I'm tempering my expectations for sure. I loved the first one and the second is one of my most anticipated titles.
But - So was Red Dead Redemption 2 and I was completely disappointed by that. So I'm trying not to let my expectations get too crazy.
Come on, we all know it's the latter. It happens with every immensely hyped game. See: CyberpunkMy favorite threads are people convincing themselves a game will let them down. Are you trying to convince us or yourself
I can't believe how many people are misinformed on this whole situation given how clear ND was over and over. There is no MP part coming at a later date. They started to make an MP part for TLOU and saw that it had more potential as a standalone title unrelated to TLOU, so they spun it off and are making a full standalone game not in TLOU universe.
The Last of Us is my favorite game of all-time. It lands gameplay and nuance while still featuring gay, POC, and female characters in prominent positions of agency and narrative importance that don't feel arbitrary or tokenized. I believe that all of the heft of its gunplay, beauty of nature's reclamation, level design, and quality of its acting will carry onto its sequel in May.
I do not believe, however, that its overall quality will match its forebear.
The Last of Us owed a serious nod to the works of Cormac McCarthy, specifically The Road but with the telling, anarchic violence of Blood Meridian and No Country for Old Men. Even the game's final words are indebted to the film adaptation of The Road. Relying less on a roadmap from the world's greatest living author and more on original authorship from Neil Druckmann and television screenwriter Haley Gross is certainly a risky proposition for the diegesis.
Moreover, current Naughty Dog seems obsessed with fatalism. They don't allow Nathan Drake to be plucky and autodidactic and skilled of his own making - no; he's from a whole family of antiquarians and just following a literal and figurative map written by his famous archaeologist mother and pre-routed by his equally talented long-lost antiquarian brother. Chloe Frazier, meanwhile, is also fated to follow in her ancestor's footsteps - with a famous historian father initiating her pursuits. Both of those backstories were penned this generation. It's hard to believe that while crushing their characters' merit and determinism they won't bring up a Chosen One or Happenstance situation where say, Ellie learns she's been engineered for immunity or Joel stumbles upon survivors present and culpable in Sarah's murder or his Salt Lake General culling.
The Last of Us Part II will also rely on a "Cult of Women" in which Ellie remains in pursuit of or pursued by. While the exact details surrounding this are as of now unknown, Marlene has already voiced the implausibility and difficulty for female survivors in the post-apocalyptic landscape, and the game reinforced this with commentary on the sparse female representation among both Fireflies and scavengers (Hunters). The game will need deft direction to undo its prequel's own commentary in service of verisimilitude though there is also a real possibility that its enemy variety is largely female and the game takes flak for its jarring violence against women. Either way, it's a loaded proposition.
Unlike its prequel, The Last of Us Part II will not sport a multiplayer component. The Firefly / Hunter skirmishes were a surprisingly immersive, enjoyable way to linger within the game's world and partake in its hefty, visceral combat against real-world players. It also had a Firefly or Hunter campaign attached with actual stakes. It was hardly a throwaway addition and will be dearly missed in The Last of Us Part II.
With all this uncertainty and my wavering faith in present Naughty Dog to not retcon motivations and story arcs that are perfectly functional as-is, I don't believe that The Last of Us II will reach the same high water mark as The Last of Us.
What are your thoughts for the title? Will it reach the same heights as the first game or exceed them?
I mean, I don't think "my mother was into ancient history/mysteries/antiques and I got bitten by the same bug" is exactly fatalism. Lot's of children follow in their parents' footsteps, especially if that something is a huge passion for the parents (and can be super interesting to a child as well). That's nowhere near the same as whatever BS they did with Rey in TROS or the like.
With all this uncertainty and my wavering faith in present Naughty Dog to not retcon motivations and story arcs that are perfectly functional as-is, I don't believe that The Last of Us II will reach the same high water mark as The Last of Us.
What are your thoughts for the title? Will it reach the same heights as the first game or exceed them?
Lol OP writes a nice thought out post and your response is to swear and tell him to calm down. Ok there, maybe think a bit more before you post a comment
I want to compliment you for your thoughtful and nuanced OP. You set up a potentially meaty discussion and I was sad to see so many other posters dismiss it out of hand. If I were more familiar with TLOU or the development of the sequel, I'd engage you more on it. But right now all I can contribute is to thank you for speaking on the point about fatalism. Really good stuff in that OP.
agree completely. like yourself, i also really disliked where naughty dog went with uncharted 4, but even discounting that factor, i'm not sure any possible sequel could surpass the overall impact of the first game...
This is a valid point. Also they had a talent shakeup with the dismissal of Hennig (an aside: her work is among my favorite in Naughty Dog's history and I remain bitter we never saw her vision for Sam Drake hunting Nate for his transgressions en route to Libertalia)With Uncharted 4 it's worth remembering that they were in a rush with it. Having to put it together in two years when it was a three year project. Part II is something that Neil has had in his head since a bit after the first game wrapped up. Troy mentioned on a recent podcast that Neil first brought it up to him over drinks after an event where the game was awarded. This story has been cooking for a while.
I will never understand the people in life, that without any basis or reasons behind it, automatically thinks in the worst outcome out of any event or possibility. I´m sorry but it even infuriates me.
With Uncharted 4 it's worth remembering that they were in a rush with it. Having to put it together in two years when it was a three year project. Part II is something that Neil has had in his head since a bit after the first game wrapped up. Troy mentioned on a recent podcast that Neil first brought it up to him over drinks after an event where the game was awarded. This story has been cooking for a while.
I will never understand the people in life, that without any basis or reasons behind it, automatically thinks in the worst outcome out of any event or possibility. I´m sorry but it even infuriates me.
Seems like your main concern is the narrative. Given that's not a big deal for me I actually someone excited for TLoU2 despite not liking the 1st all that much. Gameplay that they've shown seems a good step-up and I playing as Ellie is a deal clincher (didn't like Joel).
Why do you think that McCarthy's influence is exhausted? Given the themes here, they're more than likely going to continue drawing from his workDid you read the OP? I discuss recent studio trends in writing, the absence of authorship with McCarthy's influence being exhausted, (I'm remiss not to mention Straley's absence), and posit that the work won't be as resonant as the first.
1) Again, a child taking to their parents' passion professions/hobbies (especially tragically dead ones who had movie-fied exciting versions of said profession) isn't really any kind of huge flaw of storytelling or fatalism run amock. It's a fairly standard story device that simply explains where their interest & knowledge towards history & myth & antiques comes from. So it was from his parents, big deal. It's not like their existence plays into the narrative much otherwise. Their fame (?) didn't open any doors to some specific circles or secret societies. Other than having the same interests, I just don't think the lineage otherwise plays all that much into the narrative. Being orphaned is much more of an influence. Nathan isn't special because of his lineage. It just gave them an interest/passion towards the subject and combined with being orphans who didn't like their situation, set them on their path fo antique thievery & foolery.The walkback was certainly in regards to her lineage, but also in the democratization of Force sensitivity.
Nate isn't just born into these famous historians - he steals their work (literally) and uses it as the basis for his own adventures.
And if you thought that wasn't fatalistic enough, he sires a child who continues the family legacy of exploration / archeology / pillaging.
It's entirely possible that a studio that fosters this kind of ideology across multiple titles will continue the trend in their next work - helmed and overseen by almost entirely the same talent.
edited for mobile phone fuckery.
I get where you're coming from. Whilst I said the plot wasn't a big deal for me it was the atmosphere in TLoU1 that kept me playing. As you said it that The Road vibe which I really loved. Seems like its going to lose that in the sequel for the reasons you stated, but so long as the gameplay actually hooks me this time then it'll be all the better for it in my books.I have every confidence the gameplay will be even better than the first from what we've seen. Yeah, the plot, that I'm unsure of.
Did you read the OP? I discuss recent studio trends in writing, the absence of authorship with McCarthy's influence being exhausted, (I'm remiss not to mention Straley's absence), and posit that the work won't be as resonant as the first.
Same thought.People still doubt naughty dog? I feel like this happens every time before a major ND release.
And your opinion is fine and valid. But the wording of how you convey that opinion should have been constructive like how you just did.Don't think there's any need to overthink a blockbuster to this degree before the game's even out but you do you.
I think the story could underwhelm but the combat encounters seem to be absolutely insane according to some (most?) of the people at the preview event.
I've definitely lost some interest in this one, but I was in the camp of the original being a one shot story that ended on a perfect bitter sweet note. I think this one will be fine but there are other games I will be checking out first. Need something to look forward to when I visit the 20 dollar bin next year.
The walkback was certainly in regards to her lineage, but also in the democratization of Force sensitivity.
Nate isn't just born into these famous historians - he steals their work (literally) and uses it as the basis for his own adventures.
And if you thought that wasn't fatalistic enough, he sires a child who continues the family legacy of exploration / archeology / pillaging.
It's entirely possible that a studio that fosters this kind of ideology across multiple titles will continue the trend in their next work - helmed and overseen by almost entirely the same talent.
edited for mobile phone fuckery.
If it does underwhelm, it will be months or years until most would admit it to themselves so it will be hard to measure. All it will take is 2 or 3 people to think their opinions are too worth for the OT to make a thread and give some people a false narrative that ERA is disappointed by it. Queue threads like these asking, where'd the hype go.
That all said, with the multiplayer next year, this game will have 2 distinct marketing cycles and hype waves, so it could all spin differently
I personally be prefer to be optimistic and positive in life, and learn how to accept "negative" experiences or the ones we perceive as so.Well it's easy. That way you can't lose. If it's indeed bad, you won't be disappointed and afterwards can say "I told you so". If it's awesome you can be happy to play an awesome game and afterwards not say "I was wrong".