I think it's tough to describe if something "will benefit gaming in the long run." Does Netflix benefit the film/television/video industry in the long run? Tough to say. A lot of consumers love Netflix and are happy to pay the subscription price, but the result is that Netflix is now by far the most powerful company in Hollywood, after being mostly irrelevant to Hollywood just 15 years ago. In terms of music, is Spotify, Apple Music, Google Music, etc., beneficial to the music industry in the long run? Again, tough to say. Consumers love having a huge streaming catalogue and most are happy enough to pay the $10-$15 month for those perks. Whether it's really good for the music industry is another question.
I don't know whether I want game streaming "to be the future," but increasingly, my life is stored in the cloud and I access it through an app or a service. Where as, 20 years ago I might have had photo books and photo albums, I have all of my photos stored in the cloud now. All of the music I listen to I do from streaming or cloud-services; all of the movies I watch I watch on streaming services; All of the TV I watch I access through a streaming provider (YouTube TV in my case).
I've been very open to the digital future of games. I was on the initial Beta of Steam because I found so much value in being able to have my games in one place on my computer, launchable whenever I wanted, and as Steam becaame official and started adding a storefront, I got a tremendous amount of value in that. I look back on ~2003 and realize that I still have every Steam game I've ever purchased and loaded onto there, from the original Half-Life to the first game I purchased through Steam, Half-Life 2. Having moved houses/apartments at least a dozen times since 2003, I Can say with some confidence that I don't have any other physical release that I bought in 2003. They've either in a box burried somewhere in my parents attic, or maybe I lost them on a move, they got tossed out, misplaced, or maybe sold (although I only rarely sold physical games). When Xbox Live introduced a working store front, I was all in early, and I haven't bought a physical game in at least 5 or 6 years, though probably longer. I think the last physical game that I bought was probably like Red Dead Redemption 1, or at least, around whenever Xbox Live started selling retail and digital games on the same day (they used to be delayed usually, or at least not 1:1).
Similar with music, where I used to buy tapes, then CDs, and then in the 90s I started switching over entirely to digital music. At the time, it was illegally downloading music through Napster, then Kazaa when Napster got shut down, but I never did that to save money (At least, once I was ~18 or so), I did it primarily because I could just instantly get music and I found more value in having a huge catalog of music than I did in holding a physical disc or tape. Today, with my whole music catalogue backed up to Google Play Music, I still have live tape tradings from ~1997 for some of my then favorite bands, and I don't have any of those tapes anymore. Same with my music CDs, even more than games, I ripped them all at some point in the early 2000s and those discs are definitely all gone in a dustbin of civilization somewhere... But I still have access to just about all of those songs and albums because I store them in the cloud. Do I really "own" them? No, not really. If Google goes away tomorrow suddenly, like if Trump nationalizes GOogle, then I'd probably lose those songs realistically. But, I've lost the physical media they were on decades ago. I'd be sad, but not heart broken about it. For the rest of the music I listen to, I don't own any of it, but the convenience of being able to pull up any of millions of tracks outweighs the negative of not truly owning that album or single -- for me. SOme people may value dust jackets, jewel cases, and physical media, I really don't... For me, it feels like clutter and waste, because I'm not really big into collecting media. I'm very comfortable with the idea that if I stop paying for Google Music, then I lose access to that music streaming... This is something I'd probably be uncomfortable with 25 years ago. "Wait, I have to pay a subscription to listen to [insert favorite bands latest album]... ? That's nuts!" But today, it's very normal idea for me that I wouldn't buy the latest album from my favorite artist, but that I'd stream it instead.
SImilar experience with the Kindle, although I didn't primarily buy books digitally until about 2011 when I got my first Kindle. But since then, I've bought almost every book (except for research materials) digitally... and I love that I have my entire library of hundreds of books instantly available anywhere I go. I find tremendous value in that, it really syncs up well with my life.
I see the "digital future" in gaming similar to how it was with movies, music, books, and anything else, but gaming may be last to make the jump because latency and the demands of the medium have always made streaming difficult. We're getting there though. I participated in the Project Stream demo with Assassins Creed, and for me, who has super fast internet, the service was excellent... FOr me it felt basically identical to Assassins Creed on my Xbox One. Now, not every game will work like that... AC is already kinda laggy with inputs, and it's not a precision based game.
Now, I don't think that I could go full streaming "tomorrow" or anything. If you asked me tomorrow, "Ok, ditch all of your digital games on your Xbox/PS4 RIGHT NOW and go streaming only?" I couldn't do it. There's too many games that I playt hat require precision and ultra low latency, or they won't be supported on a streaming platform. But, I think progressively over time I could see myself shifting to a streaming platform as latency improves and more games see day one releases on it.
There are also benefits of streaming that I don't think have been explored, because it's really hard to think of a future outside of the present. A lot of the benefits of music streaming today, things we all take for granted, were impossibilities 20+ years ago. Things like playlists, recommendations, "artists you might like," and so much more, are things that really only exist because of music streaming, the huge catalogs, and huge data. In 1995 you could make a mixtape of 10-12 songs of your favorite songs and carry it around with you, and there's a lot of nostalgia with that, but today, you can arrange a 90 song party playlist in a matter of minutes and have music fit any event and ocassion, instantly. You can be listening to say, Chopin, and realize you like it, and then click the 'Radio' button for Chopin and now you'vee got your own radio station of not just classical music, but of specifically classical piano pieces from the romantic period of Debussy, Mendolsen, and Rachmaninov... You can stop listening at your desk and pick it up immediately on your phone, and then in your car, and then your speakers at home. Today, you carry an entire cannon of music with you wherever you go, and that's just a simple, normal thing. 25 years ago the idea of any of those things were impossible.
Likewise, with movies, television, and video media. Videogame streaming? eSports? Those things were impossible concepts 20 years ago. "ESPN will never air an Apex Legends match!" And it's true, they wouldn't, but Twitch can, and it'll get a million viewers. With movies and TV, you had ABC, CBS, FOX, and NBC making high quality television. If your show wasn't on one of those networks, it basically didn't exist, there was noplace for show makers to go who were provocative or wanted to make something out of the norm. Video services online like YouTube, Netflix, and now Hulu, Amazon, and the others, have opened this huge assortment of variety that experts would have said there's no market for 20 or 25 years ago. Genres have film have seen a huge resurgence, like the documentary. 25 years ago you'd get one or two documentary releases a year, none of them were that popular, maybe a handful would actually make it to theatres, but today, you have a new major documentary launching almost every week because people really like watching documentaries, but not many people like going to the movie theatre to watch documentaries. In home streaming has made that possible, really, without Netflix and HBO Go we wouldn't have the documentary landscape that we have today.
But, of course, videogames are different from ther media. It wont be 1:1... Videogame streaming likely won't suddenly lead to a resurgence in a particular genre like how movie streaming did with documentaries, you probably won't queue up a "Friday Night Gaming Playlist" like you do a "Friday Night Dance Remix Playlist" on Spotify. But, my opennness to game Streaming is that nobody would have thought there'd be a resurgence in documentaries or home music playlists before movie and music streaming became ubiquitous, and so I'm open to new opportunities that game streaming can provide that nobody can imagine right now.
FOr gaming, I think there's a tremendous opportunity to take your game with you. Not... the whole game, or exactly the same thing you're doing on your console, but, one of my ideas is... Let's say you're playing Madden on your couch, you play a game in FRanchise mode, and then shut down the console to go to work. But, while on the train, you open Madden on your phone. Not "Mobile Madden" or "Madden Companion App," but the same game you were just playing. Maybe on your phone you're not really into playing your actual games, you only have ~15mins or so, and the screensize is too small, but you are happy to make roster adjustments, trade players, upgrade the players on your team with XP you earned in your last game, or maybe just browse your franchise standings or do some managerial stuff. You get to work, sit at your desk, and you have 5mins to spend scouting players. Likewise, you go to your browser and login to your console, and you do your scouting from your Chrome browser. It's not "MAdden Scouting Tool" or something it's just ... the game.
RIght now, the concept of doing something across devices is normal in other areas. Like, I routinely type out long ass posts like this one on ResetEra from my desktop computer, and then when I'm on the bus I might read threads or scan the forums but I don't post very often... maybe short replies or a paragraph here and there. And then, when I get home at night, I might load up the site from my Tablet and do a mix of posting + reading. This is very normal and common with a lot of different activities we do, but it's not common with videogames. Sure, you have mobile games, but they're usually discrete apps and experiences. It's not the same game you're playing. But it could be. Games aren't "Responsive" today. You might have a game you play on your console which has a companion app which is a glorified website. But, I don't see why the same game can't run on your Xbox One X, and then also run on your phone, and then also on your work PC... not wrappers, special apps, but the same game, and then it's up to you if you want to only do some things on your phone and save other things for playing in front of your TV. For instance, I might prefer to be in front of my TV at home to play a game of Madden, but someone else might have no problem playing that on their phone, much like how I like to watch movies on my big screen TV at home, but other people have no problem watching a feature length movie on their phone in bed. Gaming doesn't really give you that option today, and if it does it's usually with distinct experiences: People play console games, and they play mobile games, but they rarely play games that span both (there's a few examples, but not many), and I think there's an opportunity to explore that. This might not require game streaming, but game streaming could really make that possible or easier to explore.
I'm really open to streaming because I think there's opportunities like this, and I think there's a lot of "unknown unknowns," that could be opened up in the future. If Google launches game streaming tomorrow, I think they're doing so because it fits their vision of the future, not so much because they think they can make money on the platform in the short term. They bought YouTube a decade ago back when nobody knew how to monetize YouTube. They gave people 1GB of email storage back when your ISP controlled your email and Hotmail gave you 10mb of storage with no option to upgrade. They launched Google Docs when the idea of doing word processing in your browser was not even on anybody's radar (even if cloud storage kinda was). Down the line, Google takes chances on things, and sometimes they don't work out ("Google Wave," "Google Plus," "Allo," and any of their other products that they shuttered). I think Google is bullish on 5G and the future of cheap data, just as they were when they bought YOuTube a decade ago, and that they may also be debuting a videogame streaming service as a way not ... really to get into gaming ... but as some other tangential benefit to their business (much like why they launched Gmail).