Projectile requires skill, one of the things i love about BF i have to adjust my shot for distance and bullet drop, hitscan is old and outdated..
I remember getting a headshot with a sniper in BF3 on Operation Firestorm from 211meters away..fun times..
If you game has hitscan I will never play it..BF3 spoiled me, too bad BFV is trash..
Added for you š¤
yeah basically thisFor arena shooters, hitscan. For shooters with large, expansive maps and a focus on slower gameplay, projectile.
If you're going to say projectile at least have the decency to say it's because of Tribes.
If you're going to say projectile at least have the decency to say it's because of Tribes.
So quake, unreal or cs, the most notorious skill based shooters, became this big despite no skill being required?Projectile requires skill, one of the things i love about BF i have to adjust my shot for distance and bullet drop, hitscan is old and outdated..
I remember getting a headshot with a sniper in BF3 on Operation Firestorm from 211meters away..fun times..
If you game has hitscan I will never play it..BF3 spoiled me, too bad BFV is trash..
For arena shooters, hitscan. For shooters with large, expansive maps and a focus on slower gameplay, projectile.
Think of projectile as the damage actually leaving your weapon and having to travel to whatever you were aiming at vs. hitscan as damage occuring on whatever you were aiming at the moment you press fire. An example might be a grenade launcher vs. a sniper rifle or something similar.I don't fully know what it means, but if "projectile" means seeing bullets fly with a trace, I hate that.
Think of projectile as the damage actually leaving your weapon and having to travel to whatever you were aiming at vs. hitscan as damage occuring on whatever you were aiming at the moment you press fire. An example might be a grenade launcher vs. a sniper rifle or something similar.
Hitscan refers to casting a ray (as in, the mathematical concept of a ray) to determine if a shot is a hit or not. This is how this is calculated in a lot of shooters - even ones that have a fake tracer shot to let players know what direction a shot is coming from (Halo does this for human weapons, Gears of War does this for a lot of things, etc.). This means that the hit calculation is performed the same time the shot is "fired," so it's instant.I don't fully know what it means, but if "projectile" means seeing bullets fly with a trace, I hate that.
Was thinking more about character preference since lots of games have both. TF2, overwatch, etc.Really depends on the game and type of weapon, my mind always comes back to TF2 that had both depending on what type of weapon you were using and it worked.
I will also agree with the sentiment that Tribes, probably more than any other game for me, made projectile super satisfying and maybe edges slightly ahead because of it.