Just got the bike! This is so hype! This gotta become a meme! Lol
Dude aren't you like fifty hours in at this point lol
Just got the bike! This is so hype! This gotta become a meme! Lol
Go to the wild area and spend some watts to upgrade it.Just got the bike! This is so hype! This gotta become a meme! Lol
Yep. Pretty much everything about this game's online is worse than the original 3DS titles. Pretty spectacular.The online in this game seems completely broken. Besides the nearly unplayable performance in the wild area, I can never join anyone's raid battles and nobody is joining mine
It's because the game doesn't update the stamp list quickly, so you only have old ones there. Turn the game's internet off an on again and you'll be able to join the raids in the new stamps. It's a mess.The online in this game seems completely broken. Besides the nearly unplayable performance in the wild area, I can never join anyone's raid battles and nobody is joining mine
Thanks for the explanationSo far we only know that defeating 500 individuals of a species ups the shiny rate for encounters with increased shiny chance, and chaining 25 of them increases the chance of getting said encounter with increased chance.
So basically you roll the dice twice.
First to determine if you get a encounter with increased shiny chance, this can be increased by chaining the same pokemon, but also a tiny bit by how many of a species you exterminated.
Second its the shiny roll itself, which determines if what you encounter is shiny, this can be increased by just gibbing up to 500 of the same species.
Chaining has a much bigger effect than raw murder numbers on the chance to get a "shiny" roll.
But the actual roll that determines if your pokemon is a shiny is only affected by how many pokemon you gibbed(and the shiny charm), with the chain having no effect on that at all.
For the first roll this would be some examples:
If you murder 500 wooloos, your shiny chance on the first wooloo in a chain increase by 100%, but only from 1.5% shiny to 3% shiny.
For your 25th wooloo in a chain, you base chances are 31.5%, but it gets increased to 33% after you gib 500.
For the second roll, so when you already got the shiny roll to proc(aka you hit the 1.5-33% chance from the first roll):
If you are the ultimative luckmonster, and get the shiny roll to proc on your very first wooloo, you then have a 1/2048 chance to get a wooloo.
On the other hand, if you proc the shiny roll on your 501 wooloo, you chances that roll gives you a shiny are now 1/585.1 basically giving you 4 times higher a chance of getting a shiny.
Then we come to the shiny charm.
Shiny charm only affects the second roll, with diminishing returns on how many kills you have.
On if you have the shiny roll on your first wooloo, but somehow had a shiny charm, your chances would go up from 1/2048 to 1/1024, so doubling your chances.
On your 500th wooloo the shiny charm only increases your chances from 1/585.1 to 1/455 giving an effective increase of 28%.
My conclusion on what we know about shiny hunting so far is that if you only want one specific shiny, just defeating 500 of that specimen and then chaining forever gets you a much better chance than spending the time to get all pokemon for the shiny charm.
If you plan on getting multiple shinies, its probably more efficient to just get the charm first.
A short Condensed version of all the blabla i wrote up top:
Chaining 25+ Of a pokemon increases your chance of getting a shiny from 0.0007% to 0.0015%, so essentially doubling , aka 100% increase to your shiny chances.
Defeating 500 of a pokemon increases your chance of getting a shiny from 0.0007% to 0.005% so essentially 7*, or 700% increase you shiny chances.
Of course, combining the two gives you a shiny chance of 0.07 %, an whopping 100* increase over the base chance, or in percentage a 10000% increase.
About Shiny Charm, the increase from it is the same as having defeated 100 of a specimen(with no chain) or having chained 25 pokemon without the increase from defeating.
If you guys get a shiny and it has bad IVs what do ye generally do?
I didn't have the patience for that, I just used a Psychic TR I got from a Butterfree raid. With that, Bug Buzz and Reflect/Light Screen he's a proper tank.
So far we only know that defeating 500 individuals of a species ups the shiny rate for encounters with increased shiny chance, and chaining 25 of them increases the chance of getting said encounter with increased chance.
So basically you roll the dice twice.
First to determine if you get a encounter with increased shiny chance, this can be increased by chaining the same pokemon, but also a tiny bit by how many of a species you exterminated.
Second its the shiny roll itself, which determines if what you encounter is shiny, this can be increased by just gibbing up to 500 of the same species.
Chaining has a much bigger effect than raw murder numbers on the chance to get a "shiny" roll.
But the actual roll that determines if your pokemon is a shiny is only affected by how many pokemon you gibbed(and the shiny charm), with the chain having no effect on that at all.
For the first roll this would be some examples:
If you murder 500 wooloos, your shiny chance on the first wooloo in a chain increase by 100%, but only from 1.5% shiny to 3% shiny.
For your 25th wooloo in a chain, you base chances are 31.5%, but it gets increased to 33% after you gib 500.
For the second roll, so when you already got the shiny roll to proc(aka you hit the 1.5-33% chance from the first roll):
If you are the ultimative luckmonster, and get the shiny roll to proc on your very first wooloo, you then have a 1/2048 chance to get a wooloo.
On the other hand, if you proc the shiny roll on your 501 wooloo, you chances that roll gives you a shiny are now 1/585.1 basically giving you 4 times higher a chance of getting a shiny.
Then we come to the shiny charm.
Shiny charm only affects the second roll, with diminishing returns on how many kills you have.
On if you have the shiny roll on your first wooloo, but somehow had a shiny charm, your chances would go up from 1/2048 to 1/1024, so doubling your chances.
On your 500th wooloo the shiny charm only increases your chances from 1/585.1 to 1/455 giving an effective increase of 28%.
My conclusion on what we know about shiny hunting so far is that if you only want one specific shiny, just defeating 500 of that specimen and then chaining forever gets you a much better chance than spending the time to get all pokemon for the shiny charm.
If you plan on getting multiple shinies, its probably more efficient to just get the charm first.
A short Condensed version of all the blabla i wrote up top:
Chaining 25+ Of a pokemon increases your chance of getting a shiny from 0.0007% to 0.0015%, so essentially doubling , aka 100% increase to your shiny chances.
Defeating 500 of a pokemon increases your chance of getting a shiny from 0.0007% to 0.005% so essentially 7*, or 700% increase you shiny chances.
Of course, combining the two gives you a shiny chance of 0.07 %, an whopping 100* increase over the base chance, or in percentage a 10000% increase.
About Shiny Charm, the increase from it is the same as having defeated 100 of a specimen(with no chain) or having chained 25 pokemon without the increase from defeating.
I think the only thing that we dont know is what breaks the chain, if going to a pokemon centre does break the chain then I've been doing it wrong lolThank you for this. Good info!
Sounds like shiny hunting is better left for postgame I guess.
There are no restrictions right? Like I can go to a Pokémon center in the middle of a chain and it's all good? It seems the only thing that matters is KOs
Do Dynamax attacks go through Protect ?I'm already thinking in my head a good way to balance Dynamax if it's going to be a problem in the competitive (Which looking at the early competitive scene, Gyarados Specifically) would be to make it something you can only use when you are down to your final pokemon in competitive battles. The big issue at the moment is that it just allows you to steam roll at the moment and there isn't a great counterplay to it. That becomes less of an issue when you are using it right at the end of the game and it can be seen as a hype comeback mechanic instead.
(Also looking at what's strong with Dynamax, darn shame Honchkrow didn't make it in. Would have been a great user. I think Blaziken might have been the single most broken Dynamax user though. Speed Boost for plus speed each turn, an attack boost of the max fighting move, then setting up sun with the max fire move? Downright terrifying).
Its not as much as Gamefreak going full Sound Type, but they did bolster the sound based meta a lot. I wouldn't be surprised if VGC does have one or two sets with Toxitricty or Liquid Voice Primarina holding Throat Spray. On this note, I do feel that with how heavily a lot of Pokemon are now bolstered by attribute moves or abilities (Flygon for example now has even more access to bug type moves) that Gamefreak is preparing a huge paradigm shift for Gen 9, perhaps on the level of the Physical/Special split, if not abilities and natures. That is, most of the Pokemon will get a 2nd or 3rd inherent typing. For the sake of ease lets call this a Taxonomy Type. For example, Flygon. Its Dragon/Ground as we know it. Come next gen however, Its Dragon/Ground, but it belongs to the Taxonomy of Bug Types. This means that it gets an almost STAB for Bug Type attacks, while keeping its offensive and defensive properties. Think of it like Steelworker but for everyone, and not as an ability. Or Grapploct, which is pure Fighting. As a sea dwelling Pokemon however, it belongs to the Taxonomy of Water Types and grts a stab for wster type moves. The taxonomies would also work with items for the specific type and perhaps even abilities if they decided to add a 2nd hidden taxonomy ability. I know this sounds crazy and far too complicated but I do think Gamefreak is gearing up for something equally wild.That is doubly funny, since with how gen 1 is apparently "overrepresented", few people realize that gen was like 1/3 poison type, which made Psychic even more broken than it already was.
To this day almost half of all poison types are from Gen 1.
Since we are talking types, is it just me or are GF actually following through in some way with that crazy "sound type" theory some fans have ?
I picked up several items that boost "sound based" moves, and saw a few abilities that engage with that concept too.
Congrats ! :DRandomly caught a shiny Stunky on route 3. Never had a shiny in the past 25 years of playing pokemon lol. crazy
Why is Gyarados specifically such a problem? Is it Moxie on top of the new tankiness?I'm already thinking in my head a good way to balance Dynamax if it's going to be a problem in the competitive (Which looking at the early competitive scene, Gyarados Specifically) would be to make it something you can only use when you are down to your final pokemon in competitive battles. The big issue at the moment is that it just allows you to steam roll at the moment and there isn't a great counterplay to it. That becomes less of an issue when you are using it right at the end of the game and it can be seen as a hype comeback mechanic instead.
(Also looking at what's strong with Dynamax, darn shame Honchkrow didn't make it in. Would have been a great user. I think Blaziken might have been the single most broken Dynamax user though. Speed Boost for plus speed each turn, an attack boost of the max fighting move, then setting up sun with the max fire move? Downright terrifying).
Yes, but weakened.
Thanks :)
Not sure if it's still the case but I'm pretty sure pokemon with the cute charm ability mean you are more likely to encounter pokemon of the opposite gender, that might helpAre Big Wild Pokemon locked when spawned in? Really want a Female Lapras and not sure if save scumming once I find one can change the gender. Been a Male all 5 times so far.
Why is Gyarados specifically such a problem? Is it Moxie on top of the new tankiness?
The routes aren't as bad as I expected, I think the only big issue is they're relatively short (something that's been a problem for a while imo, even Gen V felt like a step down here compared to Gen IV), and that alternate paths don't lead to much outside of items.People saying Galar is just corridors must have missed a bunch of places lol. That was my biggest fear and it turned out just fine with a couple exceptions only. Cities haven't disappointed either, only Ballonlea and Spikemuth were small, but they were really cool looking at least
The endgame is so rushed the ending movie contains a mouse cursor in the video lmao.
Aren't these the wrong way around? Why is there a Pikachu on the Eevee shirt and an Eevee on the Pikachu one...
What lol?The endgame is so rushed the ending movie contains a mouse cursor in the video lmao.
Route 4, 8 and 9 were all very good.Route 4 (?) is the example they should take imo.
Basically the road between the main city and the 1st Gym was long, diverse and pretty good. You had a mine and wheat fields.
You won't get hit too. Unless ground moves work like earthquake and hit Pokémon using Dig or something like that.
There's just some things in the game that seem incorrect, like this I found yesterday for example.
I really do think they got the names the wrong way around on these 2.
obvious spoilers
That's hilarious.
First and only one i saw was a female, on the lake of outrage.Are Big Wild Pokemon locked when spawned in? Really want a Female Lapras and not sure if save scumming once I find one can change the gender. Been a Male all 5 times so far.