Nope some elements of the COOPA too plays a role in this go read back the bill ...You're confusing it with Sesta/Fosta. I'm anti Sesta/Fosta too.
Nope some elements of the COOPA too plays a role in this go read back the bill ...You're confusing it with Sesta/Fosta. I'm anti Sesta/Fosta too.
Absolutely not. The game isn't the problem here: plenty of people pay for and enjoy mtx/lootboxes responsibly. The user's addiction is the problem, and there are resources that can help those people.
Only gov't regulation I can somewhat agree with is that children should probably not have access to it, but good luck regulating that in a way that doesn't harm the experience for others...or that is even effective. If kids can figure out a way to access porn online, they'll find a way to access lootboxes.
And let's not pretend that everyone who is anti-loot box is solely focused on the "children" argument: many just have personal vendettas against them and are looking to hide behind any cause to limit them.
Cool story, ignore the structure of the marketing and products being sold in favour of blaming "poor" individual choices, it's worked so well in light of the obesity epidemic. Just do more exercise keep drinking coke.Yeah, I think we should mention parental responsibility when it comes to this, unless there's an epidemic of kids stealing money to feed their lootbox habit. Are kids spending hundreds of dollars without their parents' knowledge? It doesn't end there but I just don't understand how kids can become addicted to these transactions without at least some negligence or ignorance on the part of parents (and this includes ignorance on the effects these lootboxes can have on children). And I say this as a parent. If this is indeed a major problem with children, parental education and involvement need to be first and foremost. And maybe this being in the news helps promote that.
Like I said before, if you start by removing saved payment methods from being able to be used, you probably nip at least a lot of this in the bud early, unless parents are giving their kids unlimited access to credit cards or something. It also probably helps adults not make impulse purchases too; convenience is a huge factor here.
BTW, I did find an oft quoted study that the UK gambling commission did on underage gambling:
they don't directly tie lootboxes to gambling but it is mentioned here.
COPPA just says child oriented sites can't collect data without permission from a parent, and the sites you're talking aren't exactly child oriented, which I only bring up for an example of how the government determines what's child-oriented, like Herseys and Girl Scouts. I have no clue what that has to do with what you're describing.Nope some elements of the COOPA too plays a role in this go read back the bill ...
Cool story, ignore the structure of the marketing and products being sold in favour of blaming "poor" individual choices, it's worked so well in light of the obesity epidemic. Just do more exercise keep drinking coke.
Hey bad parenting, ignore the addictive nature of loot boxes in video games marketed towards and populated by children.
Poor hygiene issues all a issue with the dirty poors, ignoring the much higher health benefits to merely implementing city wide sewer systems and running water.
Legislation can include better labelling, which is a tool parents can use to be more proactive.Legislation isn't going to keep up with this and I don't see a problem with expecting some level of parental responsibility here.
About parental responsibility on spending:If you want to talk about the dangers of kids spending all their money, then cut off the money. If you want to talk about general addiction, something as seemingly innocuous as Minecraft or Roblox (which have decent creative virtues) can be addictive and kids can spend a ton of money as well, even if it's not randomized. A game like Marvel Future Fight is almost a job at this point doing just the daily tasks.
Well I'm glad you're not part of the process of regulation or serving society through public service, preferring to allow predatory practices as it's all to hard to keep up.Well, I hope the government certainly saves our children then.
Honestly, if you want to save our kids from addiction, this doesn't go far enough. I'm still not convinced lootboxes are a gateway into gambling, which seems to be the argument for this bill. I am, however, convinced that the modern F2P system is in and of itself addictive by design, and this is true even if someone doesn't spend a dime. If you want to talk about increasing Dopamine levels when "winning" a loot box, we should also talk about how games manipulate that during level progression or other milestones.
If you want to talk about the dangers of kids spending all their money, then cut off the money. If you want to talk about general addiction, something as seemingly innocuous as Minecraft or Roblox (which have decent creative virtues) can be addictive and kids can spend a ton of money as well, even if it's not randomized. A game like Marvel Future Fight is almost a job at this point doing just the daily tasks.
Legislation isn't going to keep up with this and I don't see a problem with expecting some level of parental responsibility here.
No, I just realize that I don't need to quote the entirety of a post to respond to a part of it. Do try and keep up. He was in clear opposition to DLC; plain as day to see. I noted this was silly. Sorry again for you missing the obvious, but sure, you can keep up with the nonsense "secret meaning" argument if you want. Someone who purports to be in the "burn it all down" stage with regards to that being his preferred way of addressing DLC is totally in support of it. Mhmm hmm.No, I'm pretty sure I'm blaming you for misrepresenting what other users say, then doctoring quotes to support your lie. Which is not just scummy, but also bannable.
What a world it must be where cutting snippets out of people's sentences to make a strawman seems like a perfectly reasonable thing to do. Here, let me do the same for you:
Oh, look, we actually agree! Now let me put you on ignore and we'll call it a day.
Nope, no misquoting at all. Merely responding to a portion of the post; a portion which was emblematic of one of the points being made, namely, that the person was opposed to DLC. Pretty easy to keep track off.I just reported him for trying to misquote you. Probably hopped people would dogpile you so he could win the argument.
That's incorrect about how spending works, at least on PSN and probably on Live and Switch which I assume are similar. On PSN, if the child has a child profile then the default wallet spending is $0.00. It's impossible for the child to add funds to the wallet in any way, and it's the master account, i.e. the parent, which can set monthly spending limits from the PSN wallet. If the child spends it comes from that parental defined limit, and it never triggers the parents credit/debit card, and the parent gets notifications of all spending.Legislation can include better labelling, which is a tool parents can use to be more proactive.
Regulation also lead to information campaigns and higher awareness on the customer side, as it brings the subject on the political scene.
Pressure for self-regulation can lead to some changes, like I heard people suggesting that Platform holders disable prepaid platform-specific cards for Lootboxes or put age restrictions on them (currently prepaid cards don't require an adult), putting spending limits (can be age-based), show the exact drop rates...
About parental responsibility on spending:
There is also currently no in-between solution for Parents to manage Kids spending without being present all the time:
either they give access to their credit card, or they must do the transaction themselves. There's no standard "spending limit", or "kid mode" that doesn't just lock all purchases outright. I don't even think an "ask your parent before spending" preventive message to the child itself is industry standard currently (if you are talking self-control).
People act like requiring a credit card solves the responsibility problem, but you can imagine why a parent would trust their kid's generation to "do the payment online" if they are less capable with technology or if they are not using the Console/Smart device themselves, and expect kid barriers on that side. There is no easy solution or service for this kind of budgeting on the market as far as I know. (But I'm no expert.)
You can setup a paypal and only feed it what you allow your kid to spend... but most people would give up at the word "setup" if it's not fully automated on the Platform's side.
Even if legislation doesn't keep up with the changing times, the industry's standards at least should?
I'm sure lootboxes and p2w mechanisms are done for the good of video game consumers for sure.Just for clarity, i'm against this bill, it's written by someone who admits to not knowing anything about video games and is motivated by factors outside of the well being of video game consumers, and it shows.
It's very likely that one of the reasons lootboxes exist is their higher potential for profit and repeat business. But you're acting like it's wrong for businesses to look for ways to get more money from their consumers. That's not what "anti-consumer" means. "Anti-consumer" means giving the consumer a bad experience.
And lootboxes certainly can provide users a good experience. Many players like the idea of a game always having something new to offer every time they play, and lootboxes are one way to introduce that. They're based on chance, which has the potential to bring surprise and variety to the player, which they tend to like (and *gasp* could be one of the reasons they keep going back to them).
Sid Meier's talked at length about how most gamers don't have a proper understanding of chance in video games, and this is no different.
I'm sure lootboxes and p2w mechanisms are done for the good of video game consumers for sure.
The bill still has a long way to go and can be refined along the way but if it didnt exist and actions like it didnt take place, unchecked capitalistic exploitation is allowed to take hold of the industry and I'd rather not have that.
A game with loot boxes would have to be rated AO, which has all sorts of repercussions, like most retailers refusing to stock it.
Couldn't they just age gate the games to anyone below the age of 18. Basically do what porn sites do nowadays where all you need to do is imput your birthday, and nothing more. I doubt a rating would become a mandatory thing for games to be in the play store.make the games adults-only (generally not acceptable outside of those porn games you see being advertised on occasion
Couldn't they just age gate the games to anyone below the age of 18. Basically do what porn sites do nowadays where all you need to do is imput your birthday, and nothing more. I doubt a rating would become a mandatory thing for games to be in the play store.
From the bill:Couldn't they just age gate the games to anyone below the age of 18. Basically do what porn sites do nowadays where all you need to do is imput your birthday, and nothing more. I doubt a rating would become a mandatory thing for games to be in the play store.
Huh, so the bill actually talks about game rating. An interesting thing to known, as most mobile games don't have ratings.
Destructoid did an article speculating on the effect this bill and other moves to kill loot boxes will have on the mobile market.
It's pretty straightforward, really - the main options are 1) pull out of the US market (viable for smaller games whose main playerbase is in Asia but not acceptable for big titles that have sunk their teeth into the US market), 2) make the games adults-only (generally not acceptable outside of those porn games you see being advertised on occasion) and 3) replace the loot box/gacha mechanics with something fairer and more legal.
I'm basically hoping a lot of games pick the last option. Honestly, going scorched-earth on a fuckton of typical mobile game practices is probably for the best and may actually realign the mobile market towards games that monetize through expansions or cosmetic stuff, or free-to-start stuff like Super Mario Run. Mobile gamers will lose their shit over having to pay for actual gameplay content more rather than getting everything for 'free' (just look at the reaction to Monument Valley's expansion pack, where mobile games lost their fucking minds over a $2 expansion), but eh, I have no sympathy for them.
Also, I imagine an global shift towards the demise of the loot box is inevitable anyway - if this bill passes in the US, how long will it take for the EU or Japan to follow suit? Such practices are already under heavy scrutiny in various countries as it is thanks to EA's bungling of Battlefront 2.
Also, don't expect the big gacha games to pull out, as data shows that a big portion of the game's audience to be adults. They will get the A-rating if possible, but now the question becomes if stores will even allow the A-rating. Take FGO, 75% of the playerbase are over the age 19.
I know for sure companies won't change the game's data to suit a specific region, especially in the case with FGO where they have mention how much of a complication it is to change old data, but is an A-rating really that much of a death sentence for them, even if allowed to still stay in stores. I would've suspected that the money brought in would still be enough to still continue the service.Japanese, Chinenese and asian mobile games be it gacha or not will probably just shut down and only be distributed on Asia if this bill pass. Or in countries in the west without such laws.
And that's why there should simply be a blanket ban on these things instead of merely a ban on selling/marketing them to minors. Trying to restrict access to these products by age is difficult to do and the few measures that might actually be effective are impractical and overzealous. Not to mention that the general concept of restricting access to art, cultural goods, entertainment media, etc. based on your legal age is somewhat misguided. It's best to view age ratings as rough guidelines for parents and legal guardians but leave the final decision up to them. At the end of the day, people grow up at different rates and some may be ready for certain types of content before others.From the bill:
"It is unlawful for a game publisher to publish an interactive digital entertainment product that is not a minor-oriented game (or an update to such a product) if [...] the publisher has constructive knowledge that any of its users are under the age of 18."
I don't think your suggestion would pass the "constructive knowledge" bar. In the UK from July 15th you'll have to prove you're an adult to access a porn site, which means attaching a credit card or similar (i.e. submitting your identity) or buying a "porn pass" from a shop.
No, like its mentioned before, if lawmakers say that the content of the box are worth at least how much it was paid to buy the box, then there is value in it. Its all up to the nation and their representatives to decide how much its worth, not the people that have a vested monetary interest that they want to protect.
Also the trading card comparison is straight up from the publisher talking points. There have been plenty of psychological studies that trading cards dont push the same buttons in our lizard brain as traditional gambling. And slowly we are getting studies that lootboxes DO push those regular gambling buttons.
Why should there be a Govt mandated ban on something that hasn't even been proven to be a problem? Never mind the "save the children" stuff which seems like a trojan horse, it hasn't even been shown to be a problem for adults and only one small country in the world calls some of this stuff illegal (Belgium), which is actually a new interpretation of an older law and if it was a bigger region would likely be challenged in court. If you don't want a game that supports it you can always buy one of the hundreds of others that don't.And that's why there should simply be a blanket ban on these things instead of merely a ban on selling/marketing them to minors. Trying to restrict access to these products by age is difficult to do and the few measures that might actually be effective are impractical and overzealous. Not to mention that the general concept of restricting access to art, cultural goods, entertainment media, etc. based on your legal age is somewhat misguided. It's best to view age ratings as rough guidelines for parents and legal guardians but leave the final decision up to them. At the end of the day, people grow up at different rates and some may be ready for certain types of content before others.
That may be true for you but I think it's rather foolish to assume that it will hold true for everyone else.I've personally spent many thousands of dollars on sports cards and lootboxes are not as addictive because the items aren't worth anything. IMO, the only type of controls lootboxes need are:
Well, let's look at how lootboxes and the games they tend to inhabit actually function and how devs and publishers make money with them.Why should there be a Govt mandated ban on something that hasn't even been proven to be a problem? Never mind the "save the children" stuff which seems like a trojan horse, it hasn't even been shown to be a problem for adults and only one small country in the world calls some of this stuff illegal (Belgium), which is actually a new interpretation of an older law and if it was a bigger region would likely be challenged in court. If you don't want a game that supports it you can always buy one of the hundreds of others that don't.
I did read all of that. It doesn't rise to the level of "needs Govt involvement to ban it". Likewise, the justification for that bill talked about here is lacking too. To your last paragraph, one of the anecdotes posted often and also in this very thread, is the guy who spent £10K on FIFA. He admitted to enjoying the game every day and having a good disposable income so it wasn't a big problem, but acknowledges there are better ways to spend that money. Again, doesn't rise to the necessary justification for a Govt ban.Well, let's look at how lootboxes and the games they tend to inhabit actually function and how devs and publishers make money with them.
First off, you need a game that's engaging enough for people to want to play it, then you need to foster some kind of demand in your playerbase for additional content, be it weapons, cosmetic items, taunts, perks/boosts, what-have-you. You could simply sell this content to players directly, that way people could buy what they want and only what they want while being able to easily take stock of how much they actually spent on any one item. That would be a fair, honest way of selling this content. However, you can make much more money peddling the same content if you sell them in lootboxes. People still know the kinds of items they want but they can no longer choose what items they get. This doesn't just mean that, if you're deadset on getting a certain item, you probably need to spend way more money than before (because you'll likely have to buy many lootboxes to get one that has that specific item), it also means that there's no way for you to know how much money you'll have to spend.
The great thing about the lootbox system is how opaque it is. Publishers can make items as rare or common as they please without actually sharing that information with their customers. And now, at this point in the argumentative chain, there may still be a counterargument to be made that nobody forces you to actually touch the lootboxes in a game that has them and that, if you're a responsible person who's got a few good brain cells left, you can simply choose not to engage with them. What this argument ignores is that any game that has lootboxes has them because its creators want to sell them and, because it's such a closed, opaque ecosystem, those same creators who want to sell you their lootboxes also have full control over the factors that create demand for those lootboxes and the items in them. Not only that, they can design their games in ways that actively funnel you towards lootboxes, be it by giving you free ones as part of the regular gameplay loop, or locked ones that you have to pay extra to open, forcing you to visit the same menu screens that entail the option to buy lootboxes as part of the regular gameplay loop, etc. They can even manipulate what happens in your game to try and push you towards a lootbox purchase. For example, they can pair you up players who've already spent loads of money on lootboxes and have loads of fancy items with new players who haven't spent a cent and who may be manipulated into wanting those cool items. They may tinker with your stats behind the scenes to make you feel like you need that little bit of extra oomph, they may make it more likely for you to get into a certain situations that may be made easier with certain items or perks you can find in lootboxes, etc. They have stats and data from millions of players. They can analyse when someone bought a lootbox, what their previous experience in the game had been like, what may have motivated them to make the purchase. They can analyse if there are patterns in how people who tend to spend more money on lootboxes play the game, whether different types of players may need different incentives to buy lootboxes and what they are, etc.
And, of course, the manipulation does not stop with the lootbox purchase. Most games have carefully crafted animations and effects that are supposed to make opening a lootbox feel special. The whole experience of purchasing and opening a lootbox tends to be designed in an inherently manipulative way that's meant to invoke certain emotions in you, make you feel like you only just missed out on the item you wanted, like you want to open another one, etc. The whole system is designed to be manipulative, dishonest and addictive. Not addictive to everyone, no, because not everyone is equally susceptible to this kind of stuff but those who are susceptible to it are susceptible not because they are stupid or because they have more money than they know what to do with but because they may have an addictive personality or because the game caught them in a low moment when they were vulnerable, their defences were down and the positive feedback loop of buying and opening lootboxes gave them a dopamine rush.
The entire point of lootboxes is that they offer the potential to confuse and manipulate a player into spending more money than they otherwise would have and they do this in a way that is inherently deceitful and dishonest in an ecosystem that has been specifically designed to make you want to buy them by means of psychological manipulation and deception. How is that not a problem?
I know for sure companies won't change the game's data to suit a specific region, especially in the case with FGO where they have mention how much of a complication it is to change old data, but is an A-rating really that much of a death sentence for them, even if allowed to still stay in stores. I would've suspected that the money brought in would still be enough to still continue the service.
I did read all of that. It doesn't rise to the level of "needs Govt involvement to ban it". Likewise, the justification for that bill talked about here is lacking too. To your last paragraph, one of the anecdotes posted often and also in this very thread, is the guy who spent £10K on FIFA. He admitted to enjoying the game every day and having a good disposable income so it wasn't a big problem, but acknowledges there are better ways to spend that money. Again, doesn't rise to the necessary justification for a Govt ban.
Yes, but doesn't the Belgium laws affect everyone, and not just kids? Plus, if I remember right Europe was always the least profitable region with it usually only bringing in less than 8% of margins, while with the U.S it does provide a big enough revunue. Enough that I'll say that companies would risk the A-rating.
Did you see this?There is a lot of parent shaming in this thread. Speaking as a father of 4, it's perhaps not as easy to control everything your kids do as some people think.
I follow games pretty closely so I am in a better place than most parents to guard my kids against exploitative mechanics but as they get older they will put a lot of pressure on me to let them play Fortnight or whatever the not new game is. I don't want them to not be able to play the games their friends are playing. If my parents had barred me from playing games I doubt I would have had the strong friend circle I had as a kid.
So I will try to reasonably support their gaming. Not cut them off completely but to limit their spending. But it would be a lot easier for me if the industry was not doing everything in it's power to squeeze more money out of them. They have specialists in behavioral psychology advising them on how to encourage people to keep spending. Again, I will be able to tell my kids "no". I will personally oversee every payment. But a lot of parents are not in the position to be that involved in their children's gaming.
I think a lot of good parents would still like a bit of help.
Let me see if I can use an admittedly imperfect metaphor: We, as parents recognize that cigarettes are bad for kids. And we can make rules that they should not buy them. And we can take them away if we see them in the house. That's being a good parent. But I am still happy that shops are not allowed to sell them to my kids. I think the fact that they cannot easily buy tobacco makes my job a lot easier. Yes the tocacco industry would do better economically if we pulled these restrictions. You would be able to buy cigarettes in vending machines like in the old days. There would be a benefit for the adult consumer. But we realize that these benefits are outweighed by the dangers of getting kids addicted to nicotine. Again it is not a perfect metaphor but that is what I am trying to get at.
Yes, but doesn't the Belgium laws affect everyone, and not just kids? Plus, if I remember right Europe was always the least profitable region with it usually only bringing in less than 8% of margins, while with the U.S it does provide a big enough revunue. Enough that I'll say that companies would risk the A-rating.
You mentioned Fortnite. They can all play the exact same game as their friends. The only thing they might be missing is skins, and if they pressure you to buy them that's really no different to them pressuring you to buy whatever the new hotness thing is which has gone on for generations. Actually, if this bill became law, it could make the skins more expensive for you to buy.
So we really are that insignificant in the end. I expected it, but I at least thought they would take the risk with a higher age rating.Yeah, Belgium was small much like Europe and US does have more revenue, but pretty much all gacha and jp mobile games have much more in asia and japan. It's why I see them just remaining on that region.
In the case of the bill, an age gate wouldn't be enough if it can be proven that kids manage to play those games anyway.So we really are that insignificant in the end. I expected it, but I at least thought they would take the risk with a higher age rating.
If you read my reply to you, then you'd know there are already measure in place to prevent your kids from spending even one dollar.Actually I think it is a bit different.
If my daughter pressures me into buying her a new pair of shoes we will go to the store. Then we will select exactly the pair of shoes she wants. This will conclude her purchase. We are not going to buy a shoebox before opening it to see if what is contained inside is something she wants. We will not keep buying them until she gets her favorite style.
And games that lock progression to lootboxes are even worse. Now if she doesn't buy the correct shoes, she can't go to the park. Or perhaps she can go to the park but must wait 2 hours for the gate to unlock.
Fortnight was a bad example as this game is better than most and I believe has some see-through loot boxes. I am not against cosmetic DLC. I am against manipulative selling practices. If you can go to a "skin shop" and buy the exact skin you want at a clearly marked price, and that the skin you buy does nothing more than change your appearance, I agree, it would be similar to things that have gone on for generations.
But in many cases, it's not like this. And the industry has shown time and time again that if left unchecked they will continue pushing for more and more.
If my DLC purchases have to cost more to take the pressure off the kids, so be it.
I see, I was expecting it to be the same as buying beer, or an M-rating game in the PSN, where you just need to prove you age, and nothing else. They really are cranking down on it, by blocking any loopholes.In the case of the bill, an age gate wouldn't be enough if it can be proven that kids manage to play those games anyway.
If you read my reply to you, then you'd know there are already measure in place to prevent your kids from spending even one dollar.
No matter what, I'm 100% certain they will be pressuring you to buy this or that new hot thing.
There isn't enough reason to warrant this bill. I'm surprised at the number of people who welcome hamfisted government involvement and all the negative consequences that includes, just because they don't like something that they can easily ignore. It's a very competitive market and people are free to choose which games succeed or don't.So you think things are fine as they are and nothing should be changed?
If you read my reply to you, then you'd know there are already measure in place to prevent your kids from spending even one dollar.
No matter what, I'm 100% certain they will be pressuring you to buy this or that new hot thing.
There isn't enough reason to warrant this bill. I'm surprised at the number of people who welcome hamfisted government involvement and all the negative consequences that includes, just because they don't like something that they can easily ignore. It's a very competitive market and people are free to choose which games succeed or don't.
Destructoid did an article speculating on the effect this bill and other moves to kill loot boxes will have on the mobile market.
It's pretty straightforward, really - the main options are 1) pull out of the US market (viable for smaller games whose main playerbase is in Asia but not acceptable for big titles that have sunk their teeth into the US market), 2) make the games adults-only (generally not acceptable outside of those porn games you see being advertised on occasion) and 3) replace the loot box/gacha mechanics with something fairer and more legal.
I'm basically hoping a lot of games pick the last option. Honestly, going scorched-earth on a fuckton of typical mobile game practices is probably for the best and may actually realign the mobile market towards games that monetize through expansions or cosmetic stuff, or free-to-start stuff like Super Mario Run. Mobile gamers will lose their shit over having to pay for actual gameplay content more rather than getting everything for 'free' (just look at the reaction to Monument Valley's expansion pack, where mobile games lost their fucking minds over a $2 expansion), but eh, I have no sympathy for them.
Also, I imagine an global shift towards the demise of the loot box is inevitable anyway - if this bill passes in the US, how long will it take for the EU or Japan to follow suit? Such practices are already under heavy scrutiny in various countries as it is thanks to EA's bungling of Battlefront 2.
There isn't enough reason to warrant this bill. I'm surprised at the number of people who welcome hamfisted government involvement and all the negative consequences that includes, just because they don't like something that they can easily ignore. It's a very competitive market and people are free to choose which games succeed or don't.