The Good:
- The Pokemon designs are some of the best in the series. Really clever ideas like Falinks and the godless abomination fossils.
- The character designs ARE the best in the series. A nice diversity of different ages, races and genders. It was really cool to see an 88 year old gym leader that wasn't a cranky old man.
- The towns a visually striking and very different from the usual design of the series. They feel more than standard JRPG towns, and not collections of specific "hotspots" like Pokemon usually has.
- Fighting in huge stadiums is really hype. I hope that's something that continues, even without dynamaxing
- I enjoyed the story parts about the player and his rivals/friends Hop and Marnie as they do stuff. It felt closer to the Pokemon Anime. These other characters were doing the same stuff as me, it wasn't just me wandering around and every 5 hours I randomly stumble on them and do a battle and not see them for another 5 hours.
- The game is really fun, but most Pokemon games are
The Bad:
- The game is incredibly short. I beat it in <20 hours, and that was with several hours in the Wild Area, going in every house and talking to every NPC and exploring every alternate path on routes. Someone could easily beat it in 15 hours or less if they didn't bother with the Wild Area that much and talking to NPCs
- The game is pretty much the easiest game in the series. If you step off the beaten path at any point, you'll find yourself overleveled. There were times when I was over 10 levels higher than the gym leader, just because I spent like an hour in the Wild Area beforehand. I never even came close to losing a fight. I can even count the number of times a Pokemon was KO'd on one hand.
- The story is nonsensical and feels like they ran out of time/budget for the last few hours of the game and just ended it. It goes nowhere. It means nothing. Everything plot important happens off screen and the player is never told about it or sees it. You catch the big bad skeleton dragon and then do the champion fight and that's the end of the game. There's no build up or anything, it just... happens.
- Any potentially cool scenes in the story happen off screen or during a blackout. "Dynamax Pokemon are attacking the city" but you never see any of it. "Leon is fighting the big bad, go help him" and... we never get to see that happen. The box legends are just like "we're here now to help!" and then disappear as quickly as they arrived. The game builds up this lore about them for the first half of the game, and then suddenly forgets everything about them and they're just bog standard legendary Pokemon.
- Eternatus shows up out of nowhere, but was apparently this big deal Pokemon that has some kind of history or a point, but who knows what that is, the game never actually explains it.
- There wasn't even a reason for this entire story to happen. The game would have been fine as a story of the main character and his buddy/rivals Hop and Marnie as they journey across Galar to become champions. The spectacle and heart of the game are in the gym battles and the tournament, the "story" thrown in about Rose feels more like a bother than actually enhancing the game.
- Joining online raids is cumbersome and basically impossible. The NPCs that fill in for players are more of a burden than a help because they suck and die in one hit.
- Cutting the GTS was a horrible decision that makes completing the dex more inconvenient than it had been since 2006...
- When playing the game, there's always this looming shadow of what isn't in the game, which I feel like takes away from what is in the game. Because if something didn't impress me, I'm left wondering if I'd rather have had that effort spent having Garchomp and Blaziken in the game, rather than some useless story element or event or whatever that doesn't really do anything or mean anything.
- Gigamax forms being limited to only raids. That Corviknight you've used since the first route of the game? Sorry, gotta catch another one late in the game if you want to go Gigamaxed. It encourages you to replace Pokemon you've raised for awhile with new Raid Pokemon, just because they have this power that yours doesn't even if there's no good reason you can't just make an item or an NPC that can give your old Pokemon Giga powers.
- The Gym Challenges go from charming and fun to walking down a hallway fighting easy NPCs. They seemed to have just given up on the last few challenges or ran out of time/budget because there's a very noticeable quality drop. The final gym doesn't even get a unique area, it just re-uses an area from the story from like 10 hours ago.
Yes, I know that makes it look like the game has way more bad than good, but I actually really liked the game. The looming dex cuts and the GTS missing were the biggest issues I had (despite my story ranting) and those two things will always stop this game from being "the best" Pokemon game for me.