that's basically itYou've seen previews of the feature in one game, in one of its levels. If I were you, I would take a nice, deep breath.
that's basically itYou've seen previews of the feature in one game, in one of its levels. If I were you, I would take a nice, deep breath.
You've seen previews of the feature in one game, in one of its levels. If I were you, I would take a nice, deep breath.
People proud of being basic.Gyro is not a gimmick. The amount of gatekeeping on here is pretty shitty.
It's being raved about by enthusiasts that get hyped about new things. Not saying it's bad but if it's not something that the average gamer likes or sees the benefit in, it won't really take off like we have seen with other nifty features.Eh, this feels reductive. We've only seen one preview of it, but we've heard at least a few other examples of how it's being supported in other games (at least at launch), and the people bringing us that information are largely raving about it themselves.
Quote from person who has never tried gyro aiming and thinks that it has anything to do with the Wii's waggle crapIMO it should've died with the Wii. Along with all the other motion control gimicks.
It's frustrating beyond belief.Gyro is not a gimmick. The amount of gatekeeping on here is pretty shitty.
Gyro aiming is nifty for sure but everytime I've tried it I've disliked it and most people I know just turn it off in games that have it.Quote from person who has never tried gyro aiming and thinks that it has anything to do with the Wii's waggle crap
The locking lever mechanism in the trigger i think? not the overall concept. Youd have to look it up
It's being raved about by enthusiasts that get hyped about new things. Not saying it's bad but if it's not something that the average gamer likes or sees the benefit in, it won't really take off like we have seen with other nifty features.
We won't know for a while if devs will actually start to use it well or if it will end up a gimmicky feature that people end up finding annoying and turning off and devs abandon actually really using it. That's been done forever in gaming.
If it sticks it'll be cool and I could see Microsoft doing a revision, if it doesn't they won't.
Quote from person who read one post and then made a knee-jerk reply without reading anything else from the thread.Quote from person who has never tried gyro aiming and thinks that it has anything to do with the Wii's waggle crap
You absolutely can dislike it, the problem is people calling it a gimmick like you said. Every time I see people clamoring for companies to NOT implement gyro, I get confused. It's an option. The only reason I can see why you wouldn't want an option to be implemented is if you think it can provide an advantage in multiplayer. In which case, you're admitting it's better... so... lmaoGyro aiming is nifty for sure but everytime I've tried it I've disliked it and most people I know just turn it off in games that have it.
It's definitely not a gimmick it's just not widespread or done well enough often enough for the general consumer to really adopt it.
I know in theory gyro aiming is better but it feels awful to me everytime I've tried it
Doesn't Xbox already have something similar? It's definitely not the same, but I recall feeling some variable resistance on the triggers when playing Forza Horizon 4. Could be they improve that tech further, but I doubt it. Unless it takes off with third-parties and becomes a big selling point for PS5, they won't care.
I am baffled at the comparison of these new features to the touchpad. For the life of me, I cannot remember articles singing the praises of the touchpad and how it is the best new thing about the DS4.While none of us can say for sure if it'll stick, I don't get pretending this is on the same trajectory as something like the touchpad lol. That's all.
Given the news of titles like Fornite supporting the controller, I already think this is clearly so far ahead of the features it's been compared to. Nobody was wondering if the touchpad was a killer feature last gen.
Just read your explanation, and I'll just quote myself:Quote from person who read one post and then made a knee-jerk reply without reading anything else from the thread.
Just don't use the option, that's fine. But why do you think it should "die"? The only reason I can think of is that you dislike the idea of people using it in multiplayer games. In which case... well, you know. It doesn't make sense unless you actually think it's good.Every time I see people clamoring for companies to NOT implement gyro, I get confused. It's an option. The only reason I can see why you wouldn't want an option to be implemented is if you think it can provide an advantage in multiplayer. In which case, you're admitting it's better... so... lmao
Tell me about it 🙃Thankfully the benchmark for immersion isn't fanboy gatekeeping
The only comparison really is it's new controller tech.While none of us can say for sure if it'll stick, I don't get pretending this is on the same trajectory as something like the touchpad lol. That's all.
Given the news of titles like Fornite supporting the controller, I already think this is clearly so far ahead of the features it's been compared to. Nobody was wondering if the touchpad was a killer feature last gen.
I am baffled at the comparison of these new features to the touchpad. For the life of me, I cannot remember articles singing the praises of the touchpad and how it is the best new thing about the DS4.
I believe it was omitted because of an ongoing lawsuit at the time with a company called Immersion. All that talk was basically PR so people didn't see the omission as a negative.
Options are good for everyone.You absolutely can dislike it, the problem is people calling it a gimmick like you said. Every time I see people clamoring for companies to NOT implement gyro, I get confused. It's an option. The only reason I can see why you wouldn't want an option to be implemented is if you think it can provide an advantage in multiplayer. In which case, you're admitting it's better... so... lmao
Richard at Digital Foundry went as far as calling it a "revolution", and he did so in a calm and measured way. Using the words game-changer isn't exactly a big step away from that, given what we can reasonably expect from the haptics and triggers in specific staple genres like racers and shooters. The support is already looking much better than any previous peripheral or controller features, so the chances of this statement ringing true is much more likely than ever before.You've seen previews of the feature in one game, in one of its levels. If I were you, I would take a nice, deep breath.
Until we get it into the hands of the general consumer and see how this is being implemented in games, calling it game changing is quite premature. Things can't be game changers if people don't care or use them. It's a sad reality for a lot of revolutionary tech.Richard at Digital Foundry went as far as calling it a "revolution", and he did so in a calm and measured way. Using the words game-changer isn't exactly a big step away from that, given what we can reasonably expect from the haptics and triggers in specific staple genres like racers and shooters.
I couldn't care less if people used it in multi games. I just personally think it's a development distraction and implementing it within controllers is just another battery drain along with added build cost.Just read your explanation, and I'll just quote myself:
Just don't use the option, that's fine. But why do you think it should "die"? The only reason I can think of is that you dislike the idea of people using it in multiplayer games. In which case... well, you know. It doesn't make sense unless you actually think it's good.
The techniques they use are very different but their purpose is very similar. Haptics are a better version of it though.It's posters being completely disingenuous, yeah.
Isn't this blatantly false?
The more previews of the Dual sense I See the more confident I am that Adaptive triggers will be a true Game changer.
Kinect as tech was indeed revolutionary. It's what powers the iPhone's Face ID in a way shrunk down form. Gaming just wasn't it's correct usage application though.This is just revisionist history lol even enthusiasts were hard pressed to hype the Kinect.
It's not the same thing. At all.
Its not revisionist. The technology behind Kinect was revolutionary but no one in the end really care about it.This is just revisionist history lol even enthusiasts were hard pressed to hype the Kinect.
It's not the same thing. At all.
This is just revisionist history lol even enthusiasts were hard pressed to hype the Kinect.
It's not the same thing. At all.
A development distraction to give more people options? That can be disabled if you don't want them? Gyro likely doesn't drain the battery, or even excessively. The Switch Pro controller has it and it has one of the best battery lifes of any controller.I couldn't care less if people used it in multi games. I just personally think it's a development distraction and implementing it within controllers is just another battery drain along with added build cost.
Kinect as tech was indeed revolutionary. It's what powers the iPhone's Face ID in a way shrunk down form. Gaming just wasn't it's correct usage application though.
Game-changing is a phrase that refers to the potential to change the outcome of something significantly. That said, this isn't an add-on peripheral that gets introduced 2-3 years into the cycle, nor is it comparable to the addition of a touchpad that for some reason people keep coming back to, nor is it a feature that Sony is throwing out there and hoping sticks given the impressive changes they've made to the development environment to make it as easy as possible (almost automatic) for devs to implement. They want it to work, the support of controller features is looking better than ever and the examples we've seen and heard about are "game-changing".Until we get it into the hands of the general consumer and see how this is being implemented in games, calling it game changing is quite premature. Things can't be game changers if people don't care or use them. It's a sad reality for a lot of revolutionary tech.
Hell Kinect was revolutionary but it was never a game changer cause no devs were bothered to use it well outside of like, Just Dance lol
I thought it was somewhat of a grey area, this confirms my first thought.Its interesting, microsoft already has a ton of patents in this area, here's an article from earlier this year about it
New Xbox One resistive controller triggers detailed in Microsoft patents
Newly-surfaced patents explore adjustable-tension triggers, aiming to enhance controller feedback.www.windowscentral.com
Anything to do with Wii motion controls that didn't use the motion+ didn't even use gyros, so even bringing it up is irrelevant and you've admit you only used them briefly in BOTW...Quote from person who read one post and then made a knee-jerk reply without reading anything else from the thread.
It has traditional rumble motorsI Thought Microsoft Already the Haptic Feedback with the Elite Series 2? I have felt it.