Greedfall is my game of last year, but do I realize that not everyone is going to like it. However when it comes to QoL spiders really did set a new high bar for me.
Some stand outs where that fast travel within an area was instant and entering buildings never required a loading screen. Now I accept that these are easier things to achieve with simpler environments and levels of interactivity - but when I am 20 or 30 hours into a game minimizing the number loading screens becomes something that I try do as much as possible.
The biggest thing though - is that any fast travel between that did require a loading screen put you in an area with your party, crafting stations and a vendor. Almost all that stuff you do in the down time in RPG's could be done in this area while the next are was loading. As much as I liked the outerworlds - playing it after greedfall felt like a massive step backwards.
Some stand outs where that fast travel within an area was instant and entering buildings never required a loading screen. Now I accept that these are easier things to achieve with simpler environments and levels of interactivity - but when I am 20 or 30 hours into a game minimizing the number loading screens becomes something that I try do as much as possible.
The biggest thing though - is that any fast travel between that did require a loading screen put you in an area with your party, crafting stations and a vendor. Almost all that stuff you do in the down time in RPG's could be done in this area while the next are was loading. As much as I liked the outerworlds - playing it after greedfall felt like a massive step backwards.