No vote for me, because I didn't play Dishonored 2. I played a bit of Dishonored and sorta bounced off it, but it's still on my list. This is partially thanks to Prey, which was my #2 game of 2017 and definitely that year's biggest surprise for me.
I occasionally wonder what it is about Prey that makes it so polarizing, though. People seem to have wildly varying opinions about the combat, and I think there are too many of them to assume it's just "people don't know how to play the game correctly." To be honest, aside from a few enemies and psuedo-boss encounters, I don't remember having any issues sticking to the human talent tree. Actually, in a way I wonder if Prey's combat is a little bit broken not because it's too difficult, but because it can be too EASY; there are barely any enemies that aren't vulnerable to the humble stun gun. I fully upgraded that thing and leaned on it heavily throughout the whole game, including the final act that so many people hate because of a particular enemy that appears around that time (which, as it turns out, is extremely vulnerable to the stun gun since it's a robot).
I know there are people who try to get through the game using nothing but the shotgun because they think it's just a normal shooter, and yeah that's dumb. But there must be some other class of player who understands the basics of the combat (status effects increase the damage done to enemies, so freeze/shock/etc. enemies before you attack them) but still had problems. I wonder what happened and whether it points to a flaw in Prey's design or not.