Omg, talk to the kid at Big Wave Beach after beating Hala and go to the school at night.
This is definitely new.
That quest was really good.
Omg, talk to the kid at Big Wave Beach after beating Hala and go to the school at night.
This is definitely new.
A personal pet peeve of mine is having several of the same exact character model on screen at the same time. There's a house in Iki Village with a room that has three identical men in it. Three is the magic number. Paniola Ranch can have three identical ranchers. I hate it. It destroys my immersion.
This only worked with sprites where I was using my imagination. It's dumb when there are so many fully rendered 3D humans without any variation of clothing, hairstyle, or skin tone.
They force the festival plaza tutorial on you just to progress with the game this time...great.
I suck at it though. :(This might have been said already, but the fact that Mantine surf gives you BP is insane. It makes all the BP items reasonable to get now, thank god.
Wait, Zoroark is in this?! Dammit, I did not plan on getting this...End of first day report:
Kahuna Hala defeated
Team:
Dartix - Level 17
Hawlucha - Level 16
Litwick - Level 18
Zoroa - Level 16
Rockruff (Dusk) - Level 17
The one thing that I remember annoying me the most, not the cutscenes. No, the way too huge number of Kanto pokemon in these games. Seriously, in actual new pokemon you can get at this point there's your Starter, Yangoos, Pikipek, Grubbin, Crabrawler, Cutiefly and Rockruff (and any possible evos).
But in Kanto Pokemon you have, Caterpie, Pikachu, Slowpoke, Abra, Spearow, Magnemite, Ekans, Growlithe, Drowzee, Ghastly, Zubat, Mankey, Psyduck, Machop... why is the number of available Kanto pokemon DOUBLE the number of new pokemon? And that's not even going into the Alolan Forms which, surprise surpise, are also based on Kanto (Meowth, Grimer, Diglett, Ratatta, oh and the big totem boss is a Raticate in my version as well). It's nice they added more lines from different regions but seriously... there are over 800 pokemon and five other generations beside Kanto and Alola, you do not have to use the original 151 all the time. I feel like this has just been a thing since XY and it's tiring at this point (XY I take bigger umbrage too, here's your starter, how are you enjoying it, now take this kanto starter that will someday mega evolve, oh, you want the starter you began with to mega evolve? Well too bad!) and I'm just tired of it now, I feel like a Red/Blue remake isn't going to appeal to me because the games keep latching onto it.
Anyway, I hear there's some new sidequests to do on Melemele so I'll clear them up and then move on to Akala tomorrow. Plan is to add a Ralts and either a Dewpider or a Wimpod to the team (Dartix will be subbed, I already ran Decidueye in Moon). Nothing insanely different so far at this point. Hopefully some more changes in the next island.
You can catch zorua in the grass next to the trainer school if you do get itWait, Zoroark is in this?! Dammit, I did not plan on getting this...
Dragon Rage is crazy strong at lower levels when everyone has super low HP since it does static damage.The water totem fight was pretty funny for me. It swept all my guys, then all I had left was Charmeleon. Thought I was screwed, but then I just one shotted the totem and its minion with dragon rage. (totem had like 80% health) Charmeleon coming through. Glad I got it through island scan.
You can skip battle animations altogether, but no in-between in terms of speed.Land mines all over this thread for people who didn't play the original S/M. >_<
My power cut out for a couple hours earlier and I had nothing else to do so Pokemon it was. I'm probably over-impressed considering I haven't played Pokemon since Platinum, but the graphics always surprise me on this. It's so different from when we were still using 2D sprites.
I went with Rowlet for my starter, he started off with really high HP. 23! I'm used to 20 being the average for lvl. 5 starters.
Is there any way to speed up battle animations just a bit? Maybe I've been spoiled by other JRPG's in this modern era, but something about the slowness of battles irks me. Not enough to ruin the experience of anything though. :)
You can skip battle animations altogether, but no in-between in terms of speed.
Speaking of the Dex, they removed on of my favorite features: there's no longer a rainbow color splash and a sound effect when you complete a page in the Dex. It cannot he overstated how much I loved that feature and how satisfying it made filling up my Dex pages. It was a principle motivator for me to complete the original Alola Dex because it made everything feel so kinetic and alive. Now it just feels dead and static. Back to just checking boxes.
Is there any way to speed up battle animations just a bit? Maybe I've been spoiled by other JRPG's in this modern era, but something about the slowness of battles irks me. Not enough to ruin the experience of anything though. :)
Just noticed this post you did earlier....um, it's the same as Sun/Moon. You get the red color splash after completing an evolution line, and shiny holographic ones when you catch a legendary.
It's Game Freak, you know how much they love their unsolved mysteries.
There's no reason not to play Ultra. The story differs slightly between the two, but Ultra is the more feature packed version.
As someone who adored vanilla Sun/Moon's story, It's not worth playing when Ultra exists, since you'll get more bang for your buck. From what I understand, the story is still the same. It just has a different ending sequence.
Whoever it is, it's also definitely the MCs dad
USM acknowledge that we have a father and that we brought their truck with us.
Difficulty seems the same to me. Might be a little easier to build a good team since the Pokedex is expanded so much.This seem a lot easier than vanilla to anyone? Just cleared second island.
They trimmed down the opening, but they also added in a couple (like that stupid one where Lillie shows you how to use ledges - I really don't think we need more than an NPC's dialogue for that).I don't know if it's just me tuning out and hammering A whenever Kukui, Lillie, or Hau starts talking but it feels like there's less cutscene and more gameplay so far. Just beat the first totem.
It's about the same difficulty overall, but there's some nice difficulty spikes in the later trials. I expect people to have issues with the changes to the electric trial, the new last trial's totem, and the legendary fight.This seem a lot easier than vanilla to anyone? Just cleared second island.
This seem a lot easier than vanilla to anyone? Just cleared second island.
Personally I think it's a lot harder, but I also set some restrictions while playing through the game so that's on me (no EXP Share use, playing on Set, no starter). Doesn't help that my team only consists of Ribombee and Zorua lol.This seem a lot easier than vanilla to anyone? Just cleared second island.
He never stopsIs anyone else having this issue with Rotom?
I'm on Akala and just finished Lana's trial. Every since I got to Akala, Rotom has been constantly giving me "advice you didn't ask for". I mean he does it after almost every battle and it is incredibly annoying. I haven't figured out any way to get him to stop.
Does he stop doing that or is it possibly a bug?
You can skip battle animations altogether, but no in-between in terms of speed.
Even more comical if you use Ditto you find out most NPC Pokémon only have two moves.It feels like literally every single trainer in the game has only one Pokemon. It's extremely disappointing.
Difficulty in this game is really weird. On one hand you have stuff like this and on the other you have the Totem Pokemon or stuff like that Cleffable which is just so much harder than everything else in the game.Even more comical if you use Ditto you find out most NPC Pokémon only have two moves.
Even Kahunas' Pokémon
Personally I think it's a lot harder, but I also set some restrictions while playing through the game so that's on me (no EXP Share use, playing on Set, no starter). Doesn't help that my team only consists of Ribombee and Zorua lol.
Even more comical if you use Ditto you find out most NPC Pokémon only have two moves.
Even Kahunas' Pokémon
I do wonder with the Dusk Lycanroc, since it comes with Happy Hour, how viable is it competively? Using Normalium Z, Z-Happy Hour gives an all stats up like Z-Coversion with Porygon Z. Give it Stone Edge, Drill Run, then one of Accelrock, Brick Break, Zen Headbutt, Iron Head or even Outrage. I imagine that might make Lycanroc fairly viable competitively, no?