25% of 0 is measly ;)Down clocking at 2.23 GHz would not result in "measly amounts of power". Its more than 25%, which is significant.
For the quote, ctrl+f "frames". The exact wording is a few frames, I don't know where I read/heard 1-2.
25% of 0 is measly ;)Down clocking at 2.23 GHz would not result in "measly amounts of power". Its more than 25%, which is significant.
You are saying this, as well. But just to add a bit more, it has less to do with clock frequency and more to do with instructions used, type of workload, and GPU saturation. In certain workload conditions where both the CPU and GPU are being used heavily, they can both be running at their peak frequencies potentially.The understanding I had was that clocks drop if there's a heavy transistor load, in other words the GPU/CPU is doing something that uses the cores fully so nothing's sitting idle, like drawing a skybox. In that case, dropping clocks a little reduces power consumption a lot.
But if the system isn't using much power because it's sitting idle, I don't expect dropping the clocks would save much power.
I must've misread your post originally, I'll elaborate anyway.You are saying this, as well. But just to add a bit more, it has less to do with clock frequency and more to do with instructions used, type of workload, and GPU saturation. In certain workload conditions where both the CPU and GPU are being used heavily, they can both be running at their peak frequencies potentially.
You forgetting people buy off value, the consistent, high quality 1st party software line up and VR brings value to PS5.I think the problem with both price is that $399 is a very good deal, but if XSX is just $50 more it makes XSX much more desirable. It's all about how it's perceived. "I can spend $x in a console, but for +$50 I can get the more powerful one" or "but for +$100 I can get the more powerful one". This $50/$100 can be a dealbreaker. That's how I shop for things.
If Lockhart is still a thing, it get's more confusing. If it end ups something like $299, $399, $499 the middle one generally appears to be have the best cost benefit. I may be super wrong, tho, this are only my percepetions when shopping.
For the quote, ctrl+f "frames". The exact wording is a few frames, I don't know where I read/heard 1-2.
"The time constant, which is to say the amount of time that the CPU and GPU take to achieve a frequency that matches their activity, is critical to developers," adds Cerny. "It's quite short, if the game is doing power-intensive processing for a few frames, then it gets throttled.
Because it was a GDC talk.That's not what I was addressing I'm asking why would Sony present this information in a way that leaves the door open to question the specs, if there's absolutely no reason to believe that the system won't hit the targeted performance. Sony had been radio silent about PS5 for awhile, so of course whatever they stated in this talk was going to be scrutinized and examined to the letter.
You're correct, but that doesn't invalidate my statements. Clock Speed cannot compensate for lack of CUs. In the case of these machines, a 40% CU difference.The test case is not equivalent to the difference found in consoles.
what.You're correct, but that doesn't invalidate my statements. Clock Speed cannot compensate for lack of CUs. In the case of these machines, a 40% CU difference.
It is the opposite. The clocks are dropped when there is nothing to do. That is when efficiency is at its lowest.
Interesting...I wonder how anyone would know that's what FUD meant.
Because it was a GDC talk.
Developers know what this all means.
They are actually.
Help me understand then, why would Cerny be concerned on eliminating race to idle if the idle state was the most efficient?Idling isn't the same as reducing clocks. When a processor is idle it literally stops performing tasks until it is woken up by an interrupt indicating that there's more work to be done. On a performance focused device like the PS5 it will basically hit the ground running at full clocks. After all, clock speed doesn't determine power draw. It's switching transistors that draws power, and if you're not doing any work then the clock speed if basically irrelevant. Modern processors have a lot of different power states that allow various subsections to be shut down independently when not needed, further reducing power demand.
"The time constant, which is to say the amount of time that the CPU and GPU take to achieve a frequency that matches their activity, is critical to developers," adds Cerny. "It's quite short, if the game is doing power-intensive processing for a few frames, then it gets throttled.
"So, when I made the statement that the GPU will spend most of its time at or near its top frequency, that is with 'race to idle' taken out of the equation - we were looking at PlayStation 5 games in situations where the whole frame was being used productively.
"Regarding locked profiles, we support those on our dev kits, it can be helpful not to have variable clocks when optimising. Released PS5 games always get boosted frequencies so that they can take advantage of the additional power," explains Cerny.
The claim that it was impossible for the CPU and GPU to both run at max at the same time
if the game is doing power-intensive processing for a few frames, then it gets throttled.
the boost clock system should still see both components running near to or at peak frequency most of the time
where did Cerny confirm that the PS5 actually can do that all the time without any issues?
Why isn't it locked there then? like any other console? Why does it need to go down?
I mean Cerny himself even confirms that it gets throttled:
and
I mean, he even says "should" and "near" and not all of the time.
The way I read it, he wasn't interested in eliminating race to idle. He just didn't want it to be part of the conversation when people talked about workloads; in other words, he wants people to understand that when he talks about the system usually running at max clocks, it's when the GPU and CPU are being used for the entire frame.Help me understand then, why would Cerny be concerned on eliminating race to idle if the idle state was the most efficient?
From what I can tell, he appears to be saying there are three cases for dropped clocks:
1.) multi-frame instances of high power draw GPU workloads
2.) Avoiding race to idle by utilizing the GPU for the entire
3.) Profile use in developer debug mode
Help me understand then, why would Cerny be concerned on eliminating race to idle if the idle state was the most efficient?
Help me understand then, why would Cerny be concerned on eliminating race to idle if the idle state was the most efficient?
From what I can tell, he appears to be saying there are three cases for dropped clocks:
1.) multi-frame instances of high power draw GPU workloads
2.) Avoiding race to idle by utilizing the GPU for the entire
3.) Profile use in developer debug mode
"If you construct a variable frequency system, what you're going to see based on this phenomenon (and there's an equivalent on the CPU side) is that the frequencies are usually just pegged at the maximum! That's not meaningful, though; in order to make a meaningful statement about the GPU frequency, we need to find a location in the game where the GPU is fully utilised for 33.3 milliseconds out of a 33.3 millisecond frame.
"So, when I made the statement that the GPU will spend most of its time at or near its top frequency, that is with 'race to idle' taken out of the equation - we were looking at PlayStation 5 games in situations where the whole frame was being used productively.
It can run at both, not all the time.where did Cerny confirm that the PS5 actually can do that all the time without any issues?
Why isn't it locked there then? like any other console? Why does it need to go down?
I mean Cerny himself even confirms that it gets throttled:
and
I mean, he even says "should" and "near" and not all of the time.
Shoppers are not one dimensional beings, though.I think the problem with both price is that $399 is a very good deal, but if XSX is just $50 more it makes XSX much more desirable. It's all about how it's perceived. "I can spend $x in a console, but for +$50 I can get the more powerful one" or "but for +$100 I can get the more powerful one". This $50/$100 can be a dealbreaker. That's how I shop for things.
If Lockhart is still a thing, it get's more confusing. If it end ups something like $299, $399, $499 the middle one generally appears to be have the best cost benefit. I may be super wrong, tho, this are only my percepetions when shopping.
The way I read it, he wasn't interested in eliminating race to idle. He just didn't want it to be part of the conversation when people talked about workloads; in other words, he wants people to understand that when he talks about the system usually running at max clocks, it's when the GPU and CPU are being used for the entire frame.
Getting work done is ultimately what presents an immersive experience to users. The most efficient thing you can do is nothing at all, which rocks are pretty good at. They're also not very entertaining.
Engineering is all a balancing act. The fact that most code doesn't demand full power draw means that you can usually run it a little faster. The fact that some code does demand that much power means you need to anticipate that situation and decide what to do with the situation. Consoles need to provide a consistent experience so historically they've gone with the simple answer: slow everything down so that you can cool even the most demanding situations. This means leaving potential on the table, so the PS5 goes for the approach that everything that can run at a higher clock speed does so, and only the most demanding workloads wind up running at the kinds of clocks you'd have wound up with if you went with a fixed clock speed. The average performance goes up as a result, but the designers of the console had to deal with the extra complexity to do so in a deterministic way that guarantees every PS5 handles the same workload at the same performance.
where did Cerny confirm that the PS5 actually can do that all the time without any issues?
Why isn't it locked there then? like any other console? Why does it need to go down?
I know the answer. It starts with an L, ends with a Y. The videos are rather interesting to watch about the technology and philosophy, especially if you're in a thread to talk the techno and philosophy.You know, you could have watched the video. Or read the article. Or you could have watched the Road to PS5 video, in which this was also explained. Or read one of the dozens of articles that have been written about that video. Why ask a question that has been answered countless times?
Agree with all this.Shoppers are not one dimensional beings, though.
Many people do not consider power to be the most important thing when buying a console. If they did then the X1X would have instantly outsold every console on the market, the Switch would have been DOA, etc, etc. I'm sure some people do care about power. I am also sure the market is large enough to cater to them.
What many people do tend to shop for is price vs performance. I have never bought a console just because it was the most powerful, especially if it really expensive compared to others. I have also never bought a video card because it was the most powerful. I tend to buy the one that offers the best performance at the right price, and PC enthusiasts do exhaustive price vs performance analysis all the time.
On the other hand some people tend to shop for the games and brands they are interested in. I buy Sony consoles day one because I have yet to really be burned by their games and consoles (PS3 had a bad time for sure but ended strong). I used to be a day 1 Nintendo purchaser, but got burnt a few times so I do a lot more waiting and seeing. I did, though, get a switch day 1 because of Zelda. I always end up with an Xbox, but usually when the available new games and price has gotten to the point where can justify the purchase.
I do agree that Lockhart existing will have some interesting effects. The PS5 will probably benefit from it, mostly because if the PS5 ends up being more expensive than the Lockhart and the XSX then I don't know what Sony is thinking.
Exactly. If power really mattered to the market, then many of the best selling consoles in history wouldn't have been the best seller. People want value and everyone has different ideas of value.Shoppers are not one dimensional beings, though.
Many people do not consider power to be the most important thing when buying a console. If they did then the X1X would have instantly outsold every console on the market, the Switch would have been DOA, etc, etc. I'm sure some people do care about power. I am also sure the market is large enough to cater to them.
What many people do tend to shop for is price vs performance. I have never bought a console just because it was the most powerful, especially if it really expensive compared to others. I have also never bought a video card because it was the most powerful. I tend to buy the one that offers the best performance at the right price, and PC enthusiasts do exhaustive price vs performance analysis all the time.
On the other hand some people tend to shop for the games and brands they are interested in. I buy Sony consoles day one because I have yet to really be burned by their games and consoles (PS3 had a bad time for sure but ended strong). I used to be a day 1 Nintendo purchaser, but got burnt a few times so I do a lot more waiting and seeing. I did, though, get a switch day 1 because of Zelda. I always end up with an Xbox, but usually when the available new games and price has gotten to the point where can justify the purchase.
I do agree that Lockhart existing will have some interesting effects. The PS5 will probably benefit from it, mostly because if the PS5 ends up being more expensive than the Lockhart and the XSX then I don't know what Sony is thinking.
This power managment thing is still driving everyone nuts. It is fairly interesting, tho. In the end there will be no way to tell what effect it actually has. Besides that the thing can run high clocks perhaps with a quiet fan and hopefully a good price. In all likelyhood those would be the only tangible effecte
Your perspective is appreciated.I tend to be believe that *everything* matters - but it's not ONE thing that determines success or failure. Power is important. So is form factor, price, storage space, content, back compat, services, etc. Equally or sometimes more important is where your friends play.
The person who talked about value above I wholeheartedly agree - customers (and I'm talking outside the core) tend to want a good value which is a combination of price, quality, and performance - on top of content and services that people enjoy. They don't generally want the top performer nor the cheapest thing either (although there are customers that care about these outer boundaries). There are other reasons to have "halo" product or low entry pricepoints so long as they are a good value.
I used to make a joke to my team that if you made a Lamborghini cost the same as a Camry, you still wouldn't outsell the Camry. For some people a car like that is impractical or just doesn't meet all their needs. It's not a good *value* even if it's an incredible performer at a low price.
What's more interesting to me looking at both these consoles is to figure out what conditions you would get a casual PlayStation or Xbox fan to switch to the other side. This is where I think things like price and back compat come into play. I'm not sure if either console has presented a vision that would get the other guy to come over (especially now that it's been clarified you'll get 1000's of titles over back compat).
On the question of cooling - the cooling solution is not a top driver of BOM costs on it's own. The top drivers are SOC, Memory, Storage, and ODD. Then the game controller (can't forget that in the total price of the system!). Cooling however does play a role in the overall costs and I've talked about cooling before because that determines form factor, SOC size, power supply size, etc. So even though the individual costs of the cooling solution aren't huge from a BOM perspective, they do impact console costs a lot from an OVERALL cost perspective.
Your perspective is appreciated.
One thing I'd like your opinion on: yields for PS5's APU v. XSX's APU. Folks have noted that the degree to which Sony is clocking their APU, at least on the GPU side, will affect yields. This of course makes sense, as the higher you lock the less chips you will have that can reach that level of performance. But XSX's chip is quite a bit larger - likely around 50-60 mm^2 larger. And the larger the die area the lower the yield.
Given these competing tradeoffs, do you see one APU as clearly giving higher yields - and thus lower cost - than the other?
Thanks Albert!Oh that's a good question. I'm not sure I have a strong opinion. Since yields affect the cost, it's sort of a circular conversation. It also has a time-horizon perspective since the yields for the first, say, million consoles are somewhat irrelevant to the yields long-term.
I can't imagine either company making a call that would hurt the long term ability to get good yields. So long term almost certainly a wash.
As to the short term, so long as the shipping chips are what was originally spec'd with AMD then I can't see a meaningful difference.
I would guess, all things equal, that a larger or more complex chip would have more opportunities for failure than a smaller but faster chip on the manufacturing side but I'm NOT a silicon development expert so my POV shouldn't be weighed more heavily than anyone else.
Exactly.I must've misread your post originally, I'll elaborate anyway.
When I say nothing's idle, I mean including cache misses and CU waiting for new data, so complex scenes don't count as transistor-heavy usage which is super counter-intuitive until you hear a GPU fan spin up like crazy while sitting on a menu screen.
Right, The latest DF breakdown article is the thread topic. I was asking for you to quote exactly where he says there is "considering there is a 1-2 frame latency in detecting workload" because I did not find it.
Down clocking at 2.23 GHz would not result in "measly amounts of power". Its more than 25%, which is significant.
How did you estimate this?Based on what we know so far this is what the power curve on the PS5 could look like.
Where did you get the 800 MHz point?We have 3 point on how the frequency and power relates so we can approximate an exponential curve from there. As for power I used data from the RX 5700 and included theoretical performance per watt improvements from RDNA2. This last part only changes the values at different points (coefficient of the function) and doesn't affect the trend of the curve.
Exactly. This is why I believe the vast majority will not see the resolution difference, if there is any, but many will see the SSD performance difference. At the end of the day, the best gaming _experience_ will likely be on the PS5 while XSX might have a slight graphics performance edge. XSX = higher resolution, PS5 = shorter load times, higher resolution textures in games.
Should be average power and I agree it looks like a really good estimate, very much in line with what the XSX is estimated at. Nice work ThatNerdGUIWhat is the graph depicting though? A power figure for 100% workload scenario? 50%? 75%? Is it max power workload or max efficiency workload? 160 watts is really ok if it is under max power workload.
Based on their demo a current gen game already needs 8 seconds to load on XSX. I doubt many next gen games will load in 2 seconds on that machine.That is a real stretch for me. If load times are 2 seconds instead of 1 then I doubt that adds any perceived value over higher resolution or framerates. And I agree that the vast majority cannot tell the difference, but there is more to that story if current-gen games are upscaled to 4k via back compat.
I tend to be believe that *everything* matters - but it's not ONE thing that determines success or failure. Power is important. So is form factor, price, storage space, content, back compat, services, etc. Equally or sometimes more important is where your friends play.
I don't know if it's a problem. But it's highter than One X when it on somes games can't reach 4k/60fps bc memory cant be so fast.The only real problem I expect to see with PS5 is the ram is not fast enough.
It has to share with tempest engine as well. Even MC say's it going to be tight:I don't know if it's a problem. But it's highter than One X when it on somes games can't reach 4k/60fps bc memory cant be so fast.
So maybe 448GB/s is okay for 4k/60fps. Even, I think we see much games using reconstruction or checkboarding.
I don't think is the same scenario like DDR3 on One Fat
But if it's problematic that's smell the "PS5 Pro" in the next 5 years... that clear. (8k / VRS / 7mm+ / Bandwitch / SSD Size x2)
Bandwidth-wise, the Tempest engine can use over 20GB/s, but we have to be a little careful because we don't want the audio to take a notch out of the graphics processing. If the audio processing uses too much bandwidth, that can have a deleterious effect if the graphics processing happens to want to saturate the system bandwidth at the same time."
The power required at a certain frequency based on the details Cerny has provided. And yeah the power consumption changes depending on the workload. I assume Cerny was referring to just average gaming workloads when he mentioned these figures.What is the graph depicting though? A power figure for 100% workload scenario? 50%? 75%? Is it max power workload or max efficiency workload? 160 watts is really ok if it is under max power workload.
I don't think we'll ever see the GPU drop as low as 2GHz if this chart is any indication, considering that a 4900HS has a 35W TDP for a base clock of 3GHz. I think a shared 200W power budget for the APU would make sense:
-It's not crazy high for a console
-If you just add the ~160W from the GPU and the ~50W that I'd guess the CPU need at 3.5GHz, you'd go above budget. But not by much.
-Therefore, you'd only need minor downclocks to get back on budget for most cases, which fits with Cerny's expectations.
-I don't think AMD (or Intel for that matter) really include AVX etc for their TDP numbers, so there would still be the possibility of larger downclocks for extensive use of those instructions. This is something that already happens on PC with motherboards offering AVX clock offset options.
Edit: do note that I'm not including SSD, RAM, etc for those 200W - this is just for the APU.
Shoppers are not one dimensional beings, though.
Many people do not consider power to be the most important thing when buying a console. If they did then the X1X would have instantly outsold every console on the market, the Switch would have been DOA, etc, etc. I'm sure some people do care about power. I am also sure the market is large enough to cater to them.
What many people do tend to shop for is price vs performance. I have never bought a console just because it was the most powerful, especially if it really expensive compared to others. I have also never bought a video card because it was the most powerful. I tend to buy the one that offers the best performance at the right price, and PC enthusiasts do exhaustive price vs performance analysis all the time.
On the other hand some people tend to shop for the games and brands they are interested in. I buy Sony consoles day one because I have yet to really be burned by their games and consoles (PS3 had a bad time for sure but ended strong). I used to be a day 1 Nintendo purchaser, but got burnt a few times so I do a lot more waiting and seeing. I did, though, get a switch day 1 because of Zelda. I always end up with an Xbox, but usually when the available new games and price has gotten to the point where can justify the purchase.
I do agree that Lockhart existing will have some interesting effects. The PS5 will probably benefit from it, mostly because if the PS5 ends up being more expensive than the Lockhart and the XSX then I don't know what Sony is thinking.
You forgetting people buy off value, the consistent, high quality 1st party software line up and VR brings value to PS5.
They most likely will.
AgreedYou can talk about games all you want, I'm not attacking you. It just seems strange that you're defending the people that derail these threads, and they've done the same thing in plenty of past threads.