming issues. Happens all the time. Hidden Agenda, Days Gone, Man of Medan, etc. etc.What other Unreal Engine games NEVER load the higher quality versions of assets?
Slow texture streaming is one thing. Consistently never loading a particular texture, no matter the circumstances is something different entirely.Yep. It's the same issue again and again.
Unreal Engine has well known texture streaming issues. Happens all the time. Hidden Agenda, Days Gone, Man of Medan, etc. etc.
I wish I could hug you right now.This is not a "big" bug.
The game crashing and deleting all of your saves is a "big" bug.
The game not being completable because a script fails to fire after you kill a boss is a "big" bug.
Some textures not loading in at their highest resolutions 5% of the time is a very, very, very, very small bug.
Let me tell you what happened:
This happens alllllll the time. Every game you have ever loved, ever hated, ever thought about for 5 seconds has hundreds if not thousands of "known shippable" issues.
- This issue was spotted and reported independently by at least 3 separate testers.
- The Test Lead spotted the duplicates, tidied them into one issue "High res textures fail to load on certain objects", and fired off an IM reminding people to search the DB before reporting stuff.
- The issue got filed as one of 31 "Medium"s in the Lead's weekly report, a report which also included 3 Critical issues and 17 Highs, which he sent off to the Test Manager and the Producers. He stopped putting "Low"s on the reports ages ago because lol who the fuck looks at those.
- One of the Producers looked at the title of the issue and threw it on the "known shippable" pile without a second thought. The same thing happened to at least half of the Mediums and a couple of Highs.
Because when triaging the 437 open issues in the months leading up to release, it was decided that "Player characters can fall through the world while traversing Wall Market" and "Game freezes after defeating Scorpion Sentinel using Lightning" were more important to fix.
I'm sure if it were up to you they'd have made the textures prettier instead, and nobody at all would be complaining they didn't fix the other stuff.
It kinda is. Still, streaming texutres is a well known problem with Unreal. Therefore my post.Slow texture streaming is one thing. Consistently never loading a particular texture, no matter the circumstances is something different entirely.
It kinda is. Still, streaming texutres is a well known problem with Unreal. Therefore my post.
I don't know this for sure because I haven't checked the credits, but I suspect the people who designed the overall level layouts (for eg) were not the same, so a lot of "if I could do that all again for scratch" lessons you learn when shipping a game can't be applied cleanly if you move onto a project for, say, the last year of development.
I actually expected a day 1 patch.... and it never came. Should be fixable and I think it will be fixed. Long overdue.Even assuming it's the same thing (and I disagree it is), it could have still been fixed and it sucks that it hasn't.
Given that all the other SE teams have figured out how to work remotely in less time than the month and a half since this game released, and are able to push out updates and content despite that, is not an excuse to handwave away the complete silence and lack of acknowledgement of the issues from SE's side on this, nor the time spent before the game came out (before pandemic warnings and stuff even were treated seriously in japan) after it went gold when they're usually working on such things as day 1 patches, yet here we are almost 2 months later and nothing. This is not getting fixed, they have no reason to.
Right.Given that all the other SE teams have figured out how to work remotely in less time than the month and a half since this game released, and are able to push out updates and content despite that, is not an excuse to handwave away the complete silence and lack of acknowledgement of the issues from SE's side on this, nor the time spent before the game came out (before pandemic warnings and stuff even were treated seriously in japan) after it went gold when they're usually working on such things as day 1 patches, yet here we are almost 2 months later and nothing. This is not getting fixed, they have no reason to.
Edit: This isn't even their first try with UE4. They had devs also working on KH3, a game with none of the texture issues seen in this game.
Ehhhh, you'd be surprised how much fucky stuff UE4 does, especially with texture streaming and compression. A lot of which you cannot identify until everything is assembled and working together near end of production, which then causes a lot of issues in trying to fix said issues once identified too late.I feel like that post is laying undue blame on UE4. My guess would be this is human error, not the fault of the engine.
But tweeting that can potentially lead to fans asking everyday when the patch's going to drop or demanding they hurry up with the patch, when probably the current situation has fucked up all internal schedules they had.The pandemic doesn't stop them from tweeting "Yes, we're aware of the issue and are working on a fix."
There wouldn't be nearly as much vitriol about it if they would at least acknowledge it.
Hard mode was brutal especially the optional bosses. I clocked 22 hours on normal and finished hard mode at around 80 with plat.Not that hard mode is really THAT hard since it's basically a new game plus, so you'll easily compensate the difficulty change.
I wish it was more like a DMC hard with more enemies instead of the same game.
Too bad about the texture bug btw, the whole sectors looks just dreadful, especially Aerith garden near her house, it looks bad even for early PS3 standard...
People will bend over backwards to defend this game. It isn't a UE4 issue - it's a Square Enix issue.
Haha, this kinda looks like you threw a high quality character model into a pre-rendered background from the original game.
Hard mode was brutal especially the optional bosses. I clocked 22 hours on normal and finished hard mode at around 80 with plat.
This has never been a problem before in their previous games. It all sounds too conviniently if that's the case.*Fixed an issue where converstations takes several seconds to start by having the player install an SSD in their PS4.
Jokes aside, I think this is another streaming issue due to the low speeds of the HDD.