I would rather pay one time for a game and know I always have that disc in my house than staple my credit card to some parasite of a corporation and lose access to it when I don't want to put up with it anymore or if I need to cut costs and cancel the subscription.
If I can get something on sale, awesome, but subscription models are the damn worst.
Sums up my thoughts. On top of that we already see the splintering of services with launchers and netflix/hulu/Disney+/HBOGo etc. I mentioned in the other thread services like Adobe and the like who went sub/cloud based all turned to overpriced shit after a while too.
Having that model for people who want to pay 3 bucks for EA access one week, 1 dollar for the gamepass trial the next, etc is great for the people who don't want to spend, but I don't see myself enjoying where gaming goes after that, which will have to make back those profits somehow.
It's crazy to me that the dialogue has shifted from "Games didn't adjust with inflation and have to have MTX to make their money back" to "Guys we should all just sub to publishers and give them even more power, what could go wrong, it's getting a game like Gears for 3 dollars which is way better than actually paying a set value for things, lol to all those people paying full price"
I just wish it wasn't so transparent that people are just at a race to the cheapest option for themselves and still expect quality to come from that.
It's not a foolish choice to payl full price for a game.
Everything is not about getting the most amount of game hours for each dollar spent.
Getting what you want, when you want and how you want it, are all three important factors in a products price.
The future the author is describing is one where we devaluate games, and devote less attention to each title. Many of us would rather commit more to a title, for us to be able to keep our interest in the medium.
I can very well use a subscription service as a complement to my regular purchases, but all titles on that service will inherently feel more disposable then other titles that you actually buy.
And being informed on what you buy. FOMO is a bitch in the social media age and I see several people making reckless expenditures on things because they didn't do proper research or look into a product before buying it and then regreting it later, or letting it sit past its return window because they think "it will click eventually."
Am I the only one in here to think we'll pay a flat monthly rate for unlimited gaming before long? Let's say 3-5 years?
I don't really see this happening. Licensing issues and compatibility issues and stuff are a problem as is, with many game companies not even still having access to their old games and stuff and gaming preservation already for the most part being in the shitter. You may pay for the "most recent games" but your library will continue to shrink, much like Netflix's.