Variable rate shading, or its functional equivalent, is an important optimisation method for virtual reality uses. It might even be in place already for PSVR. Either way, assuming Sony is still committed to VR, I'd be very surprised if the PS5 doesn't facilitate some version of the same basic principle, regardless of whether or not PS5 and XSX share the exact same implementation in silicon.
VRS is massively overhyped in non-VR purposes anyway. It's a handy optimisation that can deliver decent incremental performances improvements in many situations. Compared to checkerboarding, temporal interpolation, machine learning interpolation etc., it's not that significant. I thought it was weird as hell that when MS revealed the XSX specs that they chose to make VRS the second bullet point after "12 TF". I mean, MS gave VRS hype priority over the CPU, SSD, or raytracing. That's just random as hell IMHO.