How much is Bioware ... and how much is EA?
Cause I'm prepared to crap on EA all day long if I need to
How much is Bioware ... and how much is EA?
Cause I'm prepared to crap on EA all day long if I need to
People always thought Bioware would be killed by EA, but the truth is that it killed itself.
This is true, but as the article points out, they had frostbyte trouble in 2013/14 making Inquisition. Then Bioware management sat on their ass and did nothing while Andromeda team in Montreal took next to none of their work and floudered for several years. Then when it came time to build anthem, the same leadership decided to START FRESH again and try to rebuild all their frostbyte tools. They had 6 years to learn an engine and they fucked it up every step of the way.
That's a weird thread considering how much of the article is basically about dumping on "Jon Warner, design director Preston Watamaniuk, art director Derek Watts, animation director Parrish Ley, and a handful of other Mass Effect veterans".
I get the desired to always blame EA but Bioware isn't the same Bioware that released Jade Empire, KOTOR or Mass Effect. Sure , Casey is there, but he left and came back and it's not better. The leadership of Bioware is Bioware for better or worse. We can wax glowingly about the "old days" but that is over. The individual devs can do nothing if their leadership is bad. This is Bioware now.How much is Bioware ... and how much is EA?
Cause I'm prepared to crap on EA all day long if I need to
Did you read the article? EA is a major reason Anthem is the shitshow it is now.How anyone got done reading Jason's story today and is still peddling the "EA dictated" response is beyond me. Weve officially reached meme levels on this site with the EA/publisher boogie man posts.
How much is Bioware ... and how much is EA?
Cause I'm prepared to crap on EA all day long if I need to
I don't really have an affinity to bioware I haven't really played any of their games... I just know that development studios usually have little control over what ends up happening when they're partnered with a publisher like EA.I get the desired to always blame EA but Bioware isn't the same Bioware that released Jade Empire, KOTOR or Mass Effect. Sure , Casey is there, but he left and came back and it's not better. The leadership of Bioware is Bioware for better or worse. We can wax glowingly about the "old days" but that is over. The individual devs can do nothing if their leadership is bad. This is Bioware now.
Well based off of the Kotaku article it's a bit of both. EA forced Bioware into doing things they didn't wanna do and hindered their progress substantially. But at the same time Bioware made plenty of egregious errors and mistakes on their own.How much is Bioware ... and how much is EA?
Cause I'm prepared to crap on EA all day long if I need to
Did you read the article? EA is a major reason Anthem is the shitshow it is now.
Between them being forced to make design choices they didn't want to make in order to make an "acceptable" demo for that EA executive, EA then pulling away Biowares best Frostbite engineers for fucking FIFA of all things, and then add onto that EAs apparent practice of giving Frostbite help more readily to games that make more money? They butchered Anthem just as bad as Bioware did.
It's very clear from that story, and from the way Jason's internal sources talked about the issues, that this is almost purely a managerial and higher-up issue within BioWare.A lot of developers I know don't think of the press as their enemy...unless the press hates their game with excessively. A lot of them silenty agree with us. It's a fucking shame they can't speak out without fear of being canned or blacklisted.
Edit: I bet a lot of bioware devs don't agree with the PR bullshit, just gonna throw that out there.
I said the fault lies with both sides. I know Bioware made numerous unforced errors on it's own, but EA did nothing to help the matter by taking away their best engineers and forcing them to make design decisions they didn't wanna make.Did you read the article? Bioware had no idea where they wanted the game to go, and internally found the build they had taken home to test boring.
"Fucking Fifa of all things"
Yeah, why would EA want the best people working on one of the most successful and popular games in the world as it migrated to a new engine?
Biowares inability to lock down a direction they wanted the game to go in is why the game is a shit show. All those years wasted going back and forth with no clear directive.
If EA had have been more heavy handed before 2017 we wouldn't have been served up shit.
People always thought Bioware would be killed by EA, but the truth is that it killed itself. A shame it took Mass Effect with it.
I understand. While all publishers have close studios, EA has probably closed the most (no source.)I don't really have an affinity to bioware I haven't really played any of their games... I just know that development studios usually have little control over what ends up happening when they're partnered with a publisher like EA.
Well based off of the Kotaku article it's a bit of both. EA forced Bioware into doing things they didn't wanna do and hindered their progress substantially. But at the same time Bioware made plenty of egregious errors and mistakes on their own.
We just need 200 million dollars to buy the IP
Exactly what I was thinking. Seriously, whats up with the teasing and rumorspreading. Just tell us the info or keep it to yourself.Seeing how you even post your own Twitter thread in this thread, I need to talk about this: Journalists who have information they trust but decide to only openly tease it just enough to start the rumour mill but without giving any information of note are not doing a good job. Either you trust your sources and are able to dig deeper into the story or you don't and it's not worth reporting on. This "Ooooh, I know something you don't, hehe!" shit is just going to fuel unfounded speculation, leading to people blaming any singular person they want to attach to your thread.
Report on it or don't report on it. But this weird flexing helps no one but your own ego. Sorry for the harsh words, but I've seen this a little to often in this industry and it's just not a good look.
I believe you that some devs are that wayA lot of developers I know don't think of the press as their enemy...unless the press hates their game with excessively. A lot of them silenty agree with us. It's a fucking shame they can't speak out without fear of being canned or blacklisted.
Edit: I bet a lot of bioware devs don't agree with the PR bullshit, just gonna throw that out there.
I mean, you'd think they'd then take advantage of a lot of the work done on The Old Republic, but the article makes it seem like they didn't do much of that, either.The Anthem decision, at least, was based on somewhat sound reasoning. They needed systems that would work for online play and most of the work they'd done on Inquisition and Andromeda wasn't designed with that in mind. But yeah, there was still plenty of bad decision-making and mismanagement going on by the sounds of it.
as far as I can recall, they went dark almost immediatelyEDIT: To be fair, I don't recall if No Man's Sky went dark fairly quickly or not, but that was the strategy that ended up working for them, nonetheless.
The Anthem decision, at least, was based on somewhat sound reasoning. They needed systems that would work for online play and most of the work they'd done on Inquisition and Andromeda wasn't designed with that in mind. But yeah, there was still plenty of bad decision-making and mismanagement going on by the sounds of it.
https://www.webopedia.com/TERM/N/not_invented_here_syndrome.htmlNot invented here syndrome (NIHS) is a slightly tongue-in-cheek name for the tendency of both individual developers and entire organizations to reject suitable external solutions to software development problems in favor of internally developed solutions. Closely related to the "let's re-invent the wheel" syndrome, NIHS can be seen in intensities ranging from a mild reluctance to accept new ideas all the way up to a raging software xenophobia.
Agree with the show, don't tell sentiment. But after a PR shitshow, going dark can be a double-edged sword as the devs at Hello Games can tell you after receiving multiple death threads, etc...Boy.
This spiraled quickly. I've felt this whole time that BioWare has been doing far too much public speaking for the state that the game launched in and is still currently in.
Heads down, nose to the grindstone. At this point, people want to be shown, not told. Honestly, I'm sure a lot of people were frustrated with this approach when Hello Games applied it as they worked their asses off to turn the ship around on No Man's Sky... but by not constantly putting out statements and tweets, people's disappointment and anger faded to the back until that studio had an updated product to show to the public, not to tell them about.
Show us, BioWare. Jesus.
EDIT: To be fair, I don't recall if No Man's Sky went dark fairly quickly or not, but that was the strategy that ended up working for them, nonetheless.
Well, they should've certainly listened to the people who had worked on it seeing as they were much more experienced with developing a big online game. I'm not sure how much actual tech they could've used from that, though, as KOTOR wasn't built with Frostbite.I mean, you'd think they'd then take advantage of a lot of the work done on The Old Republic, but the article makes it seem like they didn't do much of that, either.
from what I recall, he was the Bioware guy who gets angry and hates on white people a lot?The name Manveer Heir sounded familiar so I googled him. That was a mistake :/.
from what I recall, he was the Bioware guy who gets angry and hates on white people a lot?
i personally put it all on Bioware. They've dealt with the constraints that EA has put on them for a decade... why the sudden change? its no wonder that the execs that did anthem and andromeda are different form the previous teams that we are used to.How much is Bioware ... and how much is EA?
Cause I'm prepared to crap on EA all day long if I need to
I wouldn't expect any other response by Bioware. Certain members of the team were called out in the article. Any company worth a crap would distance itself from such a report lest alienating current and potential future talent. It doesn't mean what was reported was untrue, irresponsible or unprofessional by Jason. He has his business interests in publishing the story and Bioware has theirs in admitting in general that there were problems but not cooperating.
Shame on no one as far as this latest development in Anthem history is concerned.