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Uzupedro

Banned
May 16, 2020
12,234
Rio de Janeiro
https://blog.playstation.com/2021/0...artnership-for-a-new-original-multiplayer-ip/
There's a moment that happens almost every day in our multiplayer playtests – where someone jolts out of their seat, laughs, and says to no one in particular, "Did you just see that happen?" These amazing and unpredictable moments in gaming are the sparks that occur when playing with others; future memories ready to be replayed and retold.

We started Firewalk Studios in 2018 with this kind of spark at the heart of our games.

It's why I used to stay up until 2 AM playing Phantasy Star Online night after night with the same group from Server 9. Or how the neighbors who showed up at my NYC apartment to complain about the noise, ended up jamming with us in Rock Band instead.

For others on our team, it was spending nights with their crew searching and finding the perfect last armor set piece in Diablo II, making the online qualifiers in competitive Halo tournaments, or skipping studying for a math final to play in a Left 4 Dead 2 LAN party.

As a next-generation AAA studio and part of the ProbablyMonsters family, we've carefully assembled an amazing and diverse team of best-in-class talent who are focused on creating these moments. Everyone here brings a deep passion for games and the art of making them. We have a saying at Firewalk: build a great team, build a great game. One leads directly to the other. The ProbablyMonsters' world-class operations teams and infrastructure has allowed us to focus on doing both better: fostering a sustainable development culture where people come first and delivering great games.
Our collective leadership team is no stranger to building memorable multiplayer experiences. Ryan Ellis, our Game Director, was a Creative Director on Destiny. Elena Siegman, our Executive Producer, was a producer on Guitar Hero II, Bioshock Infinite, and multiple Destiny releases. Our deeply talented team has helped bring to life franchises like Mass Effect and Apex Legends. Combined with my own experience (and, er, thousands of hours played) on Call of Duty and Destiny, we've had the opportunity to deliver some of the decade's biggest experiences to gamers – and we've loved it.
Today, we're thrilled to announce a partnership with Sony Interactive Entertainment for our new, original multiplayer game. For our team, the opportunity to create new worlds and inspire more amazing moments for players around the world is the fire and ambition that keeps us going. The PlayStation team has a deep love and respect for the medium of games, and some of the best expertise and capabilities in the world to help make big ambitions a reality.
We're already hard at work on development and have been having a ton of fun playing our game as a team. In fact, while we continued to grow our team during this challenging last year, it was our daily online playtests that provided the most consistent point of joy and connection for our crew. The fun and laughter of playing together brought us closer, even if we were physically apart. Our goal is to be able to deliver that same joy to gamers and we can't wait to share what we've been working on when the time is right.
We're very fortunate to love what we do – making games. There's more game-making in front of us, but in the meantime, we'll keep playing the incredible games this industry creates and generating a few more sparks of our own.
See you out there.
PLU_Final_Sony_1920x1080_final.jpg
 
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DarthWalden

Prophet of Truth
The Fallen
Oct 27, 2017
6,030
This is the second game to be announced via a "publishing partnership".

I wonder how far along these games are.
 

The Last One

Attempted to circumvent ban with alt account
Banned
Oct 25, 2017
10,585
User Banned (3 Days): Trolling; Metacommentary
What about the narrative?
 

Josh5890

I'm Your Favorite Poster's Favorite Poster
The Fallen
Oct 25, 2017
23,229
Can't wait to see it, I just hope it doesn't fizzle out quickly like Destruction All-Stars.
 

Rover_

Member
Jun 2, 2020
5,189
hope that they can bring something different to the table other than run of the mill GaaS stuff.
 

Guymelef

Banned
Oct 25, 2017
2,644
Spain
It's really nice to see Sony supporting the born of new studios like they are doing here and with Jade Raymond.
 

Mubrik_

Member
Dec 7, 2017
2,725
Our collective leadership team is no stranger to building memorable multiplayer experiences. Ryan Ellis, our Game Director, was a Creative Director on Destiny. Elena Siegman, our Executive Producer, was a producer on Guitar Hero II, Bioshock Infinite, and multiple Destiny releases. Our deeply talented team has helped bring to life franchises like Mass Effect and Apex Legends. Combined with my own experience (and, er, thousands of hours played) on Call of Duty and Destiny, we've had the opportunity to deliver some of the decade's biggest experiences to gamers – and we've loved it.

Cast looks good
 

Loudninja

Member
Oct 27, 2017
42,209
Founded in 2018, Firewalk Studios is led by Tony Hsu (Studio Head, previously GM and SVP of Destiny at Activision), Ryan Ellis (Game Director, previously Creative Director at Bungie) and Elena Siegman (Executive Producer, previously at Harmonix, Irrational Games, and Bungie). The team includes a deep roster of highly talented developers who have helped deliver top-selling, culturally impactful titles, including the Destiny franchise, where all three leads worked successfully together on both development and publishing, as well as Call of Duty, Apex Legends, Mass Effect, and Halo. This collected expertise allows this team to focus on delivering a rich multiplayer game experience rooted in great core gameplay and inspired art. Firewalk continues to recruit top talent for its team, which is built on collaboration, inclusion, and respect.


"ProbablyMonsters has created an extraordinary team at Firewalk Studios with remarkable industry talent, and their original multiplayer game will be an exciting addition to our portfolio,"
said Hermen Hulst, Head of PlayStation Studios at Sony Interactive Entertainment. "We're committed to bringing a wide range of diverse gaming experiences to our platform, and we're thrilled to partner with a visionary studio like Firewalk to bring their truly ambitious experience to life."


"I am proud of the sustainable model we have created for our AAA studios to grow and flourish," said Harold Ryan, CEO and founder of ProbablyMonsters. "Firewalk Studios' strategic partnership with PlayStation is a great match for the studio's world-class pedigree and creative vision."


"Our goal at Firewalk Studios is to create awesome shared experiences through multiplayer games," said Tony Hsu, Studio Head at Firewalk Studios. "This goal is supported both by the world-class operations team at ProbablyMonsters and by a team at SIE who love games and are huge supporters of our project and studio."
www.businesswire.com

Firewalk Studios, a ProbablyMonsters Studio, Reveals Publishing Partnership with Sony Interactive Entertainment for AAA Multiplayer Game

ProbablyMonsters reveals that its studio, Firewalk Studios, has entered a publishing agreement with Sony Interactive Entertainment for its first game.

 

Izanagi89

Member
Oct 27, 2017
14,600

SP.

Member
Oct 27, 2017
6,569
Destiny has really fell out of favor with me with all its currencies/systems. Most of it's just unnecessary garbage. So this could be interesting.
 
Oct 27, 2017
20,764
Seems like Sony is planting the seeds for a killer lineup of 2023-25 games which is nice. Between this, Raymond's game, Naughty Dog's next game, and more, they have some good stuff in the pipeline
 

RdN

Member
Oct 31, 2017
1,781
Very interesting.

A AAA multiplayer experience is something that's missing from Sony's first party portfolio, so this bodes pretty well.
 

B.O.O.M.

Member
Oct 25, 2017
8,762
Excellent news. Adding more MP experiences definitely will strengthen Sony's overall portfolio.

Also. a random note, I just love the name 'probablymonsters'
 

pg2g

Member
Dec 18, 2018
4,811
Hope we get to see something at "E3", gotta imagine an announcement like this is part of the lead up?
 

ByWatterson

▲ Legend ▲
Banned
Oct 28, 2017
2,302
But when will they get new IPs going, especially multiplayer titles that aren't about a cinematic third-person experience?

/s