I remember reading the reviews of this game back then, finding myself amused and surprised that so many critics and people all around the gaming sphere were announcing a game that would cause a shift in the paradigm of open-world videogames design. Then some time after that I could experience for myself that the game is truly unique and special. It leaves you out on the wild, but you never feel lost, you feel inclined to go there and then somewhere else, to invest hours discovering new places, enemies and new tricks.
More than three years have passed since the release of this game and I haven´t seen a game following that trend and philosophy, if I am being honest. I just watched the leaked gameplay of the previous "Gods and Monsters" and while it is blatantly inspired in Breath Of The Wild when it comes to aesthetics, maybe mechanics and even UI, I highly doubt the core gameplay itself will bear any resemblance to the latter. So...
Did we overestimate the influence The Legend Of Zelda: Breath Of The Wild would have in the design of open-world videogames?