What does this mean? Do not try to enhance your product because the competition is doing the same?Its easier for them to use their own studios to not prop features mostly associated and (so far) better used on the competition
What does this mean? Do not try to enhance your product because the competition is doing the same?Its easier for them to use their own studios to not prop features mostly associated and (so far) better used on the competition
What does this mean? Do not try to enhance your product because the competition is doing the same?
No it wouldn't. They would be releasing a controller with a gimmick that doesn't work on Xcloud or PC or for the majority of their games in general. They can't design a game around the gimmick or its stuck being used by a tiny subset of their users.
This would be the case even if it was there at launch. They are targeting beyond the console market where most people will be playing with a control system that doesn't have this.
People keep comparing haptics and adaptive triggers to gyro and the touchpad. You need to learn the difference between disruptive and additive. Gyro and touchpad are disruptive; they change the way you interact with your controller. Haptics and adaptive triggers are additive; they enhance the existing method for using controllers.
Disruptive tech in controllers rarely catches on, but additive very well could if the consumer base likes what it adds to the experience.
Adding resistance to a bow string pull or not allowing you to fully pull the trigger is not disruptive? It's certainly welcome in certain scenarios and I think it's cool but I wouldn't want that in a MP game.People keep comparing haptics and adaptive triggers to gyro and the touchpad. You need to learn the difference between disruptive and additive. Gyro and touchpad are disruptive; they change the way you interact with your controller. Haptics and adaptive triggers are additive; they enhance the existing method for using controllers.
Disruptive tech in controllers rarely catches on, but additive very well could if the consumer base likes what it adds to the experience.
Xbox has small rumble motors in the triggers. It technically is additive to the controller, but it was subtle enough that I think most consumers don't even know about it, nor was it transformative enough for developers to get really excited, and thus it never caught on.Doesn't Xbox already have something similar? It's definitely not the same, but I recall feeling some variable resistance on the triggers when playing Forza Horizon 4. Could be they improve that tech further, but I doubt it. Unless it takes off with third-parties and becomes a big selling point for PS5, they won't care.
I really dont understand why so many people are spewing this line of thinking.Don't think so it would be hard for them to support without knowing everyone has it and with how they are focusing on cross platform etc
The more previews of the Dual sense I See the more confident I am that Adaptive triggers will be a true Game changer.
Since when have add ons been widely supported? NeverI really dont understand why so many people are spewing this line of thinking.
If they dont have the updated controller, they wont get the benefits, if they do, they will. Why would some people having older models stop future support with new features?
People can upgrade if they feel its worth it. Not like MS doesn't put out a hundred custom controllers throughout the generations.
Gyro and touchpad change the way you interact with your controller. Touchpad requires YOU to move your thumbs off the traditional control scheme to do something on it, and gyro requires YOU to physically move the controller around in a way you don't in a traditional control scheme. They are disruptive.Gyro and touchpad can be addictive as well and haptics can be disruptive if tied to gameplay mechanics
So.... that doesnt mean anything
You've seen previews of the feature in one game, in one of its levels. If I were you, I would take a nice, deep breath.
Its not an "add on" it would be sold with every xbox going forward starting at a certain point, similar to the updated controllers we had this gen with Bluetooth support.Since when had add ons been widely supported? Never
they can do it but expect a lot of support if they do
Gyro and touchpad change the way you interact with your controller. Touchpad requires YOU to move your thumbs off the traditional control scheme to do something on it, and gyro requires YOU to physically move the controller around in a way you don't in a traditional control scheme. They are disruptive.
Haptics and adaptive triggers don't change anything about what you as the player have to do with the controller. They're additive.
If it's not there from day 1 it's an add onIts not an "add on" it would be sold with every xbox going forward starting at a certain point, similar to the updated controllers we had this gen with Bluetooth support.
Wow someone look like they woke up on the wrong side of the bed. That's very cute. Pipe down fellow, there is no need for you to get uptight because someone corrected you on something.I was pointing out that the patent would make either option less and less attractive.
Licensing - Costly
Designing something to circumvent it - Costly.
Either which way your need to sound clever and condescending is cute either way.
Dont @ me, we arent discussing anything.
You've seen previews of the feature in one game, in one of its levels. If I were you, I would take a nice, deep breath.
Hop on off that high horse of yours.
What does the patent cover exactly?-sonys approach is patented
-ms clearly doesnt want to break input compatibility
-third party games arent gonna use it much even though its very cool
The adaptive triggers should eliminate the need for trigger stops.The thing that makes me think they won't do it - particularly on an Elite controller - is that they'd have to remove one of the selling points of the controller, the manual trigger stops. Being able to flick a switch and have the triggers act as digital buttons for faster shooting/reactions etc is a big selling point of those controllers and is totally incompatible with adaptive triggers controlled by the game.
Maybe try, and you won't be dragged for your antiquated thoughts on gyro/motion controls.I also never thought it [gyro aim] was enough to actually have it enabled longer than to test it and think, "oh that's neat. anyways."
It's so weird to see statements like these when it's the total opposite of my own experience.
People keep comparing haptics and adaptive triggers to gyro and the touchpad. You need to learn the difference between disruptive and additive. Gyro and touchpad are disruptive; they change the way you interact with your controller. Haptics and adaptive triggers are additive; they enhance the existing method for using controllers.
Disruptive tech in controllers rarely catches on, but additive very well could if the consumer base likes what it adds to the experience.
this makes no sense and you clearly made your mind and didnt even bother reading my response, were done here
You literally quoted a post of mine giving detailed reasons why I dislike the feature and my experiences with it through the generations, and then you replied with "Maybe just try it." Maybe just accept that some people don't like it even after trying it.Maybe try, and you won't be dragged for your antiquated thoughts on gyro/motion controls.
Bad motion controls are things like the motion puzzles in Breath of the Wild.
Good motion controls are gyro aiming in games that implement it well (BotW is only passable in my opinion) and things like hand tracking in VR.
Why couldn't it just be part of their version specific optimisations? Also, there no reason why this can't be compatible with PC, I think it's likely it'll be part of their suite of cross compatible features.It means its more likely the new dooms, elder scrolls, wastelands, evil withins and etcetera wont have gyro and haptic support on pcs (where they could) than they adding it to their controllers on xbox
The adaptive triggers should eliminate the need for trigger stops.
For me, that's the main thing which is exciting about the DS5 - that it will be able to emulate short trigger stops and dual-stage triggers.
I've never once played a game on the Xbox and thought, "this game is missing gyro control." It's not a necessary feature like dual thumb sticks and triggers.MS cant even be bothered to put a damn gyro in the controller... an actual standard feature that MS is the sole hold out on.
You think they are going to make adaptive triggers an industry standard. Dont hold your breath
Just like they did with the gyro and touchpad! It's so obvious tbh.
Most likely it's "SONY has cool new tech! It's used in some way on a bunch of launch titles, then about 2 years in, people forget that it's a thing and a small minority wishes it was used more"
PlayStation has had Gyro for two generations now and everyone shouts its praises and yet Xbox still doesn't support it so I doubt we'll see Xbox do anything about Adaptive Triggers.
Much like Gyro, Adaptive Triggers will be mainly used in first party games and sparingly in third party games.
Ok I'm glad you are here to tell me what I meant. That's quite the service you are providing.