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https://www.polygon.com/2020/5/16/21258908/animal-crossing-island-reset-second-run-twitter
Read this article ^ it's one of Polygon's best in years, where they describe everything that I felt back at E3 that could go wrong with this game, and have ranted about many times, and currently my own status with the game is that I feel as if I've been putting it off more and more because I feel it's simply not relaxing as the series should be. I find a game like The Sims fun, but the problem with sims is always that they don't feel carefree or relaxing to me, because they're ultimately about management and making sure everything is in balance. The more AC trended towards a feature-ridden sim, the more I started falling out of love with it, culminating with New Horizons.
A few excerpts from the article
So what was once a series about passion and relaxation has become another series that feasts on the Fear of Missing Out (FOMO). How do you feel about this?
Read this article ^ it's one of Polygon's best in years, where they describe everything that I felt back at E3 that could go wrong with this game, and have ranted about many times, and currently my own status with the game is that I feel as if I've been putting it off more and more because I feel it's simply not relaxing as the series should be. I find a game like The Sims fun, but the problem with sims is always that they don't feel carefree or relaxing to me, because they're ultimately about management and making sure everything is in balance. The more AC trended towards a feature-ridden sim, the more I started falling out of love with it, culminating with New Horizons.
A few excerpts from the article
Polygon said:She [Christina Lau ] time-traveled for maximum efficiency, crafted hundreds of fish bait so she could catch rare fish like the elusive Stringfish, and paid off all of her loans with millions of Bells to spare.
But she still wasn't happy. One night, she was struggling to get a cliff to round off just right. After 10 minutes, she told Polygon, she started to "uncontrollably bawl." So she decided to reset her game and start all over again.
Polygon said:Animal Crossing: New Horizons is a light social simulator. The player takes the role of a visitor arriving on a new island to build a home. In the process of building up their home, the player character can make friends with adorable animal neighbors, change their island to make it prettier (or uglier, if that's what you're into), and buy cute clothes. It's one of the most low-pressure tend-and-befriend games available; it has the social elements and structure of an MMO, but none of the typical pressures. There are no gear stats or DPS caps, and the most demanding reflex-based challenge is nailing the timing to catch a fish.
But for some players, the pressure of inhabiting such a customizable world still gets to them.
Polygon said:"My ideas that I tried never felt cute, especially compared to images I'd see on Twitter, and it made the game very stressful to play, and see people talking about constantly online," she told Polygon. "I ended up feeling like wanting to go back and play New Leaf, as that game was just, always chill, due in part to not being able to tear everything up and decorate whatever."
New Horizons player Emily Rand also felt social media hang over her efforts to spruce up her island. She admits that she often takes an initial swing at a game before returning to finish it on a second try. Playing at launch was a mixed bag for her.
Polygon said:"I truly believe that the hours I put into New Horizons is the only thing that kept me going through self-isolation and fear," said Lau. "But restarting was also self-care. It was important that I had a space in which I had total control. Now that I'm back to just a one-room house and a few neighbors, I feel much more at peace."
So what was once a series about passion and relaxation has become another series that feasts on the Fear of Missing Out (FOMO). How do you feel about this?