Also not sure if it's okay to do both TCP and UDP for all ports as I see a lot of varying accounts there too.
Why would you need to open ports from WAN to LAN? Just allow anything on the LAN access to the WAN. Once you establish the connection, you're all set.
This. I remember the annoyance of port forwarding and uPnP is a massive quality of life change.Turn on UPNP on your router and you won't need to port forward.
Turn on UPNP on your router and you won't need to port forward.
I would only port forward to resources that need to be accessible to the entire internet. I can't think of a good reason to open these ports (at someone's home) to the internet.
Why would you need to open ports from WAN to LAN? Just allow anything on the LAN access to the WAN. Once you establish the connection, you're all set.
It's a wi-fi connection. I don't know if that matters because I don't know if I understand what you're saying.
To avoid NAT issues, the ports need to be open in order to matchmake properly. Strict NAT means you'll only be able to matchmake with people with Open NAT.It's the same idea. I'm only suggesting you don't need to do any port forwarding because you'd be opening those ports up to the rest of the world. It's likely that your current set up is just fine.
May I ask your reason for doing this?
It's the same idea. I'm only suggesting you don't need to do any port forwarding because you'd be opening those ports up to the rest of the world. It's likely that your current set up is just fine.
May I ask your reason for doing this?
To avoid NAT issues, the ports need to be open in order to matchmake properly. Strict NAT means you'll only be able to matchmake with people with Open NAT.
To avoid NAT issues, the ports need to be open in order to matchmake properly. Strict NAT means you'll only be able to matchmake with people with Open NAT.
It's usually P2P matchmaking which means you'll connect directly to other players. If all ports are closed by default, you'll be facing issues when trying to join a game with them or host games yourself.I see. I'm not familiar with networking geared towards gaming. There must be something going on with the match making that I'm not aware of.
It's usually P2P matchmaking which means you'll connect directly to other players. If all ports are closed by default, you'll be facing issues when trying to join a game with them or host games yourself.
I remember having issues joining game hosts/voice party hosts on Xbox 360 if they had a strict NAT for example, but could join people who had an Open NAT just fine, which makes sense.
With dedicated servers this becomes a non issue.
Yeah, that's why i suggest uPnP. This will open the ports automatically when you need them instead of having them permanently open from port forwarding.This makes sense. So you really do need these ports open to the internet, as in the other players in the lobby. That's interesting.
Yeah, that's why i suggest uPnP. This will open the ports automatically when you need them instead of having them permanently open from port forwarding.
This assumes you're able to keep your computer(s) clean from malware though, but that's simple enough depending on your household.
erm. I do networks and I don't get what you're trying to do.
Ports 80,, 8080, 443, 465 and 993 are not needed. The first three are standard HTTP and HTTPS ports and the other two are for email. 3478-3480 you only need one set per system, as those are the standard PSN ports and the system will "rotate" through them to find an open one. Likewise 5223 is not needed because its just a standard port for a lot of different things.
You can give something a static IP and still have DHCP enabled, I do that for all of the known devices on my network, split them into different octets for quick visibility and then they grab the IP from the router via DHCP. I do agree, though, that unless you have an old as shit router that cannot do secure UPNP (or UPNP2 as it's frequently noted) you shouldn't need to setup a NAT port forward.erm. I do networks and I don't get what you're trying to do.
If you have a home router it will have UPnP. This means that the PS4 will request whatever port it requires forwarded from your router.
Have you given your PS4 a static LAN IP? So you've disabled DHCP? If so you can still use UPnP
If you have a static WAN IP, then that shouldn't make a different to your LAN.
Unless you've been given an Internet reachable subnet that you can assign a public IP to your PS4.
LOL, where'd you find this? Port 80, 443 and 8080? Is your PS4 hosting a web server hahaha.
erm. I do networks and I don't get what you're trying to do.
If you have a home router it will have UPnP. This means that the PS4 will request whatever port it requires forwarded from your router.
Have you given your PS4 a static LAN IP? So you've disabled DHCP? If so you can still use UPnP
If you have a static WAN IP, then that shouldn't make a different to your LAN.
Unless you've been given an Internet reachable subnet that you can assign a public IP to your PS4.
LOL, where'd you find this? Port 80, 443 and 8080? Is your PS4 hosting a web server hahaha.
I would only port forward to resources that need to be accessible to the entire internet. I can't think of a good reason to open these ports (at someone's home) to the internet.
Ports 80,, 8080, 443, 465 and 993 are not needed. The first three are standard HTTP and HTTPS ports and the other two are for email. 3478-3480 you only need one set per system, as those are the standard PSN ports and the system will "rotate" through them to find an open one. Likewise 5223 is not needed because its just a standard port for a lot of different things.
For PSN, for one system, you really only need to forward 3478 on UDP and TCP to get a NAT Type 2. Everything else is rather superfluous.
That's what I've been saying (minus the snark.) And mainly why I didn't understand the point of opening the ports. I configure firewalls for a living. If a customer asked me to open these ports, to the internet, for gaming reasons, I would advise against it.
I'll agree again, UPnP is the safest approach.
I simply included the ports that Sony recommends in their published articles.
No harm intended, it's just serious overkill for any normal user.I simply included the ports that Sony recommends in their published articles.
LOL, where'd you find this? Port 80, 443 and 8080? Is your PS4 hosting a web server hahaha.
Since I got my router on, do I need UPnP on if other devices in network won't be using a static IP and port forwarding? Will it interfere in my PS4s connection if I use a static IP and port forwarding?
Also note: many of these network features overlap with each other, so you'll want to make sure you only use one at a time, e.g. if you enable UPnP on your router, make sure to disable any DMZ, port forwarding, or port trigger rules.
Clarification: using a static IP isn't needed when using UPnP. DHCP + UPnP makes things more simple and automagic.This was what I was wanting to know. Thanks. I'm going to set a static IP for the PS4. I have a question about using Google DNS servers. Would I have to set those statically on my computer or router to use them on my PS4?
Clarification: using a static IP isn't needed when using UPnP. DHCP + UPnP makes things more simple and automagic.
As for using Google DNS servers, the easiest method would be to set that up on your router, versus having to go device-by-device configuring manual DNS settings to override what gets set via DHCP. How routers implement the alternate DNS configuration can differ, though. Some will just pass down the DNS server values to client devices via DHCP settings, while others will still point client devices to the router as a DNS relay and the router will start using the alternate DNS services rather than those passed down to it from your ISP. Also, there are other DNS services out there that you might also consider, such as OpenDNS or Cloudflare. And also be aware that if your ISP connection supports IPv6 that you may want to also configure the IPv6 addresses for the alternate DNS service (even though IPv6 DNS lookups can be issued to the DNS service via IPv4).
I'll send you a DM and see if I can walk you through the setup.