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Skeeter49

I wish Jim Ryan would eat me
Member
Oct 25, 2017
17,295
I don't understand the general sentiment of Sony Japan Studios re-centering on Team Asobi and Astrobot as a bad thing. It's a great move. Watch the next feature length Astrobot game sell over 10M, and receive extraordinary reviews.

Additionally, if Solar Ash had the Sony Japan Studios logo page before its reveal, nobody would blink because that is the scope of game we have come to expect from Sony Japan over the past two generations.

Furthermore, Keiichiro Toyama and a number of followers from Sony Japan Studios left over a year ago to start a new studio according to the VGC article. I'm sure we'll see their output make its way on PlayStation at some point.

In conclusion, all is good y'all!
I'm in the boat of I don't like it, but I understand what led to these decisions.
 

ClickyCal'

Member
Oct 25, 2017
59,489
Bravo to the graphics and animation artists for the SoP layout and transitions, it was swell.
At least everyone can agree on that. SoP's have already come a long way in overall presentation. The first few were basically "we have Nintendo directs at home". I still want my idea of Astro being part of the presentations though.
 

gundamkyoukai

Member
Oct 25, 2017
21,101
It's too much of a good idea for Sony to think about it, try to turn a studio into one AAA team and give them just one chance to see what it could done if it doesn't work it's fine because you will have at least tried. Everyone is buying studio for having more and more content, there is only Sony who is doing the opposite.

Honestly it's like Guerrilla Cambridge or Studio Liverpool, Sony should have given them a chance to make a AAA game.

Post down below lol.

yes and then they cry about organic growth

if you really want such then give them one more chance at least to work on a single AAA title

but idk I am not a person that thinks financially so what do I know compared to Excel Jim Ryan?

His decision likely made sense when you look at these studios as numbers and only that.


But that the things they were most likely given a chance it why they had a new studio head during the PS3 gen .
Like i said they had many chances but they did not seem to be able to turn things around .
Like SSM second team got cancel after 3 plus years and many studios got close after 2 low selling games.
This studio had 15 years without even a mid size hit they were just unlucky with IP and paid the price after so long .
 

BrickArts295

GOTY Tracking Thread Master
Member
Oct 26, 2017
13,740
This studio had 15 years without even a mid size hit they were just unlucky with IP and paid the price after so long .
Lot of people ignoring this part. I'm fine holding a grudge about Evo and Cambridge not getting a 2nd chances 1 or 2 flops.
But I feel Sony has been very fair and patient with Japan Studios; the writing was on the wall ever since Ueda left back in 2011 and hey look at that, it was almost 10 years ago as well :\
I will admit it, Sony does share some of the blame with the lack of marketing support and giving up on the Vita (which Japan Studios supported pretty heavily).
 

gundamkyoukai

Member
Oct 25, 2017
21,101
Lot of people ignoring this part. I'm fine holding a grudge about Evo and Cambridge not getting a 2nd chances 1 or 2 flops.
But I feel Sony has been very fair and patient with Japan Studios; the writing was on the wall ever since Ueda left back in 2011 and hey look at that, it was almost 10 years ago as well :\
I will admit it, Sony does share some of the blame with the lack of marketing support and giving up on the Vita (which Japan Studios supported pretty heavily).

The crazy thing is even when you look at there Vita out put most of it was done with other devs .
Freedom wars was with dimps and shift for eg.
You really got to wonder what team that big was doing for so many years .
 
Jul 25, 2020
749
Honestly it's like Guerrilla Cambridge or Studio Liverpool, Sony should have given them a chance to make a AAA game.

And I wholeheartedly agree. Cambridge made Killzone Mercenary which was an excellent game but had a very limited install base to sell too at a time when the Vita was already in vast decline. Zipper again made Unit 13, an excellent game but never given a fair crack after that. I did my Game Design degree in North West England and a friend of mine ended up working for the testing facility in Liverpool. He told me when they closed the studio that Evolution only stayed open because they were quote, unquote, brown noses. Apparently Matt Southern got on really well with the SCE UK bosses at the time and when recommendation came to close one of the two it was Liverpool, despite Liverpool consistently having projects cancelled. Declining sales didn't thrill Sony when it came to WipeOut as a franchise.

The Cambridge Studio closure still bothers me. They gave Bend Studio a chance for an AAA game but not Cambridge Studio after making the best Killzone game. On a handheld! Is it because of Brexit or...?

I felt bad for Cambridge for that. They did have MediEvil 3 in development during 2009 but that was cancelled because Sony didn't feel that it had the same power to sell as much as Uncharted, InFamous, LittleBigPlanet or Resistance which were the core franchises at the time.

I thought Bend were going to get closed to be completely honest after all the other studios but they were given a chance and look what they did. I feel like the other studios could have been the same. We'll never know what Manchester Studio was doing unless someone leaks it.

However, I must say it wasn't Brexit. The UK games development community has struggled so much from the days where small companies could thrive because of the soaring costs of development and the lack of relief in the UK. The European Union actually made that situation worse by not allowing the United Kingdom to introduce tax breaks that TIGA and other trade bodies were fighting for, claiming that A we didn't need them and B it was unfair on other member states. Even though France and Sweden had them, but you know. Politics.

That's well documented for me because it all happened when I did my degree. So many games studios closed in the UK and the opportunities just dried up. I believe in a five year period 4.000 people were made unemployed, the vast majority of which found new employment in North America or Asia. Less than 10% moved to Europe to find work. I remember when Bizarre closed their doors, I started my degree the year before and they University showed where their students got employment and they were so thrilled to say that their previous year had several employed at Bizarre. They didn't even work for a year bless them.

It funny seeing Andrew House in there the guy in charge when they closed multiple studios and got major shit from people. Now he's one of the good old crew that people think was the best and want back lol very funny.

I'm not against bringing them for studio closures, whilst I think Liverpool, Cambridge, Evolution, Zipper and many others could have been given better chances, not necessarily given a one shot at a low budget title for new hardware with a very low install base.

My issue here isn't studio closures, it's because I feel like Jim Ryan is taking the business back into arrogant Sony days. I can see it a mile off.

I really really don't understand this. PlayStation has been killing it the past couple years and the PS5 launch(best PS launch games) was incredible. Lots of Playstation Studios have multiple teams working on multiple big games and the PS5 isnt slowing down with Returnal, Ratchet and Clank, Horizon, etc. Ryan has been with Sony since 1994 and did great as president of SCE Europe. He knows what hes doing IMO, Sony Japan has struggled for a long time and it was only a matter of time before this happened

Japan Studio struggled because it was mismanaged though. It wasn't in fairness given a decent chance for a very long time. Astro Bot is a great game but I loved Gravity Rush and Knack. When I went to pick up my pre-order for Gravity Rush 2 a girl who used to work at my local GAME store handed it to me and I specifically remember her saying, "Oh is this the one that was on the Vita? I didn't know they made a second one."

That was someone within retail.

Sony notoriously didn't advertise their Japan Studios title's very well to the best of my knowledge. I can't remember a time when casual gamers were like, oh yeah, it's that game from Sony. Like I can't remember how many people I've introduced to Gravity Rush who didn't know that it excited and they loved the art style and game play then find out there won't be another one so they don't bother getting invested in it.

Returnal isn't going to be a success, I'm sorry but I think it'll sell well at launch mainly due to a lack of titles coming out but it won't have legs to sell. Yeah there are a few nice titles coming up in the future but the number of development teams are going to struggle to keep up with consistent releases. That's why Sony have made more third party deals. Microsoft have Game Pass for that but Sony are now lacking in numbers but equally there's a lot we don't know about yet whereas the success of the PlayStation 4 was we knew what the company had planned for the next few years, now it's one year max. Hard to get excited really.
 

Deleted member 15973

User-requested account closure
Banned
Oct 27, 2017
5,172
That's Tango probably. Arkane is Bethesda's best studio.
I thought Arkane games don't sell as well.
Here's the problem though right and you'll see it's a common theme around a lot of Sony titles before they really learnt how to measure and manage their own IP.

I didn't know it existed until someone begged for a remake of it some years ago online. I've been a PlayStation gamer since the very beginning, I used to have a subscription to OPM as a kid and got each month's magazine as well as some sweets if I was good at the end of each month.

I never knew it existed. And for me, that's a statement. I can tell you so much about PlayStation but I knew nothing about that. Much like how Sony barely marketed Tokyo Jungle, Puppeteer, Gravity Rush, Knack 2 etc. The sad problem Sony Japan have, is that they have never been particularly well supported. They have industry icons and creative juggernauts under their belts, or had should I say, who were never trusted with a budget. Sony Bend had more support than Japan and I was positive that with Syphon Filter sales dwindling and the franchise become irrelevant over time, the reaction to Uncharted: Golden Abyss, which isn't a bad game by the way, that Sony Bend would get the chop before Japan. How wrong I was.



Look I happily bought a PlayStation 5 but we aren't really saying much here are we? I love Astro Bot but I would have paid to get a game twice the length I loved it that much. Miles Morales was a fun game but short and clearly more of a Lost Legacy game. Demon's Souls was a remake and I don't have a single friend on my PSN friends list who owns Sackboy: A Big Adventure. I'm not being facetious.

I don't think Sony have really had a killer line-up for first party titles for any console to be honest. I thought it was good when I got Uncharted: Golden Abyss, Little Deviants, ModNation Racers, WipeOut 2048 and Everybody's Golf on launch day for the PS Vita. Having played them all, only Uncharted was really worth it imho.



There was a time that I really though Jim Ryan knew what he was doing when he headed the PlayStation conferences in the UK, at GamesCom and Paris Games Week. Now I firmly believe his policies are far too arrogant and he's going encroaching into PS3 launch Sony arrogance where they just believed they were the best and didn't have to do anything. I can see Microsoft firmly sucker punching Sony over the course of this generation and Nintendo are going to be a wild success with Switch based on their milky milky IP. Now I crave for the old crew to come back, Shawn Layden, Andrew House, Adam Boyes etc.



I thought it was well documented that, that was bullshit. Apple bought up the supply of chips Sony needed which had a massive knock on effect with supply and demand. Not only are we still catching up from COVID related issues for production but we're also still in national lock down in England and many other countries, travel is more difficult. A company my friend works for that produces plastic mold components have had to cancel their order after the truck got caught in France. They lost thousands on the order.

My thoughts on the SoP.
  1. Crash looks good. Haven't bought it yet but more incentive to do so for PlayStation 5. I do love Crash and own the N.Sane Trilogy and CTR on PS4.
  2. I understand more about what Returnal is but I think it'll have short term success, lost it's legs and probably be the last partnership with HouseMarque and Sony.
  3. Sifu looks really good! I had some major Sleeping Dogs vibe. I hope SquareEnix notice them. *cough cough*
  4. Knock Out City has some nice ideas but it's seriously unoriginal and will be lost in the sea of games that play similarly.
  5. Solar Ash looks nice. I probably won't be buying it but I think it looks good.
  6. Five Nights at Freddys looks like someone played Resident Evil 2/3 Remake. I got some real Nemesis vibes. Not for me but looks fun.
  7. Finally a release date for Soulstorm! Be interesting to see what the original sequel to Oddysey was supposed to be. Laughed at the mudokens in lockers.
  8. Kena looks really, really good! I can't wait for this one. It was a high light of the PS5 announcements last year. Can't wait to play it.
  9. Deathloop reminds me of Returnal. Short term success. I can't see it doing very well over a long period of time. Not for me unfortunately.
  10. Interesting announcement for FFVII Remake but I still don't like the changes to the story at all. Probably won't play. Didn't finish the remake, watched a Let's Play.
I've said a few times in these threads, Sony don't seem to get the hang of this communication stuff and I guess from people's responses they still haven't cracked establishing State of Play as something that really gets people going, its just a lot of small stuff for one big thing that could be announced by itself at a better venue. I really hope Sony return to an E3 style conference in the summer and PSX during the holiday season. Big blow outs, plenty of bombs. Then State of Play could be more like what I originally anticipated it would be, smaller announcements and updates from WWS on their projects.
I was talking about Bloomberg having no idea
lmao inform yourself, do you think Nvidia and Amd are also having yield issues? MS too? Stop spewing bullshit.
What are you on about? I was talking about Bloomberg have spewed a lot of bull crap.
 

Kaiserstarky

Member
Oct 30, 2017
1,295
Post down below lol.




But that the things they were most likely given a chance it why they had a new studio head during the PS3 gen .
Like i said they had many chances but they did not seem to be able to turn things around .
Like SSM second team got cancel after 3 plus years and many studios got close after 2 low selling games.
This studio had 15 years without even a mid size hit they were just unlucky with IP and paid the price after so long .
I agree that the output of Japan Studio was not great but Sony never really tried to do better in Japan. They could have built another studio or made more partnership, i really fear that the investment of Sony in Japanese games is gonna be only Astro Bot and some timed exclusivity.
 

Bundy

Banned
Oct 27, 2017
20,931
Lot of people ignoring this part. I'm fine holding a grudge about Evo and Cambridge not getting a 2nd chances 1 or 2 flops.
But I feel Sony has been very fair and patient with Japan Studios; the writing was on the wall ever since Ueda left back in 2011 and hey look at that, it was almost 10 years ago as well :\
I will admit it, Sony does share some of the blame with the lack of marketing support and giving up on the Vita (which Japan Studios supported pretty heavily).
The difference is that Sony only has two japanese studios while having a dozen of western studios.
And that Japan Studio never really made a big AAA game, compared to those western studios.
Like Yoshida once said, Japan Studio is the one with those smaller, quirky, innovative games. Not those standard open-world Ubisoft games. And that's what I expect from a platform holder like Sony. Not a "didn't sell 5 million? You are already dead." mentality. Let those Naughty Dogs make your AAA US blockbuster games. All they have left now is an once-in-a-console-gen Gran Turismo factory and a small Astro Bot team. Just sad tbh.
 

gundamkyoukai

Member
Oct 25, 2017
21,101
I'm not against bringing them for studio closures, whilst I think Liverpool, Cambridge, Evolution, Zipper and many others could have been given better chances, not necessarily given a one shot at a low budget title for

Japan Studio struggled because it was mismanaged though. It wasn't in fairness given a decent chance for a very long time. Astro Bot is a great game but I loved Gravity Rush and Knack. When I went to pick up my pre-order for Gravity Rush 2 a girl who used to work at my local GAME store handed it to me and I specifically remember her saying, "Oh is this the one that was on the Vita? I didn't know they made a second one."

That was someone within retail.

Sony notoriously didn't advertise their Japan Studios title's very well to the best of my knowledge. I can't remember a time when casual gamers were like, oh yeah, it's that game from Sony. Like I can't remember how many people I've introduced to Gravity Rush who didn't know that it excited and they loved the art style and game play then find out there won't be another one so they don't bother getting invested in it.

Returnal isn't going to be a success, I'm sorry but I think it'll sell well at launch mainly due to a lack of titles coming out but it won't have legs to sell. Yeah there are a few nice titles coming up in the future but the number of development teams are going to struggle to keep up with consistent releases. That's why Sony have made more third party deals. Microsoft have Game Pass for that but Sony are now lacking in numbers but equally there's a lot we don't know about yet whereas the success of the PlayStation 4 was we knew what the company had planned for the next few years, now it's one year max. Hard to get excited really.

It was given more than chance .
It had the whole of PS3 and PS4 gen to turn thing around and they did nothing .
Also no amount of marketing was going to make stuff like Gravity Rush sell more they just was no interest .
Which was a problem with Japan studio IP to begin with .
If you look at what Sony other studios have done in pass 15 years that were the same size as Japan studio the gulf is huge and some of them also had problems .

I agree that the output of Japan Studio was not great but Sony never really tried to do better in Japan. They could have built another studio or made more partnership, i really fear that the investment of Sony in Japanese games is gonna be only Astro Bot and some timed exclusivity.

Why would build another studio in expensive place like Japan when they one you got already failing .
I agree that they should done more partnerships but i don't think they need Japan studio for that .
The partnerships over the years use staff from the 3rd party devs they were paying even in Japan .
There still some free Japanese devs that out there so pay dimps or Media vision or even Level 5 to make some games for you .
 
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Kaiserstarky

Member
Oct 30, 2017
1,295
The difference is that Sony only has two japanese studios while having a dozen of western studios.
And that Japan Studio never really made a big AAA game, compared to those western studios.
Like Yoshida once said, Japan Studio is the one with those smaller, quirky, innovative games. Not those standard open-world Ubisoft games. And that's what I expect from a platform holder like Sony. Not a "didn't sell 5 million? You are already dead." mentality. Let those Naughty Dogs make your AAA US blockbuster games. All they have left now is an once-in-a-console-gen Gran Turismo factory and a small Astro Bot team. Just sad tbh.
Yes it's a shame when you think about it that Sony, a Japanese company doesn't have a good studio to make Japanese games.
 
Jul 25, 2020
749
It was given more than chance .
It had the whol eof PS3 and PS4 gen to turn thing around and they did nothing .
Also no amount of marketing was going to make stuff like Gravity Rush sell more they just was no interest .
Which was a problem with Japan studio IP to begin with .
If you look at what Sony other studios have done in pass 15 years that were the same size as Japan studio the gulf is huge and some of them also had problems .

Why would build another studio in expensive place like Japan when they one you got already failing .
I agree that they should done more partnerships but i don't think they need Japan studio for that .
The partnerships over the years use staff from the 3rd party devs they were paying even in Japan .

Look at the titles they developed during the PS3 and PS4 era. Then look how many of them they actually made themselves. Not as a collaboration studio. You'll narrow down the list very quickly.

I personally never said anything about partnerships but Japan Studio was clearly mismanaged. Consistently under new leadership and the clean that started under Layden clearly was never finished.

The actual developers within the studio were incredibly talented. Giving them a budget and support to make a big title didn't happen. It did for Sony Bend, it didn't for them.

If you can hand on heart tell me that Puppeteer, Gravity Rush, Rain and Tokyo Jungle got the same marketing and promotion as Uncharted, The Last of Us, God of War, Horizon, Days Gone etc. then I would agree with you. The fact however is that they did not and many of these games went unnoticed and disappeared.

Journey and TheGameCompany got more support than some of those games.

What the hell are Sony's "arrogant days"? I feel like i missed that time from Sony.

Late PS2 and the early PS3 era when Sony thought you'd buy anything because it was made by Sony. When Sony thought flat screen TV's were a fad and Samsung/LG were going to disappear to their superior CRT technology. When they thought having their name on it meant you'd buy it. Before they made stupid decisions such as the Boomerang PS3 controller and the PS3 dev cycle.

I'm sorry but I have no idea where you even getting that Jimbo is somehow pushing Playstation back into "arrogant days".

Time will tell. Some people seem doomed to make the same mistakes.
 

Nilou

Member
Oct 25, 2017
9,715
Besides soundtrack. "hit sounds", "sound effects" etc

You can hear them at this part (1:19)



this part as well (1:52)



It's just the trailer overlay music is loud and takes the main focus. I imagine we'll get some preview views in the spring with actual playthrough/gameplay/action footage with in game music rather than promotional music.
 

gundamkyoukai

Member
Oct 25, 2017
21,101
Look at the titles they developed during the PS3 and PS4 era. Then look how many of them they actually made themselves. Not as a collaboration studio. You'll narrow down the list very quickly.

I personally never said anything about partnerships but Japan Studio was clearly mismanaged. Consistently under new leadership and the clean that started under Layden clearly was never finished.

The actual developers within the studio were incredibly talented. Giving them a budget and support to make a big title didn't happen. It did for Sony Bend, it didn't for them.

If you can hand on heart tell me that Puppeteer, Gravity Rush, Rain and Tokyo Jungle got the same marketing and promotion as Uncharted, The Last of Us, God of War, Horizon, Days Gone etc. then I would agree with you. The fact however is that they did not and many of these games went unnoticed and disappeared.

Journey and TheGameCompany got more support than some of those games.

Of course they did not get the same marketing the sales potential was not the same .
Who is going to spend GOW money marketing on DD games .
It was under new leadership because they could not get there act together .
They had to many teams doing to many things that did not work out and that is why they get new leader ship in the PS3 gen .
You can read all about that when it happen and this was during Kaz and Jack time .

You using Day gone but a vita team grew enough to make a 5 million seller while Japan studio had that number of people for years and could not make a IP that sell 1 million.
 
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VanWinkle

Member
Oct 25, 2017
16,092
I really hope ASOBI becomes a Mario level developer. They've got a great IP on their hands and they're extremely good at making creative, beautiful, fun games. Both Rescue Mission and Astro's Playroom, despite going for completely different goals, perfectly encapsulated the thing they were trying to show off while being a genuinely great game (especially Rescue Mission, which contained less of a marketing component).
 

edo_kid

Member
Oct 27, 2017
11,087
Time will tell. Some people seem doomed to make the same mistakes.

And yet here we are where none of this mistakes are being made. We have a competitive console at a fair price with a cheaper digital sku launching with strong day one games and a strong first year and you saying it is all going back to the arrogant days... I mean cmon are we serious with this?

Even if I don't like the 80€ games this not even close to be in the same ballpark as the PS3 days.
 

poklane

Member
Oct 25, 2017
27,894
the Netherlands
I really hope ASOBI becomes a Mario level developer. They've got a great IP on their hands and they're extremely good at making creative, beautiful, fun games. Both Rescue Mission and Astro's Playroom, despite going for completely different goals, perfectly encapsulated the thing they were trying to show off while being a genuinely great game (especially Rescue Mission, which contained less of a marketing component).
I'd love this, would love it if Astro became Sony's next big new IP and spans multiple genres.
 

MonadL

Member
Oct 25, 2017
4,888
Here's the problem though right and you'll see it's a common theme around a lot of Sony titles before they really learnt how to measure and manage their own IP.

I didn't know it existed until someone begged for a remake of it some years ago online. I've been a PlayStation gamer since the very beginning, I used to have a subscription to OPM as a kid and got each month's magazine as well as some sweets if I was good at the end of each month.
I can confidently say you were living under a rock if you didn't know Legend of Dragoon existed lol. There was a sweet ass CG commercial that was constantly playing on tv. That game was EVERYWHERE and got a ton of hype. Even wound up selling a million copies. I'm actually not really sure why it never got a sequel.
 

gundamkyoukai

Member
Oct 25, 2017
21,101
I can confidently say you were living under a rock if you didn't know Legend of Dragoon existed lol. There was a sweet ass CG commercial that was constantly playing on tv. That game was EVERYWHERE and got a ton of hype. Even wound up selling a million copies. I'm actually not really sure why it never got a sequel.

Because that was not enough to cover it's budget .
They spend FFVII type money on the game and it sold poorly in terms of what the budget was .
 

TheJollyCorner

The Fallen
Nov 7, 2017
9,463
I'm pumped for 2023.
Eiyuden Chronicles (Suikoden spiritual successor), Bokeh Game Studio's first game (Silent Hill/Siren spiritual successor?), FFVIIR-2, Spidey 2, RE4-Remake...whew!


I don't think so. I think Silent Hill was either cancelled or its made by bloober or some shit and sony just has marketing rights, whereas MGS remakes by Bluepoint are happening.

Please. Take it from a Silent Hill fan. Don't do this to yourself 😭
 

Ariakon44

Prophet of Truth
Member
Nov 17, 2020
10,173
I can confidently say you were living under a rock if you didn't know Legend of Dragoon existed lol. There was a sweet ass CG commercial that was constantly playing on tv. That game was EVERYWHERE and got a ton of hype. Even wound up selling a million copies. I'm actually not really sure why it never got a sequel.

Yeah, apparently the game cost around $16 million which was a huge budget for a game around that time and though it might have scrounged into the black eventually, the game reviewed fairly poorly for a game of its time. Had it been a critical success or a huge financial hit there would have likely been a sequel, but reviews and sales were a bit middling and they probably deemed a sequel too risky to pursue.
 

gundamkyoukai

Member
Oct 25, 2017
21,101
That is a myth, apparently via multiple people it sold fine and had a sequel planned but Shu doesn't even know why it was cancelled

Well that super strange lol.
Got any interview on that i love reading that stuff .
All i knew it they expect more with budget it had since they spend so much on both it and marketing for that time.
 

TheRealTalker

Member
Oct 25, 2017
21,457

Nilou

Member
Oct 25, 2017
9,715
I got to say I've really enjoyed the huge focus on indie / smaller games in all the big events/ state of plays going back all the way to last June. Huge 1st party AAA reveals in events are always amazing and I always look forward to them but it's nice that the smaller / indie stuff isn't just tossed to the wayside anymore and make up a growing, large focus of every event.

Sony's been doing a great job in that department for awhile now.
 
Oct 26, 2017
2,181
This is why y'all shouldn't be begging for Sony to acquire more studios lol. Good chance they'll be closed down after a flop.
 
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