I like how it looks 🤷♂️
Never got around to playing these games, want to get into them. Thinking of going with Diamond, just a hunch.
Never got around to playing these games, want to get into them. Thinking of going with Diamond, just a hunch.
Enjoy your Ponyta and no other Fire types unless you breed one/pick Chimchar!I'll take a "faithful" (aka, conservative) remake if it means we get VS Seeker back!!
They battle scenes are the same style I'd say.Not sure what yall expected when the leak said similar graphics to sword and shield lol
Surprised at the negative reaction. I thought it looked cute and faithful to the original.
It's a remake of the worst mainline entries in the series that's going to be "faithful", to the game's detriment, and it looks like a poor man's Link's Awakening remake.Surprised at the negative reaction. I thought it looked cute and faithful to the original.
Not sure what yall expected when the leak said similar graphics to sword and shield lol
That's one of my issues with it haha. It's too faithful. It's basically DP on the DS, but in 3D on the Switch (well, more 3D since the world was already 3D in the originals). To the point where it's basically unnecessary to even bother making it.
I would have been more into it had it at least looked more modern, say like the Link's Awakening remake, but even then I still would have been slightly disappointed. The other remakes have always felt like they belonged to their respective generations, like ORAS looking like XY. So it's weird to me that DP looks like...DP.
It's great for those that wanted that. Similar to FFVII Ever Crisis in some ways. But I was really looking forward to seeing Sinnoh in a whole new light. I guess I got that with Legends, but you know what I mean :P
ORAS released before Sun and Moon not afterWhat they're doing makes sense. The remakes will always be faithful and adhere to the grid and that would look kinda awful in Sword and Shield style. Even Alpha Sapphire and Omega Ruby stuck to the grid and had a stylized look instead of being like Sun and Moon. To advance the visuals the way some fans want would require redesigning the maps entirely to be more natural, so they've compromised and made 2 games: a faithful stylized remake and a new game with a new map set in the same region.
But bad sales(which will never happen) still could affect them.
Counter-point:What they're doing makes sense. The remakes will always be faithful and adhere to the grid
You need a 3DS at least to play Platinum and check out the prices for it lol.This looks like a good faithful remake. The problems are $60 and Platinum exists.
jesus.Apparently one of these npc's was Platinum only.. good sign if so
Apparently one of these npc's was Platinum only.. good sign if so
We don't know yet that Brilliant Diamond/Shining Pearl won't deviate in similar ways, right? It could still be a possibility I think.Counter-point:
The last three remakes deviated in ways that were certainly not 100% faithful to the original games (see: Having to fight Lugia before you can take on the Elite 4 in HG/SS), for better or worse.
Chibi art and what did you expect and why do you have to say it was a shit post?In what world is this:
similar to this:
Like did you think this through or did you just want to shitpost?
A locked Dex would be the nail in the coffin for me on this. No exceptions. I don't understand why they don't double down on what made HGSS so great - content and variety. This needs to include Platinum content and ideally the entire Pokémon roster. What's the excuse now when this game could run on a 3DS?
Jesus Christ.Apparently one of these npc's was Platinum only.. good sign if so
Hoooly shit - the SwSh screenshot just made the difference even more stark and apparent to me.In what world is this:
similar to this:
Like did you think this through or did you just want to shitpost?
Masuda:To summarize years of complaints, the problem people have with Masuda is that instead of doing some market analysis he just covers his ears, jumps to conclusions (as you saw on those links about the dumbing down of the games) and pretends he's 100% on the right.
Literally any other dev house worth their shit would look at 4th's generation very real problem "kids are getting lost in the overworld and the dungeons are too confusing" and after some analysis they would quickly reach the conclusion that they need to add something like a mission pointer in the world map indicating the next point of interest to make the story advance and implement a self-filling minimap for dungeons so the player can quickly see which places have been explored, which places are yet to be reached and how all floors relate to one another (you know, like we used to get in most games with dungeons back in those days!).
However, in Game Freak's bizarro world instead of doing any analysis they instantly jump to the conclusion that kids are dumb, that they prefer mobile games that play themselves, and that why bother implementing a minimap when you can just turn exploration into a literal straight line and dungeons into a literal corridor with a couple of detours ending in a dead end with a chest (literally the 5th and 6th gen in a nutshell). The very same kids that, by the time ORAS was released were playing complex games like Minecraft or Fortnite just fine. But they got stuck on the idea that kids were too absorbed by mobile games and kept dumbing the whole thing down instead of analysing the real reason why a good chunk of the players dropped the game after the second gym, which back then anybody around an elementary school kid could immediately notice: constant walls of text and constantly wrestling control out of your hands not even letting you try to explore on your own terms.