Why limit this question to snes vs indie games. I think the better comparison is indie games versus 16 bit games (genesis/snes). I would pick 16 bit games only because I had more fun with those games than the indie games we have today.
Yeah. Like whether or not Stardew Valley gets the point of Harvest Moon in attempting to replicate many of its mechanics as I'm seeing argued here, one thing that it does is model, and I'd say with more verisimilitude, the actual social dynamics of American small-town communities. A lot of what makes the game appealing to people can't be divorced from the fact that none of these Harvest Moon quasi-official spinoffs have gay marriage.
Contra 3 is not beaten, but Blazing Chrome feels really damned close (I want to play the whole thing now, dammit!)
Has any indie shmup surpassed stuff like R-Type III or Darius Twin?
I disagree. There were some experimental games but I saw the 16-bit era as more of refining of 8-bit concepts than anything else.Snes era was so experimental. There wasnt any standard or games to draw inspiration from.
Nah, a lot of indie games lack polish. Almost all Indies feels floaty to me compared to SNES games, even the average ones. SNES devs always seemed to take advantage of the hardware they had, but indie devs still struggle to things like hitboxes.
Even in op, he mentioned one game for every past year, because not a lot of the Indies games released every year are outstanding.
I was more satisfied trying sunset rider for the first time this decade than castle Crashers.
It's weird how empowering devs instead of limiting them made them make less impressive work.
Disagree. I've played a ton of SNES/Genesis games and was able to find a ton of games that attempt to break out of the norm of what youe expected from the Nes. The hardware help a bit to introduce a slightly different experience. Though my point was SNES games and Genesis games set a standard as to how a indie should approach say a 2d game.I disagree. There were some experimental games but I saw the 16-bit era as more of refining of 8-bit concepts than anything else.
Genre defining in what respect? I meant there's no indie game quite like Diddy's Kong Quest, or if there is, it's not as good.Super Metroid is far surpassed by Hollow Knight in my eyes.
When you're using DKC as a genre defining title, it's clear you're looking at this with rose-tinted glasses.
Genre defining in what respect? I meant there's no indie game quite like Diddy's Kong Quest, or if there is, it's not as good.
NO they're all roguelike shooty thingies or side scrolling adventure games patterned after metroid. none of them hit the itch of playing the games they are based on. I mean they're good but lets not get crazy
Was happy nobody mentioned itPfft, six pages in and this thread is still somehow about the actual topic and not the disgusting typo in the title.
I live to serveWas happy nobody mentioned it
Thanks for killing my happiness :'(
Like the people ITT who refuse to acknowledge the dreck released on the SNES as well? People are only looking back at the 10-20 "HOF" games and have glossed over any problems.
Why worry about bad releases at all? Those are easy to ignore. To me the comparison always should be "which has the most/best games worth playing" as opposed to "if I throw a dart at this pile of games will it be a good one".
Of course, but the SNES has like 600 released titles in NA/PAL. We get 600 direct to dumpster indie games a year. It's why I think comparing the two is silly and arbitrary.
We've had indie games on consoles for over a decade, and if we include flash and free ware titles like the original cave story then we can go back to when the SNES was an active console.
I would hope that over a 20 year period there would be more 9-10/10 indie games then the SNES could have put out in it's 7-8 year run.
Also I think people downplay the innovation angle, many of the things indie games took and refined were things many SNES games invented. Stardew Valley craps on SNES Harvest Moon in almost every single way... but Harvest Moon on SNES invented the genre and set the ground work that Harvest Moon would be inspired from.
A lot of indie games could also use patches that never came...Lolpost.
I'll go from the top. If you've played SNES games recently, a lot of them lack polish too, even the great ones. Too bad a patch can't be released to fix a bug or a translation error......
There are a ton of outstanding indie games released each year but you may not hear about all of them. Understandable, doesn't mean that because you don't know about them that they don't exist.
Matter of taste. Castle Crashers is best played with a friend....
Bizarre statement. How in the world are you trying to frame dev's having the freedom to execute their vision as the reason for what you preceive as the downfall of quality? Limit their choices and ability to choose working hours/life balance leads to better games?
Nah, a lot of indie games lack polish. Almost all Indies feels floaty to me compared to SNES games, even the average ones. SNES devs always seemed to take advantage of the hardware they had, but indie devs still struggle to things like hitboxes.
Even in op, he mentioned one game for every past year, because not a lot of the Indies games released every year are outstanding.
I was more satisfied trying sunset rider for the first time this decade than castle Crashers.
It's weird how empowering devs instead of limiting them made them make less impressive work.
I guess in my mind what you prefer is what youd personally think is "better," so like which is better for youPoll title says "prefer" while the questions say "better"? Are we trying to discuss objective quality or subjective preference? Although frankly "better" is pretty broad too.
If we're talking objectively "better" I'd argue that it's pretty impossible to talk about the quality of SNES games and also divorce them from their time - hardware limitations, what they did that nothing else had really done, influence on the games that came after, etc.
I think it would be fairly easy to pick a few Metroid-style indie games with some nice quality of life improvements and say they were "better" because of them. But then again we all know what "Metroid-style" means and we'll still be talking about Super Metroid at it's 30th anniversary and probably it's 40th.
Yep pretty much. No Metroid clone has ever been as brilliantly designed.Super Metroid >>>>> all metroidvanias.
So that's most current indies blown out of the water.
And I'm saying this while I mostly fill my gaming time with indies
I'd consider hollowknight of comparable quality if that countsYep pretty much. No Metroid clone has ever been as brilliantly designed.
Hollow Knight is a weird one for me. Super Metroid is probably the "best" game ever made in my eyes. Symphony of the Night and Dawn of Sorrow are probably in my top ten games. I love Guacamelee and a ton of other Metroidvanias. But no matter how hard I try, no matter how many hours I put into it, I just don't like Hollow Knight.I'd consider hollowknight of comparable quality if that counts
I'm not the one who used the term "genre defining", but cool thanks for the opinion.I'd rather play Celeste over any Rare DKC lmao
Diddy's Kong Quest is genre defining?
I love me some indie games, but I'd never trade "all indies" for "all snes".
I'm sure there's a lot of nostalgia baked into the argument, but:
There's no Zelda-like indie that surpasses Link to the Past
There's no Mario-like indie that surpasses Mario World
There's no Earthbound-like indie that surpasses Earthbound
There's no Donkey Kong-like indie that surpasses Diddy's Kong Quest
There's no Metroidvania indie that surpasses Super Metroid
and so on and so forth.
Yes there are a ton of SNES games that are bad in terms of the good/bad ratio, but that ratio is WAY worse when it comes to indie games lol.
NO they're all roguelike shooty thingies or side scrolling adventure games patterned after metroid. none of them hit the itch of playing the games they are based on. I mean they're good but lets not get crazy