While I agree Forza Horizon isn't the best showcase for this. I don't see the delay
Look at the video in the OP:
At 3:54 she is braking. It's almost instant.
Don't you agree?
I played many hours of FH4 and it was nowhere near that unresponsive for me
How can anyone claim there was no delay..? It's very clearly present in the video.
While I agree Forza Horizon isn't the best showcase for this. I don't see the delay
Look at the video in the OP:
At 3:54 she is braking. It's almost instant.
Don't you agree?
Sure, but you can't disregard how unresponsive with the sticks it looks.
u keep hanging on to one instance of break meanwhile the rest of handling is with a noticeable delay . If the game plays like that then it was a bad decision for MS to choose this title to show how little lag there is since there are tons of it. hence a bad showing for the tech .thats what they are talking about.
even braking is not that instant.its better than rest(which is really bad) but nothing to write home about imo.Haha, I just tested it while playing Forza Horizon 4. Cars don't respond that much when you lightly tap the stick like that. So now you are saying that 1 second of the clip was responsive, but the other 59 seconds were unresponsive? How does that work?
How can the braking be instant, but the steering not be?
Your guess is as good as mine.Haha, I just tested it while playing Forza Horizon 4. Cars don't respond that much when you lightly tap the stick like that. So now you are saying that 1 second of the clip was responsive, but the other 59 seconds were unresponsive? How does that work?
even braking is not that instant.its better than rest(which is really bad) but nothing to write home about imo.
i mentioned this in the general "xbox studios thread" but this demo, and the way it was played (3rd person, flicking the sticks) literally could have been done specifically to make gauging lag very difficult. or, conversely, if it is fake (i think thats unlikely btw) this would be a way to play it and have it look close enough - since you cant for the most part see her controller input reflected on screen.Sure, but you can't disregard how unresponsive with the sticks it looks.
a broken clock is correct twice a day ;). anyways you are entitled to your opinion as i am.to me it was a very bad showing . we agree to disagree. so lets not derail the thread.So, they had a sudden removal of lag when she hit the brake? How would that technically work?
a broken clock is correct twice a day ;). anyways you are entitled to your opinion as i am.to me it was a very bad showing . we agree to disagree. so lets not derail the thread.
u focus on 0.5 second of that demo while i focus on the other 59.5 second of the demo.our discussion is not aligned hence the derailing .anyways this is beta and it can be improved even if it is laggy(which we are not even sure about due to bad showing).
u focus on 0.5 second of that demo while i focus on the other 59.5 second of the demo.our discussion is not aligned hence the derailing .anyways this is beta and it can be improved even if it is laggy(which we are not even sure about due to bad showing).
Still very much convinced this was fake, been watching all the clips and GIFs repeatedly and I can't see any point where her inputs convincingly match up to anything happening on-screen, so it's either acted or an extremely bad demo. They picked the worst possible game to show off this tech, though I suspect that was intentional; if they'd gone with a platformer or shooter, I imagine the latency and/or fakery would be much more obvious. Naturally I want this tech to actually work and for it to be useful, but on this occasion it really didn't show.
Yeah, if that's how the game controls normally then they should have used another game to showcase the service.i mentioned this in the general "xbox studios thread" but this demo, and the way it was played (3rd person, flicking the sticks) literally could have been done specifically to make gauging lag very difficult. or, conversely, if it is fake (i think thats unlikely btw) this would be a way to play it and have it look close enough - since you cant for the most part see her controller input reflected on screen.
the braking is the best indicator we have that it was real AND that the lag looks fairly minimal
if you are not noticing how unresponsive the controller is,then i can not help you.sorry. they whole damn time it is so unresponsive to a degree that many believe its fakeAlright. Let's focus on the other part of the demo. Could you tell me what second I have to look to see the noticeable latency? I don't see it.
I do see a terrible demo in regards to choice of game, choice of track and choice of player (No hard feelings Julia).
It's kind of funny that after it's shown that the video is real and that there really isn't much lag, the narrative has shifted to that it's bad marketing. It doesn't really matter how it looks in a video, all that matters is that it works because everyone is going to be able to try it for themselves.
if you are not noticing how unresponsive the controller is,then i can not help you.sorry. they whole damn time it is so unresponsive to a degree that many believe its fake
Yeah, if that's how the game controls normally then they should have used another game to showcase the service.
OT but why is he my great friend? no offence to saint-14 but we rarely communicate lolI don't think the control is unresponsive. I think the way she taps the sticks is how you can keep your car in a semi straight line in an arcade racing game like Forza Horizon 4. Your great friend is right:
The problem is that Forza Horizon isn't a great game to show this (or it is if they are afraid of showing latency) when driving on a relatively straight road.
OT but why is he my great friend? no offence to saint-14 but we rarely communicate lol
so if they chose this title to showcase it while knowing there is lag in controls, they made a bad decision.hence people called it not a great showing for a new tech
why is it a jab? i dont get itA little jab. ;)
Agree. Wonder if they chose it for the graphics. Or because it was a save option since the delay is still noticeable
OT but why is he my great friend? no offence to saint-14 but we rarely communicate lol
so if they chose this title to showcase it while knowing there is lag in controls, they made a bad decision.hence people called it not a great showing for a new tech
Yeah its like a 4th of a second delayLike I said earlier, the presentation was not handled well (aggravatingly so), but the actual responsiveness appears ok based on the brake lights:
Still very much convinced this was fake, been watching all the clips and GIFs repeatedly and I can't see any point where her inputs convincingly match up to anything happening on-screen, so it's either acted or an extremely bad demo. They picked the worst possible game to show off this tech, though I suspect that was intentional; if they'd gone with a platformer or shooter, I imagine the latency and/or fakery would be much more obvious. Naturally I want this tech to actually work and for it to be useful, but on this occasion it really didn't show.
It's MS. They always do fake demos. Just look at the Kinect trash.
Like I said earlier, the presentation was not handled well (aggravatingly so), but the actual responsiveness appears ok based on the brake lights:
Yeah it is. This place is a tripIn forza when you turn, it's not 1.1, unless you make a sharp turn.
And this tech does work, PSNow and nvidia show this.
About in line with other streaming services the.
Yes I think this shows with the other braking instances that it is not fake, but very laggyI think it is pretty clear that she is really playing this, but there is definitely visible latency at play. Even the brake light at 3:54 doesn't come on until after her finger is fully off of the trigger.
So they decided to add wireless connexion both for the game part AND the controller part. I think she is playing, but the delay must be awful.
I would do a "hard" frame count, but it's honestly really tricky seeing red-on-red without contrast from motion.
Use the top brake light, it's red on black and much easier to see. I count 11 frames from when she clearly releases the trigger to when the brake light goes off. That's around 366ms latency since this is a 30fps video.
Like I said earlier, the presentation was not handled well (aggravatingly so), but the actual responsiveness appears ok based on the brake lights:
Do you agree that the braking lines up with her left hand movement at 3.54 in the video? There is some latency, but it's not that extreme. Faking that would be really difficult.
In forza when you turn, it's not 1.1, unless you make a sharp turn.
it looked nothing like when I play it on my xb1x. Such a lack of detail