The article doesn't really match the title. This one researcher didn't have the final say and was just reporting results of playtesting
Resistance (at least the first two) on PS3 would do that. Ranked games would have a matchmaking system while the unranked varieties use a browser.why can't a game offer both? server browser for custom settings games; matchmaking for preset, curated conditions and ranked modes
Lobbies are still better for people not in US or EU regions cause you can't trust devs to not force you into a 250 ping game because they rather put you in a game where you're gonna have a shit experience than just tell "Sorry bro, no dice."Yeah, as someone whose formative years was spent sifting through server lists, I'm with you on this.
Bad Company 2/Battlefield 4 reminded me how much I don't miss having to comb through servers with stupid ass rulesets, egregious ticket counts or arbitrary map exclusions. Although modern games like those were the absolute worst of both worlds, whereas with older games like Enemy Territory/UT2K4, you'd at least get things like custom maps, modes and Total Conversions.
Matchmaking has single-handedly destroyed multiplayer communities. It's one of the (if not THE) worst addition to multiplayer gaming.
Matchmaking has single-handedly destroyed multiplayer communities. It's one of the (if not THE) worst addition to multiplayer gaming.
Side note to the MM vs Server debate, I just wanna appreciate how great the UI design for Halo 2's MP was. Very easy to read, minimum clutter and super fast to respond. Something future Halo games needlessly experimented with and fucked up for absolutely no reason.
Playing Battlefeild 5 (PS4) really made me appreciate the UI design of a lot of MP games. I love BF but its such an absolute garbage game to navigate when it comes to UI. And there is an assload of input lag in the menu.
This needs to be re-iterated.Halo 2 did a lot of things better matchmaking wise in 2004 then a lot of games do now in 2019. It's kind of embarrassing honestly.
I think for a game like Halo matchmaking makes the most sense. Most PC lobbies are horribly inconsistent.
People drop all the time, it can take a while to fill up, etc. I remember finding a server in battlefield being a pain because the good ones always had a queue. Or in Gears of War where if you killed the host they'd just boot you.
Halo needs a CUSTOM game browser but other than that matchmaking has been a godsend.
Basically required if you have ranks too.
This thread has honestly showed that there are cons both ways.I'm not really looking back fondly on the decision to stifle control from players and generally giving me the miserable experience of frequently playing maps I didn't want and having to suffer through questionable gametype setups at the whims of the devs.
Yup, server lists are crap most of the time.
The only reason matchmaking became ubiquitous was because Halo 2 was so popular. But it wasn't popular because of matchmaking, or even because it was really that good of a game. It was popular because it was the highly anticipated sequel to a truly groundbreaking game. If Halo 1 had been online like Bungie intended, Halo 2 would've eventually died off as people got sick of the clunky gameplay, and it wouldn't have the reverence that it does today.
Yeah, I for one loved getting kicked off a server for using a weapon the admin deemed cheap.i miss the days when there would be an actual admin on the server so they could kick any dickheads off the servers. now all you can do is mute people and hope the automatic punishment system does it's job.
Heh, after playing a lot of MCC I find CE to be horrendously clunky. Ill play the shit out of Halo 2.
Halo 1's netcode (much of which dates back to the 2003 PC version) is shit, plus there's a bunch of other problems in the MCC version that the original Xbox version didn't have.
It actually has a crazy skill ceiling when played on LAN with old machines. Pro players use pickup timers, manipulate teammate spawns by standing in certain places, and grenade launch weapons over to themselves.
I mean sure if you like being spawn killed and grenaded before you can pull your pistol out. The spawns are ATROCIOUS and theres just explosions constantly.
I mean sure if you like being spawn killed and grenaded before you can pull your pistol out. The spawns are ATROCIOUS and theres just explosions constantly.
Every online console game eventually using matchmaking (and party chat turning it silent) ruined online console gaming for me. It's just too mechanical. Each round feels similar to the last one - there's no room for spontaneity.
The only reason matchmaking became ubiquitous was because Halo 2 was so popular. But it wasn't popular because of matchmaking, or even because it was really that good of a game. It was popular because it was the highly anticipated sequel to a truly groundbreaking game. If Halo 1 had been online like Bungie intended, Halo 2 would've eventually died off as people got sick of the clunky gameplay, and it wouldn't have the reverence that it does today.
Racism and harassment was an instant ban in most Battlefield servers as well. Now It's pretty much the norm in online gaming.i played on the same coubter strike source server for 5 years, admins banned bad behavior racism and players trolling. i knew any weekend i could casually hop on and play with guys id been playing with for years and the server would be populated fully until 3 in the morning. So yeah i miss the community of server browsers. Though a lot of people are confusing a lobby system with a server browser and those are not the same thing.