Things like Dynamax, Z Moves, and Mega Evolutions all fit within the existing system though, they're just minor and usually optional features. Something incorporating the elements of ATB would be a complete overhaul of the combat system. Pokémon is formatted to be an accessible and introductory experience for people not typically into JRPGs, and the combat has never really been the star attraction of the series anyway. I think fundamentally changing the gameplay in this manner would be far more alienating to existing fans that it would be attractive to potential newcomers.I never said as much but weve had 20 years of the same combat experience, why not evolve? Their gimmicks like dynamax are poor and if they want to change things they should do so completely.
Sounds like a terrible idea. Pokemon inherently have way fewer moves, which is part of the strategy in raising a creature, and it also has to accommodate multiplayer, which wouldn't work well with pauses
The combat of the mainline Pokemon RPGs do not need to change from their turn based nature. If it's not broken, it does not need fixing.
Things like Dynamax, Z Moves, and Mega Evolutions all fit within the existing system though, they're just minor and usually optional features. Something incorporating the elements of ATB would be a complete overhaul of the combat system. Pokémon is formatted to be an accessible and introductory experience for people not typically into JRPGs, and the combat has never really been the star attraction of the series anyway. I think fundamentally changing the gameplay in this manner would be far more alienating to existing fans that it would be attractive to potential newcomers.
Those are all things added to give underused/weaker pokemon some playIf its not broken why do they keep adding horrid gimmicks like z moves and dynamax to make it exciting?
Pokemon's battle system is the best thing about it, and it in combination with its huge cast of Pokemon has created an actual competitive scene. They'd be absolutely stupid to move towards action combat.
There's still a ton of untapped potential with the current battle mechanics that the main games don't touch, though. Enemy trainers in the games don't have well-constructed teams. There's no synergy from Pokemon to Pokemon. There's arguably not even any synergy from move to move within a single Pokemon. They don't utilize battle items or held items in any kind of meaningful ways. The concept of setting up a Pokemon with buffs barely exists. Even the strongest trainers in the game don't seem to have any thought into having Pokemon to check the weaknesses of others on the team outside of incredibly basic examples of "oh here's a water gym leader, let's give them a Whiscash in case they have an electric type." They don't use weather or terrains. Double battles barely exist in the main games, which themselves are extremely interesting and have a ton of potential strategies. I can probably count on my fingers how many times I've battled a trainer that's swapped Pokemon instead of just watching their current Pokemon inevitably faint regardless of how bad its matchup is.
Basically the series just could use a hard mode. The battle system in these games are great but it's not utilized well in the main games.
This makes about as much sense as requesting that Magic The Gathering or Hearthstone take notes from FF7R.FF7Rs mixture of turn based and real time action is absolutely brilliant.
Imagine taking that idea and implementing it to pokemon. Run or fly around doing basic atks or basic special atks to charge up your 4 bars of meter to then use one of your 4 chosen moves like say hyper beam or energy ball. Moves have different meter requirements and have cooldown. Using hyper beam will say use 4 bars of meter and then have a set cooldown so that you cannot over use it. Status ailments like paralysis will slow down meter gain and increase cooldown. Hits and missed atks will be chance based. You cannot block atks but there will be a chance you can dodge or that the atks miss just like in old pokemon games.
This system allows strategy to still be paramount and would still be usable for competitive pokemon.
This is probably how Gamefreak thinks nowadays.
It's not dull though? It's one of the best most polished turn based systems out there and had evolved an exciting metagameI'm not sure they need to look to FF7R for inspiration, but they should do something. Pokemon's combat has been dull as bricks for 20 years. One of the worst turn based combat systems out there, it has nothing about it that's interesting.
Much prefer something like SMT's press turn.
Oh, and the competitive scene people are talking about somehow manages to be even more dull.
Thank you famNo, they shouldn't. Believe it or not but a lot of people actually like turn based combat.
That's exactly how I feel, for me Pokemon is closer to a competitive card game than an RPG. The turn based combat IS the game as far as I'm concerned.This makes about as much sense as requesting that Magic The Gathering or Hearthstone take notes from FF7R.
Era really loves their "X game would be much better if they gave it the combat system from Y game" takes.