My main hope is that much of the gameplay will be streamlined, for example: transitions into battle encounters are quick and snappy, options to skip/fast forward attack animations, smarter menu design (please don't make us have to do multiple clicks just to use "fly" or "cut").
The reason I dropped Sun/Moon is that it felt forever to get anything done. I just wanted things to go along faster. I was actively avoiding encounters the best I could because even if I intended to run, it would still take forever just to get to that option.
The reason I dropped Sun/Moon is that it felt forever to get anything done. I just wanted things to go along faster. I was actively avoiding encounters the best I could because even if I intended to run, it would still take forever just to get to that option.