Yeah no.I would advice everyone to wait on oculus quest 3.
Or buy a quest 2 for now.
Yeah no.I would advice everyone to wait on oculus quest 3.
Or buy a quest 2 for now.
You can play PS4 games on PS5 hardware (console/controller) just fine.
Sure, you can't use the fancy haptics on a PS4 title, but the actual games are just fine.
Uhmm, ok I'm stumped, what's ETFR is acronym for? 🤔PSVR2 should be able to use some form of spacewarp along with ETFR, right? It wouldn't be perfect for every game, but combining the two could make for some incredibly impressive titles.
I thought you meant with motion tracking, but if we're just talking about using the buttons and sticks it might be possible. But I still think it's unlikely that Sony will allow connection in non-VR mode.
Uhmm, ok I'm stumped, what's ETFR is acronym for? 🤔
Spacewarp style transform is doable - I'm not sure if I entirely want that in VR as standard though. Even Oculus has somewhat distanced themselves from it after introduction on the Rift. The Application aware SW is better, but still - you get occlusion/temporal artifacts from that I'm just not a fan of in VR 🤷
I live in Canada, they'll find a way to make me pay that.
Swordsman
I'm sure it will work totally fine (considering the current Tempest 3D support) with any wireless USB headset of your choice.No built-in headphones is the biggest disappointment I would say. Really hope someone releases clip-ons close to launch as I detest earbuds or having to put on separate headphones.
Now you're talking. Dropping a charging brute just inches away from you and with your last shotgun shell felt so good it almost seemed scripted.
We already knew about everything except maybe eye tracking.
The only nuclear megaton would be a wireless option. 🤞
You know there is a sound tuning feature in PSVR right? I am sure they will use it again in PSVR2.A good VR headset might give me a reason to get a PS5. As it stands, I'm pretty happy with my Index + PC but if PSVR2 has some nice exclusives or RE8 in VR, that would easily get me in a buying mood.
The specs seem nice, my only disappointment is the audio. Seems like its basically the same as PSVR with just the earbuds or being able to just use your own headset? Never cared for that too much with the PSVR and the Index's headphones are low key one of the best things about that headset. The Index's headphones are great and I love how they sound great but also make it convenient to still stay somewhat alert as to what's going on around you without having to jam earbuds in your ears. That's one thing that's a double edged sword with VR- its neat to get lost in VR but at the same time its a bit obnoxious to be completely cut off from your real world surroundings.
Yeah, Quest is
Now you're talking. Dropping a charging brute just inches away from you and with your last shotgun shell felt so good it almost seemed scripted.
Yeah, built in headphones goes a surprisingly long way towards curbing friction with set up.No built-in headphones is the biggest disappointment I would say. Really hope someone releases clip-ons close to launch as I detest earbuds or having to put on separate headphones.
not to mention how easily the PS5 can be pulled off of its horizontal stand.Hopefully the cable can be extended, I'd like to use it as far away from my TV as possible lol
I thought about it too, though reselling the deck may very well be profitable?Might cancel my steam deck preorder if 2022 is bringing this and Cambria (which I will want if that is likely to be a superset of quest 3 features)
A good VR headset might give me a reason to get a PS5. As it stands, I'm pretty happy with my Index + PC but if PSVR2 has some nice exclusives or RE8 in VR, that would easily get me in a buying mood.
The specs seem nice, my only disappointment is the audio. Seems like its basically the same as PSVR with just the earbuds or being able to just use your own headset? Never cared for that too much with the PSVR and the Index's headphones are low key one of the best things about that headset. The Index's headphones are great and I love how they sound great but also make it convenient to still stay somewhat alert as to what's going on around you without having to jam earbuds in your ears. That's one thing that's a double edged sword with VR- its neat to get lost in VR but at the same time its a bit obnoxious to be completely cut off from your real world surroundings.
Yeah, and that helps. I just haven't touched my PSVR in quite a while.You know there is a sound tuning feature in PSVR right? I am sure they will use it again in PSVR2.
If not aware of what it is, you can set the microphone to pick up surrounding sounds (and set it to whatever level you deem appropriate so it's as little or as much intrusive as you want). So for example you can set it so you can have conversations with people next to you without anybody screaming or having it as sound proof as your headset/earplug can be for full immer
I already have a Quest 2 and I hate the fact I listened to people like you before I did so. If I'd ignored it I could have saved myself a hell of a lot of money and a hell of a lot of literal pain. Sony earned my trust with PSVR. Facebook gave all their future headsets a massive do not buy before you try label.I would advice everyone to wait on oculus quest 3.
Or buy a quest 2 for now.
I mentioned before but built in options are a surprisingly nice feature. Not necessarily a deal breaker but just makes it easier to jump in. The off ear headphones of the Index in particular go a long way towards comfort also. Over the ear headphones eventually give me a headache and ear fatigue from long sessions and earbuds literally hurt when wearing them for the same amount of time. Also makes it a pain to pass the headset around when playing stuff like Beat Saber at a party (though that's not happening again any time soon lol). If someone can come out with some attachable headphones for it though like they have with PSVR1, then problem solved though.I'm really not seeing the issue with banging on some wireless headphones. The 3d pulse ones have a monitor option so you can hear the room if you prefer.
I prefer that to any built-in options.
I mentioned before but built in options are a surprisingly nice feature. Not necessarily a deal breaker but just makes it easier to jump in. The off ear headphones of the Index in particular go a long way towards comfort also. Over the ear headphones eventually give me a headache and ear fatigue from long sessions and earbuds literally hurt when wearing them for the same amount of time. Also makes it a pain to pass the headset around when playing stuff like Beat Saber at a party (though that's not happening again any time soon lol). If someone can come out with some attachable headphones for it though like they have with PSVR1, then problem solved though.
Not very surprising if it happens but maybe this is an indication towards a PS5/PSVR2 native version for Walking Dead Saints & Sinners?
(dev tweeting PSVR2 news)
And consider that a reminder that you should claim the PSVR1 version from PS+ for free now before it disappears...
That's for sure! Ideally you'd have a really good built in option that was also (easily) removable for people that wanted to use something else.I think people have quite strong headphone preferences though . Anyway, I'm sure you'll get your attachment anyway so the point is moot
I agree, I let my mom, 84 years old, try Brink on my Quest 2 and I did not have to deal with headphones, sound was just working, the ease of use with integrated sound is easily ignored if you have not experienced it yourself. The Index speakers are great, and as mentioned one of the best features of the headset, cannot be overstated. It's hard to get if you never tried it yourself.I mentioned before but built in options are a surprisingly nice feature. Not necessarily a deal breaker but just makes it easier to jump in. The off ear headphones of the Index in particular go a long way towards comfort also. Over the ear headphones eventually give me a headache and ear fatigue from long sessions and earbuds literally hurt when wearing them for the same amount of time. Also makes it a pain to pass the headset around when playing stuff like Beat Saber at a party (though that's not happening again any time soon lol). If someone can come out with some attachable headphones for it though like they have with PSVR1, then problem solved though.
This but I wouldn't even consider quest2's sound quality to be "low". I actually really like them and the fact that you can't really tell where tf they are coming from. They are so small and it is freaky how the sound just goes right into your ear and does positional "3D" audio. You can also "feel" the wind sometimes from blasts coming through the speakers and it sometimes freaks me out because it tickles you kinda.I agree, I let my mom, 84 years old, try Brink on my Quest 2 and I did not have to deal with headphones, sound was just working, the ease of use with integrated sound is easily ignored if you have not experienced it yourself. The Index speakers are great, and as mentioned one of the best features of the headset, cannot be overstated. It's hard to get if you never tried it yourself.
Not having built in sound is no deal breaker, but it would have been nice. At least you can surely use wireless headphones this time around, which will be a big step up, but even a rather low quality solution like the Quest 2 has would have been nice, no doubt about it.
Nah, that's definitely not coming until they have a big showcase. Remember, the PS5's price was announced just 2 months before launch.
It will definitely help. Some games on PS VR1 already do it in a limited way (usually just 1 or 2 fixed gradients), but without eye tracking it is fixed at the centre of view, which means that they can't use it as aggressively because if you move your eyes you can start to see the lower resolution rendering around the edges.Foveated rendering is huge. Combined with eye tracking that will allow graphical performance to take a huge leap forward from the original PSVR as only 100% of the pixels have to be rendered fully where the user is looking and not the full screen itself.