The DS era of the franchise was the absolute peak in quality that won't be matched for a while if everNot played the 3DS offerings, but I really loved B/W and haven't felt the few games I did try since came close to being as strong.
The DS era of the franchise was the absolute peak in quality that won't be matched for a while if everNot played the 3DS offerings, but I really loved B/W and haven't felt the few games I did try since came close to being as strong.
^ this fellow is correct.The DS era of the franchise was the absolute peak in quality that won't be matched for a while if ever
I don't keep up with Pokemon anymore but if there is one thing GameFreak proved again and again is that they are terrible at preserving or reiterating elements of past entries. If there's a drastic change in staff, maybe.Haha, I meant going forward, similar to how BotW kinda expands upon the original Zelda's sense of figure it out yourself adventure.
I liked it, have played it twice since release.I don't think Gen 1 was a particularly good game and Let's Go proved that
They just don't make any sense. It should have just been a permanent evolution. Not a digivolution. They added nothing to the SP.
Being a permanent evolution is a lot more shallow when it comes to battles and would be harder to balance. Having to give up the held item slot, not knowing which Pokémon on the enemy team will mega evolve, and other factors play a big strategic role.They just don't make any sense. It should have just been a permanent evolution. Not a digivolution. They added nothing to the SP.
Yeah, my suggestion is not a great solution either. Just made more sense in the universe. If I was ever threatened by a Mega, I just used my own Mega. So there wasn't really any strategy.Being a permanent evolution is a lot more shallow when it comes to battles and would be harder to balance. Having to give up the held item slot, not knowing which Pokémon on the enemy team will mega evolve, and other factors play a big strategic role.
To me SM's story is even better than BW, which only got good at the very end. Seeing Cheren and N ramble about truth and ideals for most of the game is the opposite of good writing.
SM is certainly the best Pokemon story I've played. I'd argue it's the only "good" one in terms of writing. Most stories are kinda blank including BW1, but though BW1 pushes further here it's a rather edgy story that has not aged well with time.To me SM's story is even better than BW, which only got good at the very end. Seeing Cheren and N ramble about truth and ideals for most of the game is the opposite of good writing.
Being a permanent evolution is a lot more shallow when it comes to battles and would be harder to balance. Having to give up the held item slot, not knowing which Pokémon on the enemy team will mega evolve, and other factors play a big strategic role.
SM is certainly the best Pokemon story I've played. I'd argue it's the only "good" one in terms of writing. Most stories are kinda blank including BW1, but though BW1 pushes further here it's a rather edgy story that has not aged well with time.
This seems reductive, Lillie's and Hau's development was very organic and centered around the theme of family which also affected most other main characters. Obviously Lusamine's motivations for getting obsessed with UBs because her husband disappeared researching them and driving her kids away, Guzma making his own family in Team Skull since his parents used to beat him, Plumeria being the big sis of the grunts, Gladion not fitting in with them, Hau having to prove himself to Hala, Kukui and Burnet, Nanu and Acerola, as you can see almost everyone is related to someone and that affects their role. Lillie learns to be independent through taking care of Nebby and realizing that if she wants to save her mother she's gonna have to stop running away. The MC's function is to beat the people causing troubles via Pokémon battles.Good writing isn't just about dialogue, it's about character progression, and whether the story is paced well and actually makes sense as we progress from one plot point to the next. You could do the same thing with SM as you said about BW and reduce it to Lillie rambling about "lol Nebby get in the bag" and make it a point to say that's the opposite of good writing.
1) My problem with Sun and Moon is that character "development" (if we can even call it that) is completely artificial and hollow. Why? Because it's completely centered around the MC. There's no agency for characters like Hau and Lillie to grow into their own since if you removed MC from the story, they would be the same from the beginning to end.
Whereas in Black and White, what you call N and Cheren rambling on about "truth and ideals" (which isn't actually the case. N is the one who talks about it yes), is them talking about their motivations and worldview. The difference is that their worldview naturally changes over time without the need for MC to artificially change them. Bianca starts out as an idealistic character with a very naïve view of her motivations and the world around her, until she hits a roadblock where her father does not want her to travel. She starts out interested in battling, before ultimately transitioning into being more of the explorative type and eventually becoming Professor Juniper's Assistant. Cheren on the other hand, is someone who views the Champion as a desirable title and does everything he can to work his way to that goal, whether it'd be focusing on acquiring powerful pokemon, knowing all of the battling concepts, and so on. It isn't until Alder asks him why he wants to be a Champion, that he starts to realize that his motivation was pretty hollow and only for the sake of being a Champion.
2) The story as a whole in SM has quite a few problems. First, there's the pacing issue that contributes to gameplay being interrupted every single time just to tell you what you already know (and this extends to the instances where you need to go to a certain location to trigger a story event). You can argue that Gen V doesn't have that problem because the DS wasn't 3D in the same way that the 3DS was, but that doesn't change that the story-telling was snappier and easier to digest without feeling like a complete pacebreaker.
That requires them to be balanced in the first place.Being a permanent evolution is a lot more shallow when it comes to battles and would be harder to balance. Having to give up the held item slot, not knowing which Pokémon on the enemy team will mega evolve, and other factors play a big strategic role.
Whew that is the truth huh. With the exception of Diamond/Pearl, which are still better than Gen 6 and 7, all the DS Pokemon games were phenomenal. Perfected everything the series had been building up towards.The DS era (Platinum, HGSS, BW, BW2) are the peak of the franchise.
Natural Harmonia Gropius, A child raised by Pokemon manipulated to do an evil guy's bidding.???
How is it edgy? Do you even know what edgy means or are you just using it as a buzzword?
- The fucking railroading: This is the biggest thing for me. Pokemon X/Y have the decency to at least pretend to get out of my way and let me do my thing. Sun/Moon are absolutely counter to this- they interrupt you all the fucking time. There are tutorials, long cutscenes, inane exposition, and an emphasis on storytelling that frankly, the game simply does not earn. The writing in X/Y is absolutely shit, as is the story, but at least it mostly stays in the background; Sun/Moon's writing, while marginally better, absolutely does not earn the emphasis that is put on it through the game's play time.
- Better online: The Player Search System may be the best online suite any Nintendo published game has ever had. You can fight and trade with randoms, award or receive buffs, create introduction videos and a surprisingly extensive profile, send friend requests to randoms, engage in system-level voice chat, and more, far more. PSS turns X/Y into a faux-MMO, especially with its "Players In Proximity" feature. Meanwhile, Sun/Moon's contribution to online functionality is to take all of that and throw it out of the window, to replace it with... the Festival Plaza, a discrete physical location that exists independently and must be accessed from the menu to even activate online functionality, and then involves the player manually engaging online interactions with other players who are also using the specific service as them in the Festival Plaza to achieve anything. It's a shocking regression, not just from X/Y, but even Black/White.
- Team building is better in X/Y: The variety of Pokemon available in X/Y is staggering- over 450 Pokemon can be found in the wild easily, spread across a great range of types, letting you easily build a varied roster of more than six Pokemon to cycle in and out of. Sun/Moon on the other hand make bizarre decisions with Pokemon availability, locking entire creatures away behind obscure locations, or mechanics such as calling for help. Speaking of which...
- Team training is better in X/Y: X/Y make actually training your Pokemon far better and easier than Sun/Moon do. Super Training is a fantastic "beginner's feature" for EV training, but if you want to engage in actual Pokemon building, horde battles provide a far better way to EV train your Pokemon than the "call for help" mechanic in Sun/Moon, which has an element of randomness to it that you, as the player, cannot control.
- QOL in X/Y: This is a theme through X/Y vs. Sun/Moon, as you may be noticing. X/Y is just far better at QOL than Sun/Moon is- the UI and menus are better, the game has the decency to truncate, for example, Mega-Evolution animations after the first time (versus Z-Move animations that you have to sit through the entirety of every single time), and everything is easy to initiate and do, versus in Sun/Moon, where things are randomly hidden behind tedious and obscure mechanics.
- X/Y tried to mix things up more: Apart from the shift to 3D, X/Y also made several other major changes to the series' longstanding formula: a new type (for the first time since Gold/Silver), alongside a brand new type chart, Super Training, Pokemon Amie, riding Pokemon, persistent online connectivity via the PSS, Mega Evolutions; Sun/Moon in most cases regress from this, and the only changes they bring to the table are Z-Moves (which are admittedly cool) and getting rid of HMs (also very cool).
This. I really don't like either gen. If I had to pick a game it would be ORAS but not even by much (also because I like Hoenn)...
100% this. We didn't know how good we had it.The DS era of the franchise was the absolute peak in quality that won't be matched for a while if ever
It's the worst game in the series IMO
Every about the gameplay is dumbed down to a pathetic degree:
-Bosses almost never have more than 3 pokemon (and many, even late in the game have 1 or 2), until the E4, where they still only have 4 pokemon.
-AI and enemy movesets feel like a step down from gen 5, plus there are even fewer bosses with hold items than normal (usually they'll at least have an oran berry on their strongest mon lol)
-Mega evolution is added, but only serves as a way to let the player dominate the AI even more thoroughly, since you get to use them from very early on and there are only 2 instances of megas being used against the player in the main game.
-If you use pokemon amie, your pokemon will also randomly survive hits which would have killed them, shrug off status effects, get crits more often, and probably other broken stuff I'm forgetting
-EXP Share makes an already easy game downright busted. By the end of the game you'll be a solid 20 levels ahead of your opponents.
-Dungeon layouts are greatly simplified to the point of being boring. The worst example is the Kalos Power Plant, which is nothing but a diamond-shaped hallway with trainers in it. Gyms aren't nearly as interesting as in BW2.
-Individual route design isn't as good as gen 5 IMO. In gen 5, especially BW2, they'd often use elevation to create secondary paths and put a lot more room to explore in a route without actually making it bigger. Gen 6 routes are all pretty straightforward.
-The progression through Kalos somehow feels even more linear than Unova because there are so few optional areas explore. I think there are only like 2 optional routes in the entire game?
-You're forced to catch a legendary and put it on your team for the following fight. They did this in BW1 too, but it actually worked there because 1) you could just send it to the PC and choose not use it; and 2) Your opponent was using a legendary too! Seeing 2 opposing legendaries come out onto the field at the same time is awesome, having your OP legendary sweep a weak boss is not.
The game's pacing is awful:
-There are large stretches between the first 3 gyms, but then you get your mega ring and it's nearly back-to-back gyms up until the 7th gym.
-Team Flare does nothing of significance for 3/4th of the game, then all the Team Flare plot is suddenly thrown at the player all at once after the 7th gym. After barely having to do anything between several gyms you do 2 dungeons and fight Lysandre 3 times in a row before the next one.
Story/Characters suck:
-Your gang of dumb friends is obnoxious as hell
-Gym Leaders are back to being non-characters who do nothing but stand in their gyms all day, which is a big step down from gen 5.
-Diantha has no character and is the champion with the least presence in the story in the entire series.
-Why is a bunch of goofy weirdos like Team Flare trying to commit fucking genocide?!?!?
-The game tries to paint Lysandre as this tragic character but he comes across as a fucking lunatic. (To be fair, Archie/Maxie and Cyrus are lunatics too)
-It feels like there's more to the named Team Flare scientists but it's never expanded on. Probably something meant for Z?
-Everything about AZ is just...weird.
Other complaints:
-Very little postgame
-First game since Diamond/Pearl to be lacking an E4 rematch
-You have to waste a ton of time in the Battle Chateau just to be able to rematch gym leaders, and even when you do, they use even fewer pokemon than they did in their actual gym battles.
-Kalos as a region has very few memorable locations or landmarks, except for Lumiose City. However...
-Fuck Lumiose City
-Gen 1 pandering
-The visuals are...not very good. The pokemon models are fine though.
-Highly subjective, but I feel it has one of the weakest soundtracks in the series. Battle tracks are especially bad, most have no energy to them.
Good stuff:
-Very large regional dex
-Fashion
-Online
-Good 3d pokemon models
I was like this until Sun/Moon which I liked far less than any of the other mainline games. I thought S/M felt like an absolute chore to play.Tbh to me they're all just Pokemon games. I couldn't begin to say which is better than the other.