Blood's problems having nothing to do with support, just licensing. Currently that issue is too complex for us to resolve at this time (the IP and publishing rights are split, which only allowed us to do a PC version).
Yes.
Same as all the others, 60FPS.
If you set it to that. Sub frame interpolation will take it higher up to 1920 FPS.
None.Hmmmm idk wether to get it on xbox, ps5 or switch. Has it any difference except I guess resolution?
Nice! Then ps5 for the platinum!None.
Well I guess PS4 and Switch have gyro controls, though that's an unavoidable difference.
I wonder if its possible to get (official) gyro control support in PC port (like in Flower on Heavy Rain ports) for Dualshock4/Dualsense controllers?None.
Well I guess PS4 and Switch have gyro controls, though that's an unavoidable difference.
Blood's problems having nothing to do with support, just licensing. Currently that issue is too complex for us to resolve at this time (the IP and publishing rights are split, which only allowed us to do a PC version).
Is the SiN port coming to consoles as well? Can you tell us about any other ports on the horizon? I'd kill for Shadow Warrior, Shogo and Quake 2.Blood's problems having nothing to do with support, just licensing. Currently that issue is too complex for us to resolve at this time (the IP and publishing rights are split, which only allowed us to do a PC version).
I actually had an internal version of Blood:FS compiled and running on the Switch. Not... well, mind you, but that was just a flat compile of what was just the PC code with no work done on the AngelScript support, which nowadays we have a native ARM64 interpreter for (which in fact PowerSlave is using now).
Are you sure it isn't? You might want to recheck that. I recently fixed up a lot of our old Xbox app entries, they were missing a lot of entries as they were based on some really old Xbox One store configurations that didn't seem to transition very well. Let me know if it still isn't and I'll investigate.Edward850 Sorry to use this thread for this question, but why is Forsaken not available in Brazil? Are there plans to make it available one day?
Edit: on consoles, specially Xbox.
So we haven't announced platforms for it yet (at least that I'm aware of), so I can't really comment on that officially, but we own the IP so there wouldn't really be anything stopping us from doing console releases that I personally know of. Business dealings aren't my domain however.Is the SiN port coming to consoles as well? Can you tell us about any other ports on the horizon? I'd kill for Shadow Warrior, Shogo and Quake 2.
Obviously not. :P Unless it's announced, it's not for me to talk about. Unless I was producing an original game (no I'm not presently producing an original game. Maybe one day. :V)Can you tell us about any other ports on the horizon? I'd kill for Shadow Warrior, Shogo and Quake 2.
Ugh, I really want to play this game… but I need to finish Shadowman Remastered first. Damn you Nightdive!!
it shows at 17,99 on ps5 this morning. also on switch but you cant buy it yet.
On xbox is 19,99…oh well, platinum and lower price.it shows at 17,99 on ps5 this morning. also on switch but you cant buy it yet.
fixed
If you set it to that. Sub frame interpolation will take it higher up to 1920 FPS.
Their Quake remaster works super well on Linux so I imagine this would work just as well.
is this another case of "So I just wrote the first number I thought of." :P ?If you set it to that. Sub frame interpolation will take it higher up to 1920 FPS.
Iron Maiden? Excellent!
Iron Maiden - Powerslave (Live at Long Beach Arena)
Iron Maiden - Iron Maiden (Live at Long Beach Arena)Taken from The Live After Death live album and video by Iron Maiden, recorded throughout their 1984-1985...youtu.be
Watching the dev stream and it's gorgeous.
Apparently plays well on Steam Deck too.