ping me when any other dev other than SIE and Rockstar invests 100mi on a 30h+, single player only game with cutting edge tech and not a single piece of mtx. i guess you can add Square but they do a lot of DLC
Studios are growing, because games are getting bigger. Like Jim Ryan and Shawn Layden said. "Less, but bigger games".They don't have to get 2 full teams just bigger to make games faster and add to the smaller team working on something else which they already do .
Saying Sony not growing there studios make no sense since that is what they have been doing since PS4 gen started .
Most teams are 2 to 3 times there size from the start of the gen and still growing .
For eg Bend should be much bigger that what they are now.
Nope, but the game runs incredibly well and the animations are so smooth I didn't mind. But 60 fps would be phenomenal.
Which is a stupid metric because a lot of that is about marketing.You are adding arbitrary points that makes no sense. RDR 2 is filled with MTX and don't start with "It's the only Online mode" when Rockstar is putting an insane budget on these titles because they know they are going to make money from MTX.
You are just doing some nonosense selection to prove your point, yes Ubisoft games have MTX but this won't change the fact that they still put 100m budget on SP games, having MTX to buy skins or boosters changes nothing or are you going to discard TLOU and Uncharted 4 as well because their MP mode have MTX?
To answer your question Cyberpunk 2077 is another 100m SP only game with no MTX, you can add Shadow of The Tomb Raider as well, BOTW.
You using "100m" to esclude several games is also laughable because if we are going to talk about "SP and a lot of hours of gameplay" the list is long but nope, they have to cost 100m or they are not eligible as if Sony spends 100m on ALL their titles lol
Studios are growing, because games are getting bigger. Like Jim Ryan and Shawn Layden said. "Less, but bigger games".
All studios have smaller pre-production teams for the "next project".
You won't get more games this gen, you will get less if it stays this way. At least Guerrilla almost doubled in size and we got the new San Diego AAA team at VASG. Media Molecule is lost forever in the Dreams "project".
Your point was only two publishers make high budget single player games but many do. Using arbitrary rules to limit that list while Sony and Rockstar have mp modes with mtx.
What are Miles Morales, Sackboy and Demon's Souls then?Studios are growing, because games are getting bigger. Like Jim Ryan and Shawn Layden said. "Less, but bigger games".
Which is a stupid metric because a lot of that is about marketing.
The 30+ hours is also a stupid metric because most PlayStation first party had pacing issues this gen.
Demon's Souls doesn't really fit in that list considering it's Bluepoint's biggest project to date.
TLOU2 wasn't only 3 years in development. And you don't simply throw devs at an AAA project and it magically transforms into a 2 or 3 years dev cycle game. This isn't happening. This is not how it works.You get more games faster if the team is bigger .
It's why you having bigger games but still in the same amount of time.
Because of the teams growing .
TLOU2 is ND biggest game but still took 3 years because of how big size is now.
Not small AA games.
They released SoTC in 2018.Demon's Souls doesn't really fit in that list considering it's Bluepoint's biggest project to date.
And it was in development for at least 2016. A game, smaller than DeS.
Miles is smaller than SM 2018, but still a big aaa game. Sackboy is sumo's biggest game so far. Same with Souls.
But they aren't "bigger and longer games" which was the post I reacted.Miles is smaller than SM 2018, but still a big aaa game. Sackboy is sumo's biggest game so far. Same with Souls.
I guess what Shawn and Jim Ryan meant is less AA games and more AAA games. Especially from their big studios.But they aren't "bigger and longer games" which was the post I reacted.
TLOU2 wasn't only 3 years in development. And you don't simply throw devs at an AAA project and it magically transforms into a 2 or 3 years dev cycle game. This isn't happening. This is not how it works.
Not small AA games.
TLOU2 was still in development for almost 5 years. Look when Uncharted 4 released. TLOU2 was already in development when Lost Legacy was in development. Hermen Hulst almost doubled GG in size, to get a bigger "small team" for their next project. So they don't need to develop an AAA game for almost 8 years, like they did for Horizon Zero Dawn.Well i guess you should tell Hermen Hulst it don't work that way since that is what he was doing with GG.
No one is saying toss a extra 100 devs right way but you add them over time just like GG doing if you want get games out faster .
TLOU2 was in full dev for about 3 years .
After TLOU1 2013 UC4 came out in 2016 3 years after and that was UU LL in 2017 and then TLOU2 is 2020.
So 3 years of full devs time since most of the studio was working on other stuff while a small group was doing TLOU2.
Correct.The Order 1886 is AAA even with its length.
AAA is all about budget and dev numbers.
It's very difficult to take less time to develop something by adding more people (the mythical man month), unless the team wasn't sized properly to begin with.That doesn't work that way. If the studio get bigger it means that they will take less time to develop games. Buying a studio may seem like child's play, but then you see how long it took Rare to adapt with Microsoft. If a studio does not know well the culture of the company it can take a long time to adapt.
TLOU2 was still in development for almost 5 years. Look when Uncharted 4 released. TLOU2 was already in development when Lost Legacy was in development. Hermen Hulst almost doubled GG in size, to get a bigger "small team" for their next project. So they don't need to develop an AAA game for almost 8 years, like they did for Horizon Zero Dawn.
That's about it. Other studios already said they don't want that. They don't want 400 employees. Sucker Punch, Bend Studio, etc. won't be like Guerrilla Games. You want more 1st party games, you need more studios. Simple as that.
AAA games will still take ~4 years of development. At least.
So why HFW and GoW sequel will arrived that quickly?I guess what Shawn and Jim Ryan meant is less AA games and more AAA games. Especially from their big studios.
You will still get PixelOpus games and a few remakes/remasters here and there.
Look how many AA 1st party games Sony made during the PS4 gen.
I mean from the looks of it so far those could be straight up sequels. They are not reinventing the wheel and technically the generational leap is not as big as say TLOU1 on PS3 vs TLOU2 on PS4. They probably have an easier time making the games since they aren't working on New IPs which is why Ghost and Days Gone took so long.So why HFW and GoW sequel will arrived that quickly?
How many SONY games are AA for you?
The "Bend being small" thing was when they still wanted to be a 40 - 60 dev studio. Bend wants to remain a 1 project studio with ~130 devs. Same goes for Sucker Punch etc. Even Naughty Dog doesn't want tww full teams.The person that wanted Bend small no longer there so that should not be problem .
He double the size is to still get out games faster which was the whole point to bring out games in 2 to 3 years was said in a interview.
HZD was 6 and half if we counting pre stuff .
I know pixelopus and SP said they don't want to get bigger but i don't see any of the other Sony studios saying that since they hiring like crazy .
Like GG , ND , SSM , even IG even PD grow by a fair amount this gen .
I wouldn't say 3 1/2 to 4 years is "quickly" when it's a direct sequel and not a new IP. The foundation for games like GOW:R and HFW is already there. Let's see when both games will actually release. You want a new AAA game (sequel), expect a ~4 year dev cycle.
Games like Concrete Genie, Fat Princess Adventures, Guns Up!, Helldivers, Matterfall, Resogun, Entwined, Everybody's Gone to the Rapture, Hustle Kings, Super Stardust Ultra, Bound, Kill Strain, Destiny of Spirits, Tearaway Unfolded, The Tomorrow Children, Alienation, Shadow of the Beast, Escape Plan, Sound Shapes, Hohokum, CounterSpy, Dead Nation: Apocalypse Edition, The Unfinished Swan, Wipeout Omega Collection, Hidden Agenda, Erica, etc. etc.
Man. Killzone.com used to be the shit.
With recent PS games not getting a dedicated site/url but instead being featured on the PS site, plus the last KZ being SF which is close to 7 years ago, I guess it makes sense.
It would've been a bigger loss if the KZ timeline was still there. KZ SF clans got to rely on the game for now since the link they gave for the PS site leads to an error page as it likely isn't up yet or will ever be.
KZ SF and KZ Mercenary's online servers are still up for those that are curious.
The "Bend being small" thing was when they still wanted to be a 40 - 60 dev studio. Bend wants to remain a 1 project studio with ~130 devs. Same goes for Sucker Punch etc. Even Naughty Dog doesn't want tw full teams.
You will NOT get 2 full teams for 99% of Sony's Worldwide Studios. And according to Sony, you will get less but bigger games.
Again: You want more 1st party games, you need more studios. You want different genres, you need more/new studios. Simple as that.
Imagine how RPG/JRPG fans feel.Man. Killzone.com used to be the shit.
Really feeling the lack of Sonys diversity these days. Missing the times of first party FPS games.
Naughty Dog has way over 150 since the PS3 era.I really don't know why you keep on talking about 2 teams when i talking about growing the studio .
ND grew by over 150 this gen and still growing.
People still act like "Cory's new IP" is actually happening and he will get his own new team.SSM growing until the new IP got kill and they can grow again for Cory new IP.
Guerrilla Games went to a different genre, because their FPS games weren't successful enough. They had to hire a ton of RPG etc. experienced folks. This was an exception. SSM has been doing God of War games since 1873.Also i don't really know why you saying according to Sony when i search i don't see Jim saying what Shawn did ( he don't even work at Sony any more )
Also you don't need different studios for different genres GG and SSM is enough to show that.
Games like Concrete Genie, Fat Princess Adventures, Guns Up!, Helldivers, Matterfall, Resogun, Entwined, Everybody's Gone to the Rapture, Hustle Kings, Super Stardust Ultra, Bound, Kill Strain, Destiny of Spirits, Tearaway Unfolded, The Tomorrow Children, Alienation, Shadow of the Beast, Escape Plan, Sound Shapes, Hohokum, CounterSpy, Dead Nation: Apocalypse Edition, The Unfinished Swan, Wipeout Omega Collection, Hidden Agenda, Erica, etc. etc.
There were a lot last gen.
People still act like "Cory's new IP" is actually happening and he will get his own new team.
Right now it's SSM being a God of War studios and that's it.
Guerrilla Games went to a different genre, because their FPS games weren't successful. They had to hire a ton of RPG etc. experienced folks. This was an exception. SSM has been doing God of War games since 1873.
I agree with your point mostly, but assuming you are bundling pre-production, engine development, and full production together. You can have an bigger team on full production for 2-3 years as other AAA games have shown.TLOU2 wasn't only 3 years in development. And you don't simply throw devs at an AAA project and it magically transforms into a 2 or 3 years dev cycle game. This isn't happening. This is not how it works.
Not small AA games.
Man. Killzone.com used to be the shit.
Really feeling the lack of Sonys diversity these days. Missing the times of first party FPS games.
They made six Killzone games, it is not like GG and Sony gave up on the franchise early.
Yes. They grew because games got bigger and development cycles got longer.Now there over 300 people so they grew.
Don't really see how that vs my point.
Look how great that worked out for Stig and the new IP they were working on.If Stig can get his own team why won't Cory when he help made GOW in 20 million selling IP or work a new IP?
God of War is still a God of War game. God of War 2018 is still an action-adventure game like the old God of War games.
Yep and FPS fans got multiple Resistance games and FPS games on PSVR.They made six Killzone games, it is not like GG and Sony gave up on the franchise early.
Of course that the reasons.I mean from the looks of it so far those could be straight up sequels. They are not reinventing the wheel and technically the generational leap is not as big as say TLOU1 on PS3 vs TLOU2 on PS4. They probably have an easier time making the games since they aren't working on New IPs which is why Ghost and Days Gone took so long.
Look how great that worked out for Stig and the new IP they were working on.
SSM is a GOW studio right now. Nothing else.
If Shadowfall and Resistance 3 had more successful multiplayer communities, they would have a better chance of sequels.Yes. They grew because games got bigger and development cycles got longer.
Did you get more games from them compared to the PS3 generation?
Look how great that worked out for Stig and the new IP they were working on.
SSM is a GOW studio right now. Nothing else.
God of War is still a God of War game. God of War 2018 is still an action-adventure game like the old God of War games.
Just more cinematic and they added some RPG-lite features. It's still a God of War game. It's still the same genre. And it was in development for a long time, after the studio got rebooted.
Yep and FPS fans got multiple Resistance games and FPS games on PSVR.
RPG/JRPG fans tho....
Yeah and I'm glad it worked out. Love GOW and Kratos. But for now, all they are is a GOW right now. Nothing else.Don't mean it going to work out the same way again.
If want to go down that road Sony was done with GOW until Cory look how that work out.
Yeah. Too bad for Resistance 3. It was a great game. But because Resistance 2 wasn't really liked by fans.... R3 underperformed :/If Shadowfall and Resistance 3 had more successful multiplayer communities, they would have a better chance of sequels.
"Gran Turismo 7 seems to have drifted from a first-half release window to just '2021', which might set alarm bells ringing"
If a GT game would come out right on time, it would be a bigger alarm bell, something would be wrong with the universe, human sacrifice, dogs and cats living together, mass hysteria...