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delete12345

One Winged Slayer
Member
Nov 17, 2017
19,697
Boston, MA
There is a reason why in the Battle scene, the UI only has your Pokemon with a blue brush stroke, but all other enemy Pokemon have their own HP floating in the scene:

3GkqLm4.png



I am speculating that it is because in the game, it is possible for you to battle against multiple Pokemon if the wild Pokemon are very close to you. If they went with the old UI where it shows your enemy Pokemon with the red brush stroke, and you're battling with the same species, the UI may get confusing as to which Pokemon it is that has lower HP.

CaCH3gX.png
 

RennanNT

Member
Dec 2, 2020
593
Interestingly, it is implied that there are no trainer battles or just unconfirmed or not expected?
They said "before ideas such as being a Pokemon trainer or having a Pokemon League even existed", which some extrapolated to no trainer battles, but it's unconfirmed as there might be people who, just like the MC, have Pokemons and use them in battle, but they won't be identified as "Pokemon Trainers".
 
Oct 25, 2017
3,065
There is a reason why in the Battle scene, the UI only has your Pokemon with a blue brush stroke, but all other enemy Pokemon have their own HP floating in the scene:

3GkqLm4.png



I am speculating that it is because in the game, it is possible for you to battle against multiple Pokemon if the wild Pokemon are very close to you. If they went with the old UI where it shows your enemy Pokemon with the red brush stroke, and you're battling with the same species, the UI may get confusing as to which Pokemon it is that has lower HP.

CaCH3gX.png

I've been wondering about that, it would get really tedious and a lot less challenging if you have to battle one at a time. I think you're right, that UI change is probably to accommodate for multiple enemies.
 

ILikeFeet

DF Deet Master
Banned
Oct 25, 2017
61,987
there's no reason that there can't be battles with other trainers. they'll just be called something else since battling pokemon hasn't become a competitive sport yet
 
Apr 26, 2020
736
Interestingly that line isn't on the website anymore. I still think there might not be trainers as per lore reason, but there would be something similar to a pokemon trainer gameplay-wise at least.



Reminds me how in the Arceus movie the main antagonist and the ancestor also asks Ash and his friends what a ''Pokemon trainer'' is , meanwhile the ancestor has a partner Pichu and the antagonist uses Heatran for attacks and such,
 

Quinton

Specialist at TheGamer / Reviewer at RPG Site
Verified
Oct 25, 2017
17,283
Midgar, With Love
Everything looks lovely to me. My only fear is zero trainer battles. But whatever, I'll get a nice boost in that regard with BDSP soon (even if it's all a retread).

Some of my friends are critiquing the fact that it looks like a half-measure toward a truly "ancient" game. Shrug!
 

RXM027

Member
Dec 18, 2020
1,017
TBH, I find it extremely difficult to believe that there isn't a form of battling against another "trainer" in this game. Probably won't be a lot, but I'd imagine there'd be at least a few. That would also have the traditional opponent's info box up in the top right like in the initial trailer.
 

delete12345

One Winged Slayer
Member
Nov 17, 2017
19,697
Boston, MA
Assuming that we -do- have trainer battles. My most wanted feature about trainer battles is the ability to rebattle them. Possibly hoping that we can rebattle them with, with us competing against higher-leveled enemy Pokemon the second / subsequent playthrough.

Also, RIP, Nuzlocke speedruns in PL:A.
 
Oct 27, 2017
42,700


I posted a few pages back, but I speculated this is an actual battle mechanic and might actually affect the turn order. Considering trainers have to give orders to their pokemon I can see how stumbling or even falling over could affect that, maybe by bumping you down the turn order list. Combine that with moves with a large AOE like the Surfs or Earthquakes and I think it could introduce a cool element involving trainer positioning in battles assuming that's the route their go
 

delete12345

One Winged Slayer
Member
Nov 17, 2017
19,697
Boston, MA
I posted a few pages back, but I speculated this is an actual battle mechanic and might actually affect the turn order. Considering trainers have to give orders to their pokemon I can see how stumbling or even falling over could affect that, maybe by bumping you down the turn order list. Combine that with moves with a large AOE like the Surfs or Earthquakes and I think it could introduce a cool element involving trainer positioning in battles assuming that's the route their go
That's sounds intuitive, but it also sounds complicated. I don't think Game Freak will be able to do that, and is content/satisfied enough with having the player characters trip and fall from battle attacks with AOE.
 

Apopheniac

One Winged Slayer
Member
Oct 25, 2017
11,660
it would be very odd if the player, who is part of a colonizing group, did not face any opposition from the people who already live in Hisui
 

delete12345

One Winged Slayer
Member
Nov 17, 2017
19,697
Boston, MA
it would be very odd if the player, who is part of a colonizing group, did not face any opposition from the people who already live in Hisui

Is it possible that we will get another trailer near December of this year, that will show the enemy faction members in Pokemon Legends? I think for Sun/Moon, the enemy factions were revealed a bit later than the initial trailer footage to prevent story spoilers.
 

Sandfox

Member
Oct 25, 2017
24,743
it would be very odd if the player, who is part of a colonizing group, did not face any opposition from the people who already live in Hisui
I would assume that's what the Pokémon of the region represent until shown otherwise. They are the natives and the game will be about the two sides eventually living in harmony.

There probably will be a human antagonist though that just sees the Pokémon as monsters and you will befriend the Pokémon to overcome them.
 

Lord Azrael

Member
Oct 25, 2017
6,976
There is a reason why in the Battle scene, the UI only has your Pokemon with a blue brush stroke, but all other enemy Pokemon have their own HP floating in the scene:

3GkqLm4.png



I am speculating that it is because in the game, it is possible for you to battle against multiple Pokemon if the wild Pokemon are very close to you. If they went with the old UI where it shows your enemy Pokemon with the red brush stroke, and you're battling with the same species, the UI may get confusing as to which Pokemon it is that has lower HP.

CaCH3gX.png
That would be really cool. Would work well with the modified battle system too. Act twice in a row to counterbalance getting ganged up on
 

Aleh

Member
Oct 27, 2017
16,298
NPC battles are definitely a thing. You can't even bring forth the full extent of the battle system with wild encounters, switching Pokémon and forming a diverse team become unnecessary. Besides it's hard to have a story if literally no one opposes you lol
 

viotech3

Member
Jul 31, 2020
5,226
Maryland
There is a reason why in the Battle scene, the UI only has your Pokemon with a blue brush stroke, but all other enemy Pokemon have their own HP floating in the scene:

3GkqLm4.png



I am speculating that it is because in the game, it is possible for you to battle against multiple Pokemon if the wild Pokemon are very close to you. If they went with the old UI where it shows your enemy Pokemon with the red brush stroke, and you're battling with the same species, the UI may get confusing as to which Pokemon it is that has lower HP.

CaCH3gX.png
To support this we have seen multiple pokemon attacking the player simultaneously, and it stands to be only confusing if you can 'dodge' an enemy by attacking another. That and turn order is minimally impactful if there's only 2 active participants, but with >2 it becomes significant.
 

Atheerios

Member
Oct 27, 2017
7,099
gameplay_craft_2.jpg


I don't think this has been pointes out before. There will be two storage spaces: your bag and the camp storage.


Probably the amount of items you carry with you will be limited. Adds a new planning aspect to the game.
 

Serebii

Serebii.net Webmaster
Verified
Oct 24, 2017
13,127
it would be very odd if the player, who is part of a colonizing group, did not face any opposition from the people who already live in Hisui
Interesting you should say that. On the big Hisui map, we see these characters

These are by Pastoria City and Celestic Town's locations in Sinnoh
UrxQMoz.png
ERFp9n6.png


They are wearing Dialga style outfits


Then we have these up by Snowpoint Temple
kHv8ntz.png


They are dressed with Palkia style clothing
 
Oct 25, 2017
3,535
What the game should do is start off with no trainers but then add them over the course of the game. The more you learn and teach your town/group about Pokémon, the more people start catching them like you. The footage does show an npc with a pokeball, so we'll see.
 

delete12345

One Winged Slayer
Member
Nov 17, 2017
19,697
Boston, MA
To support this we have seen multiple pokemon attacking the player simultaneously, and it stands to be only confusing if you can 'dodge' an enemy by attacking another. That and turn order is minimally impactful if there's only 2 active participants, but with >2 it becomes significant.
I'm going to add another one.

Since it might be possible to have dual battles in the same area, perhaps we will see multiple UI for each party Pokemon members, with varying brush stroke colors, like red, yellow, and green, other than blue?
 
Oct 27, 2017
42,700
That's sounds intuitive, but it also sounds complicated. I don't think Game Freak will be able to do that, and is content/satisfied enough with having the player characters trip and fall from battle attacks with AOE.
So you think it'll just be visual? Why go through the trouble of animating both stumble and fall over animations then? I still think there has to be some gameplay implications (or at least hope so). Maybe not with trainer positioning, but at the least with AOE attacks possibly causing you to fall down the turn order

gameplay_craft_2.jpg


I don't think this has been pointes out before. There will be two storage spaces: your bag and the camp storage.


Probably the amount of items you carry with you will be limited. Adds a new planning aspect to the game.

They actually did allude to this in the trailer actually. They said before setting out you could buy supplies
 

NabiscoFelt

One Winged Slayer
Member
Aug 15, 2019
7,640
Is it possible that we will get another trailer near December of this year, that will show the enemy faction members in Pokemon Legends? I think for Sun/Moon, the enemy factions were revealed a bit later than the initial trailer footage to prevent story spoilers.
Bold of you to assume we haven't already met the enemy faction

I mean, we are the precursor to modern Sinnoh's enemy faction, after all, and the colonization story writes itself
 
Oct 25, 2017
3,535
So the leak said atb. But we haven't seen anything atb yet. Although you can alter turn order there's no actual atb timers being shown. So unless atb means something to gamefreak that it doesn't mean to other people there might be something else going on.

So what would make sense, is if there are points in the battle where you have a certain amount of time to reposition your character to make sure they don't get hit. Or maybe you could use yourself to block an attack so your Pokémon doesn't get hit. Which might be weird, but it doesn't make much sense to have player position vary, complete with damage animations, unless it matters. Pokémon position doesn't seem to matter since regardless of where you throw the ball your Pokémon pops out at a set distance.
 
Oct 27, 2017
42,700
So what would make sense, is if there are points in the battle where you have a certain amount of time to reposition your character to make sure they don't get hit. Or maybe you could use yourself to block an attack so your Pokémon doesn't get hit.
Lol, I can't see how that would make sense, doubly so in this game. We already know the trainer can roam without their Pokemon out, and if they get knocked out you go through the traditional black out and return to town. Blocking a move for your Pokemon would then mean instead of just losing a battle you'd possibly black out (which I'm assuming is worse than just losing a battle and running). It would always be the worst option

Also where are people getting that you're colonizing the region?? You're part of a exploration organization in a region where people typically don't go into the wilderness because it's not a society that has fully integrated with pokemon...
 
Oct 25, 2017
3,535
Lol, I can't see how that would make sense, doubly so in this game. We already know the trainer can roam without their Pokemon out, and if they get knocked out you go through the traditional black out and return to town. Blocking a move for your Pokemon would then mean instead of just losing a battle you'd possibly black out (which I'm assuming is worse than just losing a battle and running). It would always be the worst option

Not if it wins you the battle. Or if you have items to heal yourself. Health is a resource. If your Pokémon has 4 health left and you have 100 it makes perfect sense. It fills out the design space. And even if it isn't an intended feature it's something the player could take advantage of. Especially if we get player specific stats and upgrades.

But the main reason I thought of it is because if literally all you can do is move yourself out of the way then there's no interesting decisions to be made. You just set yourself as far away as possible and you're always fine. You'd only be threatened if wild Pokémon can choose to target you in battle instead of your Pokémon. Which again, wouldn't make a difference because they'd just give you a chance to move out of the way again. They would have to give you a chance to move after it targets you or else changing position wouldn't matter because they could just hit you from anywhere. Which then just makes it a chore and an extra mandatory step you have to take in every battle for no reason.

Of course, this is all asking a lot of GF who has consistently sucked at making their battles compelling in single player, so I'm not expecting that much. Wouldn't surprise me at all if it was just aesthetic. Or if it was implemented in the most bare bones way possible.
 

rrost

Banned
Jul 20, 2018
480
Will Arceus get a new form?

I would guess bumping it stats by 20 for each. Also give it a ability where it changes its type to a resistant type for the incoming move and switch to a super affective type when it's uses judgement. The judgement move should also be buffed where it will target opponents lower defenses be it physical and special.
 

Doctor Avatar

Member
Jan 10, 2019
2,601

ILikeFeet

DF Deet Master
Banned
Oct 25, 2017
61,987
Hopefully, but I very much worry this is a game that would be exceptional with another 2 years of dev time that it isn't going to get. Technical concerns aside open world games are only good if their open world is interesting and filled with meaningful and engaging content, which takes time to create.
a lot of GF's games could use more time, but their biggest issues, to me, lies in their game design principles. and a better designed open world won't help that. same thing happened with SS, a lot of things looked good in the trailers, but when you played it, the flaws shown themselves
 

Aleh

Member
Oct 27, 2017
16,298
A lot of the things that look ugly are just down to questionable decisions rather than being something that needs time to be fixed. Like, the grass texture is definitely higher resolution than it is in Sun and Moon, but the latter still looks better when you upscale the game because its style hides the imperfections well.
 

Serebii

Serebii.net Webmaster
Verified
Oct 24, 2017
13,127
Hopefully, but I very much worry this is a game that would be exceptional with another 2 years of dev time that it isn't going to get. Technical concerns aside open world games are only good if their open world is interesting and filled with meaningful and engaging content, which takes time to create.
But you're making an assumption about when development began for this then.

I also don't understand the arbitrary extra 2 years you stated it should have