That's probably the better way, I tend to lean to my example above, but it sometimes feels like cheating.I personally be prefer to be optimistic and positive in life, and learn how to accept "negative" experiences or the ones we perceive as so.
That's probably the better way, I tend to lean to my example above, but it sometimes feels like cheating.I personally be prefer to be optimistic and positive in life, and learn how to accept "negative" experiences or the ones we perceive as so.
I think those points are insignificant compared to ND's pedigree, knowledge of the hardware, care and time they have put in this project, etc. etc. We will have a really good video game in the worst case scenario.Did you read the OP? I discuss recent studio trends in writing, the absence of authorship with McCarthy's influence being exhausted, (I'm remiss not to mention Straley's absence), and posit that the work won't be as resonant as the first.
I think those points are insignificant compared to ND's pedigree, knowledge of the hardware, care and time they have put in this project, etc. etc. We will have a really good video game in the worst case scenario.
Unnecessary sequel huh?That's definitely an aspect of this, too. The world is one that I'd like to revisit, but all of the plot points had closure, really, so any elements that would advance the story are all external and new. Devil that you know. Unnecessary sequels. All that.
Theres obviously a possibility that this game turns out to be just average, but the quality of ND's previous works is a solid reason to expect this one to be great too. It is just that there are more reasons to think in a positive outcome than in a negative onePlease quantify "passion" and "care" for me. I don't begrudge you your optimism but to say something is an 8/10 before release due to its pedigree is to forget Dead Space 3 or Mass Effect Andromeda or any other of the countless titles that should have been good "just because."
I think it will to just because people have set their expectations too high.
Well, Marlene is just a character so her opinion is exactly that only and with that completely diegetic. It doesn't matter on a larger scale what she thinks and says about female survivors because she's not established as a meta-character or a non-diegetic, omniscient narrator setting the rules of the game's world. The sparse female representation is up for interpretation. One reason could be that Marlene's right. I could also argue, though, that we only seen a not closer described scavenger faction (or small groups of such) and the fireflies; they could be many more well-organized and huge scale factions or smaller splinter factions we just haven't encountered yet, either because Joel and Ellie could avoid them or those episodes, maybe small skirmishes, were left out (like the intermezzo we've gotten and that was later added in with the Left Behind DLC).Marlene has already voiced the implausibility and difficulty for female survivors in the post-apocalyptic landscape, and the game reinforced this with commentary on the sparse female representation among both Fireflies and scavengers (Hunters).
Every game is underwhelming because life is plain and pleasure is fleeting.
This is where I'm at. I'd rather be an optimist and be wrong than the opposite, but I doubt it will be anywhere near a disappointment or underwhelming.Prediction: Just like the original, Part II will be game of the generation.
This is where I'm at. I'd rather be an optimist and be wrong than the opposite, but I doubt it will be anywhere near a disappointment or underwhelming.
UC4 tells me they're going to knock it out of the park.
This board keeps talking about fatalism but UC4 has some of the best scenework they've ever done, the way they handled the relationship between Elena and Drake is why I expect them to knock it out of the park. It was great watching the series close, how they handled those characters ended on a high note. I think it's due to how well everything is performed, there's an authenticity there that I think they'll find again with Ellie and the other characters.
I don't think Drakes mom being a brilliant historian has robbed him of anything. He's still lived with Sam having what was probably a pretty rough life as a criminal. And he still found those ancient cities. There's just an emotional connection to them due to his mothers work. So I'm not as hard on the fatalism stuff, especially when I think everything around that just works.
Rafe and Nadine were fun villains as well. So I expect some good stuff from villains in this one, much like David.
Iono OP. I think all the good from TLOU and UC4 will make it into TLOU2, and there was plenty of good. I don't doubt them, ND seems like a safe bet these days.
This is almost thread whining...but lol 😂 my thoughts as well. Wait for the game to drop goodness...
I liked Rafe but his driving motivation was... mythologizing Nate and his envy thereof. It was a little masturbatory.
This is meIf it's anything like Uncharted 4 I'll probably be painfully bored with a long winded pacing that desperately needs an editor and spend two - three years trying to get through it. I enjoy Naughty Dog's work well enough generally (I really like The Last of Us, even if I don't buy into the GREATEST GAME OF ALL TIME thing), but Uncharted 4 proved to me that while the moment-to-moment dialogue and characterisation is in very capable hands the structure of a game as a whole is not necessarily as certain. It wastes so much time and meanders to no benefit to the narrative or cast, and has way too many stretches of brain dead gameplay.
I don't love The Last of Us like it's the return of the messiah or anything, but apart from Summer dragging on too long it's still a good, tight romp from start to finish. It knows its characters, its pacing, and how to develop them well. Give me more of that and I'm good. Give me Uncharted 4: Ellie's Boogaloo and I'll let you know what I think in 2023 when I finally fucking finish it.
Well Uncharted 4 and the lost legacy were both underwhelming so I wouldn't be surprised if TLOU2 was also.
I dont really care for the story and characters, just gimme that brutal tps heavy combat with good ia and gore and i'm good.
Obviously, you stir the pot here by suggesting it but you are far from the only one who has thought this... And this isn't some "The Last of Us sucks" crowd coming out of the woodworks. I liked TLOU1, hell, I loved it! But precisely, the signs are all there.
Before announcement: "We don't need TLOU2! It's not the right thing to do." <- We said this, and most did.
Not long into production: Bruce Straley leaves after long period of burnout vacation.
Neil Druckmann hires a Westworld writer to get the script hashed out. (I thought Westworld was a farce of a "deep" show)
Delayed several times, several tweets from Druckmann himself suggesting work is excruciating right now, and a worriesome tone, and an open fear about underdelivering.
He thanked Shawn Layden for helping out with getting Crash Bandicoot to run in Uncharted 4. I think Shawn Layden was tight with these guys, and he was also described as a "visionary". He appeared at E3 giving special attention to the orchestrated music. The man screamed "The Artistic Era of Sony" which was founded by The Last of Us, and continued into PS4's exclusive lineup in tone, aesthetic, likeness, branding etc. It hasn't been that long since Shawn Layden was replaced.
I think all the recent shakeups at Sony have had a detrimental impact on the progress of the game. Couple it with the signs of creative struggling elsewhere, from Neil not passionately crafting the bulk of the writing all by himself, not having his wingman Bruce take care of all the technical hurdles of his vision, and a long arudous crunch-cycle that isn't even hitting the deadlines they were supposed to. And for me personally, a lack of vision from the released trailers, and lack of intrigue from the story pitch so far. I know Ellie wants revenge, I know the pitch is about "Hate", the question is what form, and will it really be as basic as the initial trailer suggests or are they actually making a sophisticated subversion of expectations? I only expect the latter because I know the former will be too cliché. There's no guarantee that is the case.
Look I'm making conjecure, but there's a lot of things that have went on that, from my outsider's POV, add up to something potentially bad. I have no doubt the game will be good. The question is, will it live up to what the first one was?
GamesBeat: Is there anything else you'd like to cover?
Newman: The thing I really want people to understand about this game is that — as high as the expectations are for the sequel to such a highly-regarded game, I think that we're going to go beyond those expectations. From the sound design to the AI to the environments to the level design, the breadth of the level design — we're doing wide and vertical environments. You can see from the trailer that the breadth of places you go to, from the flooded city to these forests to all these different places — it really is far and away the most ambitious game we've ever made. I can't wait for people to play it.
Yikes this post.Obviously, you stir the pot here by suggesting it but you are far from the only one who has thought this... And this isn't some "The Last of Us sucks" crowd coming out of the woodworks. I liked TLOU1, hell, I loved it! But precisely, the signs are all there.
Before announcement: "We don't need TLOU2! It's not the right thing to do." <- We said this, and most did.
Not long into production: Bruce Straley leaves after long period of burnout vacation.
Neil Druckmann hires a Westworld writer to get the script hashed out. (I thought Westworld was a farce of a "deep" show)
Delayed several times, several tweets from Druckmann himself suggesting work is excruciating right now, and a worriesome tone, and an open fear about underdelivering.
He thanked Shawn Layden for helping out with getting Crash Bandicoot to run in Uncharted 4. I think Shawn Layden was tight with these guys, and he was also described as a "visionary". He appeared at E3 giving special attention to the orchestrated music. The man screamed "The Artistic Era of Sony" which was founded by The Last of Us, and continued into PS4's exclusive lineup in tone, aesthetic, likeness, branding etc. It hasn't been that long since Shawn Layden was replaced.
I think all the recent shakeups at Sony have had a detrimental impact on the progress of the game. Couple it with the signs of creative struggling elsewhere, from Neil not passionately crafting the bulk of the writing all by himself, not having his wingman Bruce take care of all the technical hurdles of his vision, and a long arudous crunch-cycle that isn't even hitting the deadlines they were supposed to. And for me personally, a lack of vision from the released trailers, and lack of intrigue from the story pitch so far. I know Ellie wants revenge, I know the pitch is about "Hate", the question is what form, and will it really be as basic as the initial trailer suggests or are they actually making a sophisticated subversion of expectations? I only expect the latter because I know the former will be too cliché. There's no guarantee that is the case.
Look I'm making conjecure, but there's a lot of things that have went on that, from my outsider's POV, add up to something potentially bad. I have no doubt the game will be good. The question is, will it live up to what the first one was?
That was the second tweet I saw in that vein, and he used a grimace emoji and not something else. His tone of voice of that tweet was surely saying "Man, I hope we can do this" and he also tweeted that Bruce should come help them finish it. I don't think it's out of control or anything but I think he's genuinely worried if it all comes together to the quality fans expect."No pressure" tweets? ND have been really confident about what they're crafting with PII.
Frankly, maybe I deserve it from a brand specialist verified manager,