Great first. My exact reaction.
File sync continues to be very weird between iOS and Windows. I haven't used macOS in a while. Maybe it's alright within the Apple ecosystem.They work great. When was the last you used iCloud. It was buggy at first, but it' been pretty stable in the last 2 years.
So macOS, iOS, iPadOS, and tvOS are all "irrational" platforms given that Apple funded this game's development and this selection accounts for every form factor from touch to controller to mouse and keyboard?
Oh, I would believe you there. Apple prioritizes their own platforms--obviously haha.File sync continues to be very weird between iOS and Windows. I haven't used macOS in a while. Maybe it's alright within the Apple ecosystem.
I'm pretty sure Mistwalker is not overestimating the potential player base on other platforms when they decided to take this deal.The highest numbers I've seen for an estimate of Apple Arcade subscriber numbers is between 10 and 15 million, and I've seen several estimates well below that.
You seem to be wildly overestimating the potential playerbase.
The delayed random encounter system seems interesting. I hope this comes to Switch at some point. I hate playing games on my phone.
this
This. I don't think it's fair to dismiss comments like these as portbegging when the experience of playing a game on a phone and touchscreen is decidedly different.
I've been saving a trial so I can play this on the Apple TV but I've just realized I have no idea how to control a game on the Apple TV. Guess I have time to figure that out.
This. I don't think it's fair to dismiss comments like these as portbegging when the experience of playing a game on a phone and touchscreen is decidedly different.
This. I don't think it's fair to dismiss comments like these as portbegging when the experience of playing a game on a phone and touchscreen is decidedly different.
Did you watch the video? Saving up battles makes them even more fun since you fight them all at once -- they show like 12 enemies on the battlefield simultaneously and you can hit multiple enemies at a time with piercing attacks, so the fun becomes trying to take down a massive crowd in a single fight by using attacks that hit multiple enemies and that protect you from multiple attacks. Whereas a regular JRPG would make you fight basic baddies one at a time, here you can turn them into an army you fight all at once. Looks amazing!Also the Dimengion system seems a little odd... a game shouldn't focus on designs that avoid (or procrastinate) battles.... it's like admitting that the battles in your game are unfun. The player should want to enter battles
Did you watch the video? Saving up battles makes them even more fun since you fight them all at once -- they show like 12 enemies on the battlefield simultaneously and you can hit multiple enemies at a time with piercing attacks, so the fun becomes trying to take down a massive crowd in a single fight by using attacks that hit multiple enemies and that protect you from multiple attacks. Whereas a regular JRPG would make you fight basic baddies one at a time, here you can turn them into an army you fight all at once. Looks amazing!
And then you end up fighting 1,000 monsters at once when there is an actual forced encounter lolIt seems...optional as well? Like you could theoretically fight less of them to have an easier challenge if you want.
I know I'm in the minority on this, but I've been fine with what they've done with the Arcade sub. My s/o got big into Sneaky Sasquatch, so we ended up splurging on the year's subscription. Then, just as that was ending, they rolled it into the bundle, so now we're effectively getting it for free (the cloud storage tier + family music sub we used to have was more than the highest tier, so we got that instead). It's not Game Pass, and you're not going to be getting hundred-hour RPGs or big multiplayer shooters, but it's also 1/3 the price of Game Pass. I like how there's been a lot of variety and that the games themselves are shorter, even if the phone/tablet controls aren't the greatest and the TV box desperately needs an upgrade.
Exactly, it's a really neat idea. You can fight enemies one at a time if you want to grow more steadily with less of a challenge, or you can bank enemies for one huge brawl that you approach with different strategies focused on crowd control and multi-hit attacks. I love it.It seems...optional as well? Like you could theoretically fight less of them to have an easier challenge if you want.
Did you watch the video? Saving up battles makes them even more fun since you fight them all at once -- they show like 12 enemies on the battlefield simultaneously and you can hit multiple enemies at a time with piercing attacks, so the fun becomes trying to take down a massive crowd in a single fight by using attacks that hit multiple enemies and that protect you from multiple attacks. Whereas a regular JRPG would make you fight basic baddies one at a time, here you can turn them into an army you fight all at once. Looks amazing!
this would be great. I think those models would go perfectly with those types of mapsI would love a Final Fantasy Tactics with handcrafted dioramas
Oh really? Excellent I for some reason thought it would need to be a third party or proprietary controller. I'm fucking sorted for when this comes out then!
Like you say, there are probably other elements to the battle system that we don't yet understand. For example, maybe when you bank enemies, you also bank the resources needed to fight them. And so it's not a matter of the group fight being harder, but rather, a matter of approaching the group battle with different tactics that use your accumulated resources in a different way. This is just an idea, though. I'm confident they designed the system with balance in mind.Seems like hell to balance it though.
If the traditional Jrpg had 15 enemies in combat in a context where the normal was like 3, it would be just impossible to survive. If this game makes it possible to just easily defeat big groups of enemies, it would be just too easy. If the idea of this game is that a player would play normally through battles with 3 enemies while another one is waiting to get 5 battles to acumulate and get 15 enemies, it will be either too hard or completely brain dead easy.
Some Jrpgs make bonus encounters when the player does stuff like approaching 2 enemies in the field at the same time but it's never something like the 2 groups of enemies at the same for obvious reasons.
If it's really how it works in Fantasian, it seems like an announced disaster. But i believe Sakaguchi's team is smart enough to get that and we still need to understand this system better.