There was a clip that square posted a few weeks ago that had the "captured on PC" logo at the bottom.I know this is way off topic but is there actually a PC version coming, do we know this?
There was a clip that square posted a few weeks ago that had the "captured on PC" logo at the bottom.I know this is way off topic but is there actually a PC version coming, do we know this?
Disgraceful was too strong a word. They are too common though throughout the game to be acceptable, I find.Disgraceful? It's a texture my man. Like I could maybe understand if there was a major game breaking bug they decided to ship with but god forbid something isn't at peak resolution!
Yes, FF 7 Remake is only exclusive 1 year, so we should see it next year on PC probably.
There was a clip that square posted a few weeks ago that had the "captured on PC" logo at the bottom.
just to clarify on this, basically every modern game runs on a PC during development. iteration time is much much faster (faster hardware plus less locked down plus same hardware as all your debug tools). Actually making a finished PC game ready for distribution is a much larger task.There was a clip that square posted a few weeks ago that had the "captured on PC" logo at the bottom.
There response was perfectly suited to your "why didn't they fix it" post. If y "I know fairly well how the process of developing a AAA game and the associated bug triaging work." then you can see how their response is fine.
Right for sure, I just can't recall seeing that message on too many games that never had the counterpart available at some point, I could be wrong about that though. I'm mostly going off the fact that basically all ff games make it to PC one way or another. Especially in the last few years.just to clarify on this, basically every modern game runs on a PC during development. iteration time is much much faster (faster hardware plus less locked down plus same hardware as all your debug tools). Actually making a finished PC game ready for distribution is a much larger task.
So, yeah I think a PC version is very likely, but this specific thing doesn't make it any more or less likely.
Say your first paragraph is the case, it would seem to me an odd design choice to make the game in a way that the console couldn't run. It sounds like trying to pour a pint-and-a-half into a pint glass or something, surely they would know they couldn't do it? I'm not that bothered either way, I probably wouldn't notice most of it.
Saying it's "unthinkable" just leads you further into the "I dont' actually understand game dev" territory that you were claiming to not be in.It was a rhetoric question. I know the answer is "wasn't flagged as important enough".
But to me personally, it's unthinkable to ship with such a glaring visual issue, so I'd like to know the reasoning behind that decision.
*Why* it was deemed not important, considering we had multiple threads all over era, reddit, twitter and pretty much everyone seemed to have noticed the issue.
But to me personally, it's unthinkable to ship with such a glaring visual issue, so I'd like to know the reasoning behind that decision.
FF7: Remake is a great game with great production values but technically it's run of the mill (minus these weird issues). It's largely a corridor 30fps game, I doubt it's pushing against any serious hardware limits. This is very likely a human error or final build scripting error of some kind.As I said before, I honestly don't think this can be fixed on current gen hardware.
Japan is woefully underprepared for remote work. And even then....c'mon dude.
This is not a "big" bug.
The game crashing and deleting all of your saves is a "big" bug.
The game not being completable because a script fails to fire after you kill a boss is a "big" bug.
Some textures not loading in at their highest resolutions 5% of the time is a very, very, very, very small bug.
Let me tell you what happened:
This happens alllllll the time. Every game you have ever loved, ever hated, ever thought about for 5 seconds has hundreds if not thousands of "known shippable" issues.
- This issue was spotted and reported independently by at least 3 separate testers.
- The Test Lead spotted the duplicates, tidied them into one issue "High res textures fail to load on certain objects", and fired off an IM reminding people to search the DB before reporting stuff.
- The issue got filed as one of 31 "Medium"s in the Lead's weekly report, a report which also included 3 Critical issues and 17 Highs, which he sent off to the Test Manager and the Producers. He stopped putting "Low"s on the reports ages ago because lol who the fuck looks at those.
- One of the Producers looked at the title of the issue and threw it on the "known shippable" pile without a second thought. The same thing happened to at least half of the Mediums and a couple of Highs.
Because when triaging the 437 open issues in the months leading up to release, it was decided that "Player characters can fall through the world while traversing Wall Market" and "Game freezes after defeating Scorpion Sentinel using Lightning" were more important to fix.
I'm sure if it were up to you they'd have made the textures prettier instead, and nobody at all would be complaining they didn't fix the other stuff.
It makes you wonder if SE is even more underprepared to other devs though.
Don't get me wrong, this stuff ain't important and there's other stuff that should be worked, and safety and WFH measurements are more important, but other japanese seems to manage just fine WFH. Monster Hunter World or Nioh 2 for example have been delivering new updates with new content and QoL. It makes me wonder if SE is behind in WFH measurements than even other japanese devs, let alone western devs.
Saying it's "unthinkable" just leads you further into the "I dont' actually understand game dev" territory that you were claiming to not be in.
This was answered in that long, detailed post responding to yours. And also it's strange to say you understand game dev but then say it's unthinkable to ship with this issue.
you overestimate JapanProgramming is something that can be done remotely, thankfully. I've been working from home and I'm in one of the most affected areas of Spain.
Yes they would have if other bugs had been more of a priority and they couldn't get to this, especially during a global pandemic. I'm a web dev, and no project is the same. Some times small issues like this make it trough, other times they don't. Many reasons why and if you did have the experience you claim you would know this.Or, I have a much higher standard than the average publisher and often disagree with the triaging process.
My lead of QA for example would have never accepted to waive such a bug.
So I'd like to understand the reasoning behind the low priority which, considering the online response, was the wrong decision.
Note that Japan never went on full lockdown, all games companies were never forced to enable smart working for their developers, so it also boils down on how they handled the situation and what were their priorities.Don't get me wrong, this stuff ain't important and there's other stuff that should be worked, and safety and WFH measurements are more important, but other japanese seems to manage just fine WFH. Monster Hunter World or Nioh 2 for example have been delivering new updates with new content and QoL. It makes me wonder if SE is behind in WFH measurements than even other japanese devs, let alone western devs.
it's an interesting thing to think about. put it like this: an engine can't do any magic here, it's literally just another bit of code running on the hardware -- the game is the engine; the engine is the game -- so if the game asks for more textures than the actual hard-drive can provide in a reasonable amount of time (either because you're just asking for too much too late, or it's busy reading other stuff at the same time), there isn't anything , say, UE4 can do about it other than twiddle its thumbs and wait.I feel like that post is still in the PS360 era, where UE3 had widely known texture pop-in issues that were far more apparent on PS3.
UE4, either because of current gen hardware or whatever, to my knowledge doesn't have this issue.
Or, I have a much higher standard than the average publisher and often disagree with the triaging process.
My lead of QA for example would have never accepted to waive such a bug.
So I'd like to understand the reasoning behind the low priority which, considering the online response, was the wrong decision.
I don't think it was answered. Maybe I'm just failing to properly express myself. What I'd like to know is the train of thought that led to that decision.
I mean, I guess you would have to consider which bugs were presumably higher priority and fixed instead.Or, I have a much higher standard than the average publisher and often disagree with the triaging process.
My lead of QA for example would have never accepted to waive such a bug.
So I'd like to understand the reasoning behind the low priority which, considering the online response, was the wrong decision.
Or, I have a much higher standard than the average publisher and often disagree with the triaging process.
My lead of QA for example would have never accepted to waive such a bug.
So I'd like to understand the reasoning behind the low priority which, considering the online response, was the wrong decision.
They were not wrong, the average player isn't anywhere near as bothered about this as the people who are on this forum.I honestly think it's nothing more complex than them honestly thinking this wouldn't get such a huge online response. They probably estimated that this wouldn't be such a big deal. Evidently they thought wrong, but mistakes happen.
The game has gone gold before March 4, way before pandemic started hitting japanese game companies.Yes they would have if other bugs had been more of a priority and they couldn't get to this, especially during a global pandemic.
Even if that's true then the rest still stands. Every project is different, we don't know the issues that came up or why, and this small issue of a few textures not loading in was likely not priority because they were fixing stuff that would have impacted player experience more.The game has gone gold before March 4, way before pandemic started hitting japanese game companies.
Pandemic has nothing to do with their decision to ship with this bug.
The game has gone gold before March 4, way before pandemic started hitting japanese game companies.
Pandemic has nothing to do with their decision to ship with this bug.
This is a realistic post. Counterpoint--One of the biggest selling points of this game is its fidelity/presentation.This is not a "big" bug.
The game crashing and deleting all of your saves is a "big" bug.
The game not being completable because a script fails to fire after you kill a boss is a "big" bug.
Some textures not loading in at their highest resolutions 5% of the time is a very, very, very, very small bug.
Let me tell you what happened:
This happens alllllll the time. Every game you have ever loved, ever hated, ever thought about for 5 seconds has hundreds if not thousands of "known shippable" issues.
- This issue was spotted and reported independently by at least 3 separate testers.
- The Test Lead spotted the duplicates, tidied them into one issue "High res textures fail to load on certain objects", and fired off an IM reminding people to search the DB before reporting stuff.
- The issue got filed as one of 31 "Medium"s in the Lead's weekly report, a report which also included 3 Critical issues and 17 Highs, which he sent off to the Test Manager and the Producers. He stopped putting "Low"s on the reports ages ago because lol who the fuck looks at those.
- One of the Producers looked at the title of the issue and threw it on the "known shippable" pile without a second thought. The same thing happened to at least half of the Mediums and a couple of Highs.
Because when triaging the 437 open issues in the months leading up to release, it was decided that "Player characters can fall through the world while traversing Wall Market" and "Game freezes after defeating Scorpion Sentinel using Lightning" were more important to fix.
I'm sure if it were up to you they'd have made the textures prettier instead, and nobody at all would be complaining they didn't fix the other stuff.
"Treasure trove", hardly, lol.Yep, this sort of stuff isn't good enough from a QA point of view no matter when it happens. I mean that door texture in the first hotel.....It's just right in your face and very early. It leaves an impression and just instinctually, you go looking for other issues so you know you aren't going mad and hello, you find a treasure trove.
I mean, it's a visual bug, I can 100% understand why they didn't give higher priority, and I can 100% understand the people bothered by it which are not happy SE still hasn't done anything.Even if that's true then the rest still stands. Every project is different, we don't know the issues that came up or why, and this small issue of a few textures not loading in was likely not priority.
Also, now they are affected by it, so posts like "still not fixed" need reminding.
Not the same issue as the texture load in. Much more likely to be a conscious decision due to budget or technical constraints.
...but it is not.Personally, I would have marked this as a high priority/critical issue in your example.
No one is blaming it entirely on that. They're suggesting people be realistic about a small bug and the current state of the world.I mean, it's a visual bug, I can 100% understand why they didn't give higher priority, and I can 100% understand the people bothered by it which are not happy SE still hasn't done anything.
And surely pandemic may have impacted the way they allocated the resourses after the game has gone gold.
It's just didn't feel correct to blame everything on Covid-19, I can respect their decision (which I may not agree with, each individual has their own priorities) even without an excuse.
Such is subjectivity in product development. :)
It's really not subjective, lol. A small texture load in issue is never going to be "critical" or prioritize over actual game breaking issues.
I mean, yeah. That wasn't what I was saying.It's really not subjective, lol. A small texture load in issue is never going to be "critical" or prioritize over actual game breaking issues.
And still... it would never be a critical bug, even for ND. ND might have a better or different development process that means they catch more of the minor issues before release, but that doesn't change the fact this would never be a "critical issue" for anyone.I mean, yeah. That wasn't what I was saying.
Depending on the business requirements for a product, you may elevate priority of some bugs over others. For instance, again, Naughty Dog isn't shipping a game with broken textures like that. That would hurt their reputation in delivering extremely high quality visuals.
That's all I'll say on that. At this point we're debating what Square Enix's internal requirements/QA/project management process is, how they classify priority levels in QA, and what they had marked this bug as in QA. Which we can only speculate on. Not worth spending time on. :)
This is not a "big" bug.
The game crashing and deleting all of your saves is a "big" bug.
The game not being completable because a script fails to fire after you kill a boss is a "big" bug.
Some textures not loading in at their highest resolutions 5% of the time is a very, very, very, very small bug.
Let me tell you what happened:
This happens alllllll the time. Every game you have ever loved, ever hated, ever thought about for 5 seconds has hundreds if not thousands of "known shippable" issues.
- This issue was spotted and reported independently by at least 3 separate testers.
- The Test Lead spotted the duplicates, tidied them into one issue "High res textures fail to load on certain objects", and fired off an IM reminding people to search the DB before reporting stuff.
- The issue got filed as one of 31 "Medium"s in the Lead's weekly report, a report which also included 3 Critical issues and 17 Highs, which he sent off to the Test Manager and the Producers. He stopped putting "Low"s on the reports ages ago because lol who the fuck looks at those.
- One of the Producers looked at the title of the issue and threw it on the "known shippable" pile without a second thought. The same thing happened to at least half of the Mediums and a couple of Highs.
Because when triaging the 437 open issues in the months leading up to release, it was decided that "Player characters can fall through the world while traversing Wall Market" and "Game freezes after defeating Scorpion Sentinel using Lightning" were more important to fix.
I'm sure if it were up to you they'd have made the textures prettier instead, and nobody at all would be complaining they didn't fix the other stuff.
This is a realistic post. Counterpoint--One of the biggest selling points of this game is its fidelity/presentation.
While this is not a bug critical to the basic functionality of the product, this is a bug that causes critical issues with delivering one of the main selling points of the product.
So while your assessment is likely correct from a software development standpoint--It was still a decision on the part of QA/Leadership to ship the game with these issues intact. Personally, I would have marked this as a high priority/critical issue in your example.
Which brings back the fact this is a developer problem. It's either they did not prioritize this as high as they should have or the developers did not have the time/resources to resolve the problem. Naughty Dog, for instance, surely hits bugs like this during development but they don't ship their games with them.
Either way, this falls on Square Enix for failing to deliver on one of the selling points of the game. Whether that is due to a miss in project management, build, or testing, we will never know.
This is a very minor bug. During final days, devs are much more worried by real bugs that stop progress, break quests, delete savegame data, etc.How is it possible that a big bug like this pass the QA test? :|