I used to follow this game. It had some amazing early preview videos and tech demos. Basically it used innovative techniques to make self shadowing and motion blur more pleasing and usable. It was releasing neat glimpses until being bought by Intel for their Larrabee products. The team worked on it for a while at Intel from what I gather, but nasty Intel cancelled it in development when they failed to market the Larrabee line as they'd hoped. They allegedly refused to sell the game and assets back to the devs, who were forced out of Intel into making a new studio. The project died inside Intel entirely.
Still, I find the art and all their clips inspiring. They were massively ambitious during last gen and deserve a watch.