you won't see MS or any other dev besides SIE and Rockstar spending 100mi for single player only games anymore. let alone more than two per year.
Nah giving bend more people is better than buying some 50 person studio.
We won't have to wait 5 years for a game and they can move on a second IP faster .
Get a new studio also don't mean more genre coverage .
50 people at Bend (just as a general example, not harping on them specifically) aren't going to pull out a Mass Effect-level game. You need entirely new groups of people with different development mindsets to develop things like that. Full teams.
Puffing up the studios that already make cinematic third person shooters with a couple more bodies isn't going to fix any of Sony's first-party weaknesses. We need RPG teams, fighting game teams, horror teams - teams willing and eager to explore genres Sony doesn't already have represented in spades.
I am really not expecting HFW and GoW to both release S2 2021.
Some people just thinking its about throwing resources into the studio to get some results.
You need to consider focus, talent, location, budgets, salaries, etc. The core team being 150 people won't deliver AAA games just like that. There's also a lot of off-shore work in place for big AAA titles. That's also why they've invested in their Malaysia Studio.
This is absolutely false
There are plenty of studios spending $100 million and more on several titles, even MS.
Ubisoft routinely spends this same amount on all their major titles, the Far Cry games, the Watch Dogs titles, Assassin's Creed games.
The recent Tomb Raider game had a $100-135 million budget as well
Cyberpunk 2077 was another $100 million budget.
Starfield is also going to have this budget as well and i can go on and on and on
50 people at Bend (just as a general example, not harping on them specifically) aren't going to pull out a Mass Effect-level game. You need entirely new groups of people with different development mindsets to develop things like that. Full teams.
Puffing up the studios that already make cinematic third person shooters with a couple more bodies isn't going to fix any of Sony's first-party weaknesses. We need RPG teams, fighting game teams, horror teams - teams willing and eager to explore genres Sony doesn't already have represented in spades.
Some people just thinking its about throwing resources into the studio to get some results.
You need to consider focus, talent, location, budgets, salaries, etc. The core team being 150 people won't deliver AAA games just like that. There's also a lot of off-shore work in place for big AAA titles. That's also why they've invested in their Malaysia Studio.
They don't bring out 2 to 3 per year .
The closest is Ubi but most other companies don't
50 people at Bend (just as a general example, not harping on them specifically) aren't going to pull out a Mass Effect-level game. You need entirely new groups of people with different development mindsets to develop things like that. Full teams.
Puffing up the studios that already make cinematic third person shooters with a couple more bodies isn't going to fix any of Sony's first-party weaknesses. We need RPG teams, fighting game teams, horror teams - teams willing and eager to explore genres Sony doesn't already have represented in spades.
Pretty much. Just adding bodies to a studio isn't going to automatically turn them into a two-project team or rampantly speed up their output. Insomniac spent years building themselves and developing their entire corporate culture around the multi-team concept. Naughty Dog tried it too, and they decided it wasn't the right fit for their studio's direction.
At the end of the day, every dev studio has its own developer identity - its own core philosophies and design preferences and staffing mentalities - and just haphazardly throwing 50 more people into the mix isn't necessarily a recipe for success.
This is why Sony needs more full teams that have their own preferred genres and gameplay styles and game design precepts, so the people being hired can be allocated or directed to teams they can use their specific skills on.
Ubisoft releases 4-5 AAA games every fiscal year, they are by far the most efficient publisher on top of smaller games.
Valhalla + Legion + Fenyx + Far Cry 6 in one Fiscal Year during COVID + smaller stuff like that sport game, Just Dance and PoP Remake.
Most companies don't because they don't have the manpower, and AAA games take 4-6 years to make, Warner Bros had an empty 2020 but this year they are launching 4 AAA games.
Yeah Ubi does but how many other companies bring out 2 to 3 SP games per year every year with huge budgets .
There not plenty you can maybe also add SE to that but other wise that is it .
Ubisoft is the biggest publisher by sheer number of employees 19.000+ and 40+ studios, while your average AAA publisher like EA or Activision has around 9000-10000 employees.
Warner Bros and Bethesda have only 2300-2500 employees each, that's why they don't releases 3-4 AAA games every year and they need 3-4 years from one project to another.
2K Games same thing, Rockstar Games uses all their devs for one project at a time etc....
This is what AAA game development had become, unless you have an army of developers or contractors you ain't going to have a steady release of AAA titles every fiscal year.
I know all of this but i think you miss his point about SP games.
He not talking only about AAA but AAA SP games per year .
Truth is most companies don't bring out many AAA games per year anyway .
you won't see MS or any other dev besides SIE and Rockstar spending 100mi for single player only games anymore. let alone more than two per year.
"Gran Turismo 7 seems to have drifted from a first-half release window to just '2021', which might set alarm bells ringing"
I didn't miss his point, Ubisoft is releaasing AAA SP games per year, last time i checked, Legion, Valhalla, Fenyx and Far Cry 6 are SP games and they are AAA.
He was arguing that only Sony and Rockstar are actually spending $100m on SP games when in reality they are not, as if a big budget is needed to make a successful game lol
I replied to this, and it's false.
Having mtx does not make it any less of a high budget single player game.geez mate you must be fun at parties.
Ubi games are filled with MTX, yeah they are single player but they feature heavy monetization. and i never said big budget is needed to make a successful game, don't know where you took that from, since i'm more than happy with SIE having a portfolio from Indies to artsy games to AAA.
ping me when any other dev other than SIE and Rockstar invests 100mi on a 30h+, single player only game with cutting edge tech and not a single piece of mtx. i guess you can add Square but they do a lot of DLC.
Having mtx does not make it any less of a high budget single player game.
Yeah, and those vids really should be on the official PlayStation YouTube channels as well.Strange that there's no PS Blogpost about these videocasts from Housemarque.
More like Shuhei pleaseHades is the first roguelite I've actually enjoyed, so I hope Returnal will follow suit.
Also I'd love a PS5 port of Hades. Jimbo pls
More like Supergiant Games please ;) Hades will come to PS4/PS5, every developer likes money. I assume it was just easier to tackle PC and Switch first and then worry about other ports later cause it takes time to port them.
Strange that there's no PS Blogpost about these videocasts from Housemarque.
or even a retweet by PS twitterYeah, and those vids really should be on the official PlayStation YouTube channels as well.
It's not like we didn't already know that a lot of Sony studios already said they don't want two full teams, etc.Pretty much. Just adding bodies to a studio isn't going to automatically turn them into a two-project team or rampantly speed up their output. Insomniac spent years building themselves and developing their entire corporate culture around the multi-team concept. Naughty Dog tried it too, and they decided it wasn't the right fit for their studio's direction.
At the end of the day, every dev studio has its own developer identity - its own core philosophies and design preferences and staffing mentalities - and just haphazardly throwing 50 more people into the mix isn't necessarily a recipe for success.
This is why Sony needs more full teams that have their own preferred genres and gameplay styles and game design precepts, so the people being hired can be allocated or directed to teams they can use their specific skills on.
Pretty much. Just adding bodies to a studio isn't going to automatically turn them into a two-project team or rampantly speed up their output. Insomniac spent years building themselves and developing their entire corporate culture around the multi-team concept. Naughty Dog tried it too, and they decided it wasn't the right fit for their studio's direction.
At the end of the day, every dev studio has its own developer identity - its own core philosophies and design preferences and staffing mentalities - and just haphazardly throwing 50 more people into the mix isn't necessarily a recipe for success.
This is why Sony needs more full teams that have their own preferred genres and gameplay styles and game design precepts, so the people being hired can be allocated or directed to teams they can use their specific skills on.
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Did they patch it for 60fps?Just finished a replay of Uncharted 4, the first time since launch. Jesus this game is amazing. There are some slow parts and it's a little too long, but the design and graphics are still incredible. The graphics are still phenomenal and few compare. Gonna play the lost legacy after my RE3 play through.
I definitely recommend playing U4 again if you need a fun romp in these trying times.
That would be the ideal world but Sony's 1P focus are cinematic games. Sure, you have Ghost of Tsushima, Horizon, Days Gone, Uncharted and God of War, etc which all play differently, but they are all character action adventure games, which I personally love. The talent required for these types of games overlap a lot, and with the exception of location/salaries and potentially future opportunities, they are still pretty much following similar templates of cinematic experiences. Their core teams just aren't industry standard with the exception of Insomniac, in terms of size and scope. Naughty Dog routinely suffer due to this and causes their infamous crunch periods due to this. I remember Polyphony were also very reluctant of having their games be outsourced for certain activities too.
Maybe it'll change with this new generation, as they push their teams to release games more routinely with heavy use of off-shore activities. However the core identity of their studios from the outside anyway are more rooted to the IPs they work on.
Does that mean that whatever the RB6 director was working on could be a new IP?
Pretty much, and this is why I'm saying Sony just needs more studios. Not more warm bodies in the studios they already have. If they want to branch out and shore up their glaring weaknesses in particular genres, they need full teams capable of supporting them the same way their current first party studios support their third person cinematic shooters.
That doesn't work that way. If the studio get bigger it means that they will take less time to develop games. Buying a studio may seem like child's play, but then you see how long it took Rare to adapt with Microsoft. If a studio does not know well the culture of the company it can take a long time to adapt.😂
It's not like we didn't already know that a lot of Sony studios already said they don't want two full teams, etc.
It's not like I and many others didn't post it here multiple times. Yet you still see post here like "I think it's better to let the studios grow instead of buying more studios". This ain't happening. Most of them won't get two full teams. You want more 1st party games and/or different genres, you need more studios. More studios means acquisitions.
It could but not because of this.Does that mean that whatever the RB6 director was working on could be a new IP?
If it really is a new team for a multiplayer game, then yes. Best solution imho. Like I said many times: If they want to make a multiplayer, let it be a new IP (or a Socom reboot :P )Does that mean that whatever the RB6 director was working on could be a new IP?
You had me on the first half.If it really is a new team for a multiplayer game, then yes. Best solution imho. Like I said many times ago. If they want to make a multiplayer, let it be a new IP (or a Socom reboot :P )
Level 5 could be a great investment since they said they would like to do more stuff than games.If Level 5 weren't a complete shit show, they would've been a great investment but it's clear that Sony only wants to focus on what makes them money and fits their identity of cinematic games. It's just surprising given their investments in anime, one would think having a strong Japanese development studio to appeal to their cross-category market would be a good plan.
New console generation, bigger games (like Sony already said) etc. means longer dev cycles. Thanks to the SSD and PS5/Sony's great tools, it maybe won't take longer and be "just as long" as for PS4 games last gen. But you won't get a AAA game from Sony every 2 or 3 years. This simple isn't happening.That doesn't work that way. If the studio get bigger it means that they will take less time to develop games.
It isn't child's play. That's why Sony has people inside the company who's job it is to look for acquisitions, etc.Buying a studio may seem like child's play, but then you see how long it took Rare to adapt with Microsoft. If a studio does not know well the culture of the company it can take a long time to adapt.
Sony is also investing in children animation houses and Level 5 with it wanting to make children shows fits the bill.Level 5 could be a great investment since they said they would like to do more stuff than games.
And Sony is investing in Anime.
😂
It's not like we didn't already know that a lot of Sony studios already said they don't want two full teams, etc.
It's not like I and many others didn't post it here multiple times. Yet you still see post here like "I think it's better to let the studios grow instead of buying more studios". This ain't happening. Most of them won't get two full teams. You want more 1st party games and/or different genres, you need more studios. More studios means acquisitions.