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PlanetSmasher

The Abominable Showman
Member
Oct 25, 2017
115,658
I don't think it's going to be underwhelming. I think it's going to be DIFFERENT than people expect but I don't think it's going to be underwhelming. Druckmann and Naughty Dog know what worked about TLOU1. They also know they can't just do exactly the same thing a second time and expect the results to match the first installment.

I don't really have any interest in buying TLOU2 because I've seen enough of that world already, but I don't have any particular doubt in Naughty Dog's abilities. It'll be a powerful game and it'll probably be pretty damn good. The people who want more of that setting will absolutely get what they want.
 

cosmickosm

Member
Oct 26, 2017
2,203
I'm tempering my expectations for sure. I loved the first one and the second is one of my most anticipated titles.

But - So was Red Dead Redemption 2 and I was completely disappointed by that. So I'm trying not to let my expectations get too crazy.
 

PlanetSmasher

The Abominable Showman
Member
Oct 25, 2017
115,658
I'm tempering my expectations for sure. I loved the first one and the second is one of my most anticipated titles.

But - So was Red Dead Redemption 2 and I was completely disappointed by that. So I'm trying not to let my expectations get too crazy.

Ironically, I had next to zero hype for RDR2 (primarily because it was a prequel) and it ended up being basically my favorite game of 2018 by a rather wide margin. Sometimes hype is a curse more than a blessing..
 

Alek

Games User Researcher
Verified
Oct 28, 2017
8,471
I can't believe how many people are misinformed on this whole situation given how clear ND was over and over. There is no MP part coming at a later date. They started to make an MP part for TLOU and saw that it had more potential as a standalone title unrelated to TLOU, so they spun it off and are making a full standalone game not in TLOU universe.

Where did they say that it wasn't in the TLOU universe? I was following you up to that point, but the last correspondence I saw just said that fans of factions should wait for news.

I'm not saying you're wrong. I'm just saying that this isn't something that I'm aware of.

Also I think it's odd for the person with the Uncharted avatar to tell people that they 'can't believe how many people are misinformed' on this. The communication on this game and any multiplayer from Naughtydog has always been sparse. It's quite possible that you're disposed to listen to the studio a lot more closely than most other people are.
 

TheNexus

Brand Marketing Specialist
Verified
Oct 25, 2017
571
People still doubt naughty dog? I feel like this happens every time before a major ND release.
 

ThLunarian

One Winged Slayer
Member
Oct 26, 2017
1,547
The Last of Us is my favorite game of all-time. It lands gameplay and nuance while still featuring gay, POC, and female characters in prominent positions of agency and narrative importance that don't feel arbitrary or tokenized. I believe that all of the heft of its gunplay, beauty of nature's reclamation, level design, and quality of its acting will carry onto its sequel in May.

I do not believe, however, that its overall quality will match its forebear.

The Last of Us owed a serious nod to the works of Cormac McCarthy, specifically The Road but with the telling, anarchic violence of Blood Meridian and No Country for Old Men. Even the game's final words are indebted to the film adaptation of The Road. Relying less on a roadmap from the world's greatest living author and more on original authorship from Neil Druckmann and television screenwriter Haley Gross is certainly a risky proposition for the diegesis.

Moreover, current Naughty Dog seems obsessed with fatalism. They don't allow Nathan Drake to be plucky and autodidactic and skilled of his own making - no; he's from a whole family of antiquarians and just following a literal and figurative map written by his famous archaeologist mother and pre-routed by his equally talented long-lost antiquarian brother. Chloe Frazier, meanwhile, is also fated to follow in her ancestor's footsteps - with a famous historian father initiating her pursuits. Both of those backstories were penned this generation. It's hard to believe that while crushing their characters' merit and determinism they won't bring up a Chosen One or Happenstance situation where say, Ellie learns she's been engineered for immunity or Joel stumbles upon survivors present and culpable in Sarah's murder or his Salt Lake General culling.

The Last of Us Part II will also rely on a "Cult of Women" in which Ellie remains in pursuit of or pursued by. While the exact details surrounding this are as of now unknown, Marlene has already voiced the implausibility and difficulty for female survivors in the post-apocalyptic landscape, and the game reinforced this with commentary on the sparse female representation among both Fireflies and scavengers (Hunters). The game will need deft direction to undo its prequel's own commentary in service of verisimilitude though there is also a real possibility that its enemy variety is largely female and the game takes flak for its jarring violence against women. Either way, it's a loaded proposition.

Unlike its prequel, The Last of Us Part II will not sport a multiplayer component. The Firefly / Hunter skirmishes were a surprisingly immersive, enjoyable way to linger within the game's world and partake in its hefty, visceral combat against real-world players. It also had a Firefly or Hunter campaign attached with actual stakes. It was hardly a throwaway addition and will be dearly missed in The Last of Us Part II.

With all this uncertainty and my wavering faith in present Naughty Dog to not retcon motivations and story arcs that are perfectly functional as-is, I don't believe that The Last of Us II will reach the same high water mark as The Last of Us.

What are your thoughts for the title? Will it reach the same heights as the first game or exceed them?

I want to compliment you for your thoughtful and nuanced OP. You set up a potentially meaty discussion and I was sad to see so many other posters dismiss it out of hand. If I were more familiar with TLOU or the development of the sequel, I'd engage you more on it. But right now all I can contribute is to thank you for speaking on the point about fatalism. Really good stuff in that OP.
 

Adamska

Banned
Oct 27, 2017
7,042
Interesting points, but I don't think Druckmann will disappoint just because you didn't like the back story he made for Drake or Chloe.
 
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mindsale

mindsale

Member
Oct 29, 2017
5,911
I mean, I don't think "my mother was into ancient history/mysteries/antiques and I got bitten by the same bug" is exactly fatalism. Lot's of children follow in their parents' footsteps, especially if that something is a huge passion for the parents (and can be super interesting to a child as well). That's nowhere near the same as whatever BS they did with Rey in TROS or the like.

The walkback was certainly in regards to her lineage, but also in the democratization of Force sensitivity.

Nate isn't just born into these famous historians - he steals their work (literally) and uses it as the basis for his own adventures.

And if you thought that wasn't fatalistic enough, he sires a child who continues the family legacy of exploration / archeology / pillaging.

It's entirely possible that a studio that fosters this kind of ideology across multiple titles will continue the trend in their next work - helmed and overseen by almost entirely the same talent.

edited for mobile phone fuckery.
 

Kupo Kupopo

Member
Jul 6, 2019
2,959
With all this uncertainty and my wavering faith in present Naughty Dog to not retcon motivations and story arcs that are perfectly functional as-is, I don't believe that The Last of Us II will reach the same high water mark as The Last of Us.

What are your thoughts for the title? Will it reach the same heights as the first game or exceed them?

agree completely. like yourself, i also really disliked where naughty dog went with uncharted 4, but even discounting that factor, i'm not sure any possible sequel could surpass the overall impact of the first game...
 
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mindsale

mindsale

Member
Oct 29, 2017
5,911
I want to compliment you for your thoughtful and nuanced OP. You set up a potentially meaty discussion and I was sad to see so many other posters dismiss it out of hand. If I were more familiar with TLOU or the development of the sequel, I'd engage you more on it. But right now all I can contribute is to thank you for speaking on the point about fatalism. Really good stuff in that OP.

Thank you for the kind words. On page 4 I synopsize how egregious the studio has become with it in their recent works across Uncharted, 3, 4, and LL.
 

SolidSnakex

Member
Oct 25, 2017
23,377
agree completely. like yourself, i also really disliked where naughty dog went with uncharted 4, but even discounting that factor, i'm not sure any possible sequel could surpass the overall impact of the first game...

With Uncharted 4 it's worth remembering that they were in a rush with it. Having to put it together in two years when it was a three year project. Part II is something that Neil has had in his head since a bit after the first game wrapped up. Troy mentioned on a recent podcast that Neil first brought it up to him over drinks after an event where the game was awarded. This story has been cooking for a while.
 

lunanto

Banned
Dec 1, 2017
7,648
I will never understand the people in life, that without any basis or reasons behind it, automatically thinks in the worst outcome out of any event or possibility. I´m sorry but it even infuriates me.
 
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mindsale

mindsale

Member
Oct 29, 2017
5,911
With Uncharted 4 it's worth remembering that they were in a rush with it. Having to put it together in two years when it was a three year project. Part II is something that Neil has had in his head since a bit after the first game wrapped up. Troy mentioned on a recent podcast that Neil first brought it up to him over drinks after an event where the game was awarded. This story has been cooking for a while.
This is a valid point. Also they had a talent shakeup with the dismissal of Hennig (an aside: her work is among my favorite in Naughty Dog's history and I remain bitter we never saw her vision for Sam Drake hunting Nate for his transgressions en route to Libertalia)
 
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mindsale

mindsale

Member
Oct 29, 2017
5,911
I will never understand the people in life, that without any basis or reasons behind it, automatically thinks in the worst outcome out of any event or possibility. I´m sorry but it even infuriates me.

Did you read the OP? I discuss recent studio trends in writing, the absence of authorship with McCarthy's influence being exhausted, (I'm remiss not to mention Straley's absence), and posit that the work won't be as resonant as the first.
 

Kupo Kupopo

Member
Jul 6, 2019
2,959
With Uncharted 4 it's worth remembering that they were in a rush with it. Having to put it together in two years when it was a three year project. Part II is something that Neil has had in his head since a bit after the first game wrapped up. Troy mentioned on a recent podcast that Neil first brought it up to him over drinks after an event where the game was awarded. This story has been cooking for a while.

while i appreciate that the uncharted 4 situation was a bit of a mess, that they chose to go with what they did (up to & including actually subverting a previously established narrative) is, to my mind, still pretty telling. i'd love to be wrong regarding the sequel. we'll see, i guess...
 

Dussck

Member
Oct 27, 2017
2,136
The Netherlands
I will never understand the people in life, that without any basis or reasons behind it, automatically thinks in the worst outcome out of any event or possibility. I´m sorry but it even infuriates me.

Well it's easy. That way you can't lose. If it's indeed bad, you won't be disappointed and afterwards can say "I told you so". If it's awesome you can be happy to play an awesome game and afterwards not say "I was wrong".
 
Oct 25, 2017
14,741
Personally, I don't expect much from the writing, as I haven't enjoyed Druckmann's work since The Last of Us. Even Left Behind underwhelmed me. I feel like it was by chance that the original resonated with me so much.

But I don't expect them to repeat the same mistakes in regards to general pacing as in Uncharted 4, and enemy variety is promising with all of the enemies from the first game plus a few more, and a more robust AI.

So I'm very interested in returning to that world and characters, and looking forward to the gameplay additions and new level structure, and that gets me excited enough for the game. Not sold on the writing at all, but I'm more than used to the idea at this point, and wouldn't feel disappointed if that ends up being the case. I don't care that much anymore.
 

Andalusia

Alt Account
Member
Sep 26, 2019
620
Seems like your main concern is the narrative. Given that's not a big deal for me I actually someone excited for TLoU2 despite not liking the 1st all that much. Gameplay that they've shown seems a good step-up and I playing as Ellie is a deal clincher (didn't like Joel).
 
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mindsale

mindsale

Member
Oct 29, 2017
5,911
Seems like your main concern is the narrative. Given that's not a big deal for me I actually someone excited for TLoU2 despite not liking the 1st all that much. Gameplay that they've shown seems a good step-up and I playing as Ellie is a deal clincher (didn't like Joel).

I have every confidence the gameplay will be even better than the first from what we've seen. Yeah, the plot, that I'm unsure of.
 

More_Badass

Member
Oct 25, 2017
23,623
Did you read the OP? I discuss recent studio trends in writing, the absence of authorship with McCarthy's influence being exhausted, (I'm remiss not to mention Straley's absence), and posit that the work won't be as resonant as the first.
Why do you think that McCarthy's influence is exhausted? Given the themes here, they're more than likely going to continue drawing from his work
 

Famassu

Member
Oct 27, 2017
9,186
The walkback was certainly in regards to her lineage, but also in the democratization of Force sensitivity.

Nate isn't just born into these famous historians - he steals their work (literally) and uses it as the basis for his own adventures.

And if you thought that wasn't fatalistic enough, he sires a child who continues the family legacy of exploration / archeology / pillaging.

It's entirely possible that a studio that fosters this kind of ideology across multiple titles will continue the trend in their next work - helmed and overseen by almost entirely the same talent.

edited for mobile phone fuckery.
1) Again, a child taking to their parents' passion professions/hobbies (especially tragically dead ones who had movie-fied exciting versions of said profession) isn't really any kind of huge flaw of storytelling or fatalism run amock. It's a fairly standard story device that simply explains where their interest & knowledge towards history & myth & antiques comes from. So it was from his parents, big deal. It's not like their existence plays into the narrative much otherwise. Their fame (?) didn't open any doors to some specific circles or secret societies. Other than having the same interests, I just don't think the lineage otherwise plays all that much into the narrative. Being orphaned is much more of an influence. Nathan isn't special because of his lineage. It just gave them an interest/passion towards the subject and combined with being orphans who didn't like their situation, set them on their path fo antique thievery & foolery.

2) "across multiple titles"? I mean, one game and its standalone DLC can hardly be used as any kind of proof of Naughty Dog being set on this one direction of fatalism (that can hardly even be called such direction) for any and all of their future endeavours, especially games from different franchises that try to achieve different goals.

3) Again #53923: The Last of Us is not Uncharted. For Uncharted's pulp fiction-y narrative, it fits that there is a passion across generations (see: Indiana Jones' dad too). That says nothing about what they'll do with more grounded narrative like TLOU's, just like TLOU said nothing/very little about how they'd handle Uncharted 4 (it was perhaps a bit more serious and they took some gameplay pointers but that's about it). They are entirely different beasts and even if the creative forces are the same, it doesn't mean they'll treat the stories the same. Even if you could make some meaningful case about horrible fatalism in Uncharted 4, that means absolutely nothing in relation to TLOU2.
 

Andalusia

Alt Account
Member
Sep 26, 2019
620
I have every confidence the gameplay will be even better than the first from what we've seen. Yeah, the plot, that I'm unsure of.
I get where you're coming from. Whilst I said the plot wasn't a big deal for me it was the atmosphere in TLoU1 that kept me playing. As you said it that The Road vibe which I really loved. Seems like its going to lose that in the sequel for the reasons you stated, but so long as the gameplay actually hooks me this time then it'll be all the better for it in my books.
 
Oct 25, 2017
3,065
Did you read the OP? I discuss recent studio trends in writing, the absence of authorship with McCarthy's influence being exhausted, (I'm remiss not to mention Straley's absence), and posit that the work won't be as resonant as the first.


They haven't even drawn from some of McCarthy's best works (The Crossing, Suttree). It's far from exhausted.

Although the idea McCarthy is the only worthy source of influence they can draw on is ridiculous. Even if you feel he's the best living author (he's one of them but there are plenty of people on a par with him), there are other mediums to draw on too. Like you say, the first game benefitted from drawing on film—and there are many better filmmakers to draw from than those behind the Road adaptation.

Anyway in terms of other authors they could draw on, check out Bolaño. A lot of stuff that could really inspire and enrich the world of TLOU.
 

SolidSnakex

Member
Oct 25, 2017
23,377
A documentary called Paradise Lost and The End of the F***ing World (for the humor) are the two pieces of media i've seen Neil mention as influences for PII so far.
 

EssCee

Banned
Oct 27, 2017
1,130
I mean it won't have Factions multiplayer so its already guaranteed to underwhelm in terms of overall content/value.

I still believe this will be a great game though. This IP is Druckmann's (and Straley) baby. He wouldn't make this game with the same characters if he didn't have something meaningful to say/show off with the story
 

Servbot24

The Fallen
Oct 25, 2017
43,113
Depends what your expectations are. If you are expecting it to be the consenssus GOTG then sure it could maybe slightly disappoint. But it is surefire to be an incredible 9.5/10 level of experience.
 

Tiago Rodrigues

Attempted to circumvent ban with alt account
Banned
Nov 15, 2018
5,244
People are forgetting Neil isn't writing this game alone. It's also being written by Halley Gross. She wrote 2 amazing episodes of Westworld from its season 1 and i'm really curious to see how a woman writing a female character pans out for this series.
I'm sure her DNA will be all over this game, at least that's the idea i got from an older interview from Neil and her where he commented how she had written a "long ass game" for them to make, lmao.
 

Memento

Banned
Oct 26, 2017
8,129
I will be sure to go back here when it hits 95 MC and become consensus GOTY by a long shot
 

funky

Banned
Oct 25, 2017
8,527
I am very curious to see how ND are without Bruce at the helm next to Druckmann.


I would credit him a lot for Uncharted 2 and TLOU1s pacing
 

Fiddle

Banned
Oct 31, 2017
1,627
UC4 is so much better than UC3 that I basically fully trust they can pull it off.
 

est1992

Member
Oct 27, 2017
8,180
I think we should wait for the game to come out and play it ourselves before saying it will be disappointing.
 

mxbison

Banned
Jan 14, 2019
2,148
I think the story could underwhelm but the combat encounters seem to be absolutely insane according to some (most?) of the people at the preview event.
 
Oct 27, 2017
2,165
I've definitely lost some interest in this one, but I was in the camp of the original being a one shot story that ended on a perfect bitter sweet note. I think this one will be fine but there are other games I will be checking out first. Need something to look forward to when I visit the 20 dollar bin next year.
 

SolidSnakex

Member
Oct 25, 2017
23,377
I think the story could underwhelm but the combat encounters seem to be absolutely insane according to some (most?) of the people at the preview event.

Every preview I read was hyped about it. Getting gameplay comparisons to MGSV is a major plus. MGSV had its issues, but its core gameplay was rock solid. And the fact that PII isn't open-world, means that they can craft sequences in a much more deliberate way to get rid of the flaws that MGSV had.
 
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mindsale

mindsale

Member
Oct 29, 2017
5,911
I've definitely lost some interest in this one, but I was in the camp of the original being a one shot story that ended on a perfect bitter sweet note. I think this one will be fine but there are other games I will be checking out first. Need something to look forward to when I visit the 20 dollar bin next year.

That's definitely an aspect of this, too. The world is one that I'd like to revisit, but all of the plot points had closure, really, so any elements that would advance the story are all external and new. Devil that you know. Unnecessary sequels. All that.
 

White Glint

Banned
Oct 25, 2017
3,617
Bigger stealth focused encounters with smarter enemies sounds kinda fun but my previous experiences with ND games make me lump it into the "maybe check out the ps5 port once it's discounted" category of games.
 

Gamer @ Heart

Member
Oct 26, 2017
9,575
If it does underwhelm, it will be months or years until most would admit it to themselves so it will be hard to measure. All it will take is 2 or 3 people to think their opinions are too worth for the OT to make a thread and give some people a false narrative that ERA is disappointed by it. Queue threads like these asking, where'd the hype go.

That all said, with the multiplayer next year, this game will have 2 distinct marketing cycles and hype waves, so it could all spin differently
 

Deleted member 49611

Nov 14, 2018
5,052
most likely. it'll be hard to live up to the first game.

plus, i'm just really not into the direction that ND are going with the story/commentary. hopefully they focus on making an enjoyable story for the game and not a piece of social commentary.
 

CaptainKashup

Banned
May 10, 2018
8,313
Druckmann said many times that they didn't want to make a sequel unless they were sure it's at least on par with the first one. He doesn't want to tarnish its legacy. I trust his judgement. Even if some end up not liking, no one can say that he didn't do it out of love for the franchise.
 

Eeyore

User requested ban
Banned
Dec 13, 2019
9,029
The walkback was certainly in regards to her lineage, but also in the democratization of Force sensitivity.

Nate isn't just born into these famous historians - he steals their work (literally) and uses it as the basis for his own adventures.

And if you thought that wasn't fatalistic enough, he sires a child who continues the family legacy of exploration / archeology / pillaging.

It's entirely possible that a studio that fosters this kind of ideology across multiple titles will continue the trend in their next work - helmed and overseen by almost entirely the same talent.

edited for mobile phone fuckery.

I'm not following how this is fatalism. Fatalism is the idea that all events are locked in ahead of time and so one should just give in to their fate. In the epilogue of Uncharted 4 Nate and Elena hide events from their daughter until she's older.

There's something to be said that Nate could represent American imperialism in the same way that Indiana Jones does, and I don't doubt that interpretation but I'm really struggling to understand the fatalism angle. Could you explain it more?
 
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mindsale

mindsale

Member
Oct 29, 2017
5,911
If it does underwhelm, it will be months or years until most would admit it to themselves so it will be hard to measure. All it will take is 2 or 3 people to think their opinions are too worth for the OT to make a thread and give some people a false narrative that ERA is disappointed by it. Queue threads like these asking, where'd the hype go.

That all said, with the multiplayer next year, this game will have 2 distinct marketing cycles and hype waves, so it could all spin differently

The multiplayer component for this game was turned into a new game entirely. There is no forthcoming multiplayer for LoUPII.
 

lunanto

Banned
Dec 1, 2017
7,648
Well it's easy. That way you can't lose. If it's indeed bad, you won't be disappointed and afterwards can say "I told you so". If it's awesome you can be happy to play an awesome game and afterwards not say "I was wrong".
I personally be prefer to be optimistic and positive in life, and learn how to accept "negative" experiences or the ones we perceive as so.
 
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