Out of curiosity, what open world games are you comparing it to? I can't think of any open world games that are anything like BotWSo what did BOTW do that was so revolutionary? I loved the game to death but i really have no idea what makes it stand apart from other open world games.
Was there a game that did the whole "NPCs have schedules" thing before it? I'm sure there's something but I'm guessing it's on the PC side and I'm not too familiar with 90's RPGs.Which is funny because Majora's Mask is not an influential game at all even though its repeating 3 day cycle is something worth copying. But still, 19 years later and it has inspired the making of Outer Wilds at last. Also, moon.
My main issue with the game is that there's no real incentive for the player to engage with the combat systems at all. Why spent time fighting an encampment and waste your weapon durability just to get another weapon to waste etc, when you can just run around them most of the time?For a game that is supposed to be "fuelling my exploration and to explore diversity in it's combat/systems", it does sure like to throw roadblocks up every 5 minutes.
That weapon you liked using? It's broken now.
That hill you wanna scale? Your stamina isn't large enough to do that yet, oh and it's raining.
- go anywhere you like, 4 realSo what did BOTW do that was so revolutionary? I loved the game to death but i really have no idea what makes it stand apart from other open world games.
Out of curiosity, what open world games are you comparing it to? I can't think of any open world games that are anything like BotW
It wasn't anything special to begin with. It was special for a Zelda game but that's about it.
I felt like I saw a bit of BotW influence in ghost of tsushima.
that's not surprising since the devs called botw an influence
I reject the idea that for a game to be influential it has to inspire multiple carbon copy clones. It's influenced plenty.
Why spent time fighting an encampment and waste your weapon durability just to get another weapon to waste etc, when you can just run around them most of the time?
Depends of people, like in real life.
Because Horizon 1 came out the same time BoTW did so Horizon 2 is for sure the first full open-world game to be developed after BotW.
Climb virtually any wall or cliff in the open world to get anywhere within the bounds of the map. In other open world games a wall or cliff is a barrier and you have to find a way around or through.So what did BOTW do that was so revolutionary? I loved the game to death but i really have no idea what makes it stand apart from other open world games.
Sure, but in the larger context of the objectives the game provides for you (Divine Beasts, shrines, seeds), they are just impedements to your goals that can easily be sidestepped. You've only provided examples of motivation provided by the player themselves rather than an incentive provided by the game itself.Because, at time, you feel like having a fight and clearing out the encampment. Or you fancy seeing if you can stealth them all, or attack them in a weird and silly way, or you have a new weapon or a buff on and want to unload. It's the option basically... you can wade in and do something, or simply carry on to whatever else your motivation is taking you to instead.
Seriously. Holy shit. Every game with a "cartoony" art style and open fields is "BOTW like."Biggest influence clearly is by fanatics on internet forums comparing (and disparaging) nearly every other open-world games to BotW.
Biggest influence clearly is by fanatics on internet forums comparing (and disparaging) nearly every other open-world games to BotW.
I believe we have seen some indies take elements from BotW. And didn't GoT as well, but just not very well?
The first game came out around the same time as BotW, so Horizon 2 would be the best metric for how BotW may influence other open world games.
Visually perhaps, but I played a beta a couple months back and it just wasn't as engaging as BotW. Ironically, I believe it is because it had a more involved story despite having a world that felt very much like BotW. It's a weird incompatibility as the story tends to push you in one direction while BotW just said, "Eh, here's 4-5 places you can go when/if you want" and those places were spread across the entire world. Genshin Impact just ends up more like a Ubisoft game of waypoint chasing.
you forget the copy paste enemies camps,glass weapons,terrible inventory,stupid stamina bar,fucking slow and junk climb animation.An empty open world with Assassins Creed towers and physics based puzzle rooms?
God I hope not
lol so trueBiggest influence clearly is by fanatics on internet forums comparing (and disparaging) nearly every other open-world games to BotW.
Yeah, it's probably more the combination of all those systems we've seen before. Physics based, nothing gated off on the map, open ended exploration, map not littered with a thousand points of interest (a la assassin's creed and probably hzd), etc.I dunno. Assassin's creed and horizon i guess would be the things i was playing around that time. And don't starve.
I loved the game but then I don't think of it as doing anything new or unheard of. To me it's not revolutionary as much as it is very well implemented.
Is the revolutionary part that they combined old ideas? When i think of the game i never thinking how they did some thing i never saw before, but I'm usually going wow i loved that game for some reason i really can't identify.
An empty open world with Assassins Creed towers and physics based puzzle rooms?
God I hope not
Pretty much my thoughtsAn empty open world with Assassins Creed towers and physics based puzzle rooms?
God I hope not
Nailed itAn empty open world with Assassins Creed towers and physics based puzzle rooms?
God I hope not