Urgh, no.But you don't know how either will actually perform.
The ssd differences could have a significant impact as could the clockspeed differences.
We will have to wait for benches to see.
I'm most interested in the spu like CUs as they most likely won't only be used for audio
On SSD, I'm sure no game is gonna replace the whole RAM's content every two seconds. They don't even use everything that stays in RAM. It will improve thigns at load time, sure, but not at run time.This wont happen unless the XSX is targeting unattainably higher settings and res or a dev messed up. XSX GPU is just better, full stop.
Just like this gen with ps4pro and x1x. If a game is performing worse on x1x I think a developer has all the wrong prioritise or some Software Problem they need to work around.
Also I just want to shutdown any discussion of 'Brute forcing' regarding any Hardware. Sometimes things are just better. Like the RTX 2080 is better than the 2060S
Yep...which it wasn't. There are a number of things different between those test results and the final products, and those were the things I was speaking to.I guess he/she is talking about your "GitHub isn't confirmation of anything"
Sony X1000M3 NC headphones software already does this. You take a picture of your ear in the app and then it analyzes it.I recognize the benefits of the tech. (i work as an audiologist and we have measurements similar - albeit simpler- to what they were showing and it actually makes a lot of sense sense to tailor the sound to an individual.
I meant the talk about sending pictures of you ear. That sounded very off to me.
I have a PSVR and wear (wired) headphones, I truly cannot say that I'm that impressed by it. In fact it's nearly indistinguishable from regular stereo audio (to me).I really can't imagine how 3D audio stuff works, will have to experience first hand.
It doesn't matter if I was lying. Most of those who were active in the old thread don't even give a fuck about Klee now.Ok, now you're either lying or completely misremembering. Go read his ACTUAL posts and get back to me. The biggest thing was that both were double digits. Period.
When he talked about the power differences he always hedged, and emphasized that things could change.
Klee also said he had a document that proved his info was legit. Which is actually the only thing that was suspect from Klee, imo. That one was obviously a lie unless someone totally fucked him for no reason.Klee also said PS5 had an edge, PS5 does not.
Klee also said February reveal, there ain't no February reveal.
Klee also said XSX has 60 CUs, there aren't even that many CUs on the physical chip, let alone having some disabled.
But yeah, do believe in Klee! It's good faith!
Oh yeah. That audio thing reminds me of the tricks we often hear about that used to be done on old PS systems.Hmm, so you can hack the audio chip to do other processing, if you can mold it to fit. Will be interesting to see who dips into that, and for what.
Double the IO throughput will indeed have more impact at runtime than loadtime. For asset streaming performance, better performance in IO bound scenarios etc. Those are areas PS5 games might be 'better'.
Yeah.That was a lot of fun. Exactly as advertised and delivered in line with previous talks at the same conference.
Yep...which it wasn't. There are a number of things different between those test results and the final product, and those were the things I was speaking to.
I never said it was completely wrong.
Sony literally would have been better with a press release, interviews and articles about specs than this!This reveal was the most stupid and ridiculous thing ever. It's almost a parody how bad it is.
While MS are producing slick videos of people waxing lyrical about specs, putting out awe inspiring Hellblade trailers and showing off their box we get slides about hearing charts and a weird faux-presentation.
It's laughable. Sony need to fire the PR department who okayed this.
Yeah I guess so, I wanted a beefy PS5 as well, but it seems they genuinely have different design philosophies here so I think it's best to wait and see the games.People wanted the consoles to be so close in power that 3rd parties would be near indistinguishable, some are worried that may not be the case now.
Insiders over estimating PS5 didn't help matters either.
Sony can recover with a proper reveal but they should never have been in this situation to start with.
Nothing! It was people tirelessly misinterpreting your words! Next time this happens, do clarify, mmkay?
I really don´t know how can you screw the marketing so much.
It is not overconfidence, it has to be plain silliness.
Holy Shit, some of ya'll are really overreacting. Going by this thread you'd think the PS5 was already a flop.
Wow, Im disappointed as a huge PS fan this is a letdown. All of this seems unfinished and rushed like they are behind on everything.
- Only BC for top 100 games? We hope it will be 100.
- Variable clocks For CPU and GPU. WTF is up with that? Come on.
- No mention of VRS
- RT seems like its not something devs asked for. No important in Sonys eyes so they spent talking 2 mins about it and went on and on about 3D audio.
- And that SSD come on man not even 1TB. Its fuckin 2020!
If I was MS I would match the price (no matter what) take a loss per console and enjoy the next 5-7 years.
And no Im not angry just disappointed to see such messaging from current console leader.
But it wasn't confirmation of anything. No one. Not a single person said anything about a 2.23Ghz GPU clock. Even after sony has said it a lot don't even believe its possible lol.I guess he/she is talking about your "GitHub isn't confirmation of anything"
For real.Holy Shit, some of ya'll are really overreacting. Going by this thread you'd think the PS5 was already a flop.
"The CPU is the brain of our new console and the GPU is the heart, but the Xbox Velocity Architecture is the soul," said Andrew Goossen, the technical Fellow on Xbox Series X at Microsoft. "The Xbox Velocity Architecture is about so much more than fast load times. It's one of the most innovative parts of our new console. It's about revolutionizing how games can create vastly bigger, more compelling worlds."
Xbox Velocity Architecture –
The Xbox Velocity Architecture is the new architecture we've created for the Xbox Series X to unlock new capabilities never-before seen in console development. It consists of four components: our custom NVMe SSD, a dedicated hardware decompression block, the all new DirectStorage API, and Sampler Feedback Streaming (SFS). This combination of custom hardware and deep software integration allows developers to radically improve asset streaming and effectively multiply available memory. It will enable richer and more dynamic living worlds unlike anything ever seen before. It also effectively eliminates loading times, and makes fast travel systems just that: fast.
DirectStorage
– DirectStorage is an all new I/O system designed specifically for gaming to unleash the full performance of the SSD and hardware decompression. It is one of the components that comprise the Xbox Velocity Architecture. Modern games perform asset streaming in the background to continuously load the next parts of the world while you play, and DirectStorage can reduce the CPU overhead for these I/O operations from multiple cores to taking just a small fraction of a single core; thereby freeing considerable CPU power for the game to spend on areas like better physics or more NPCs in a scene. This newest member of the DirectX family is being introduced with Xbox Series X and we plan to bring it to Windows as well.
Hardware Decompression
– Hardware decompression is a dedicated hardware component introduced with Xbox Series X to allow games to consume as little space as possible on the SSD while eliminating all CPU overhead typically associated with run-time decompression. It reduces the software overhead of decompression when operating at full SSD performance from more than three CPU cores to zero – thereby freeing considerable CPU power for the game to spend on areas like better gameplay and improved framerates. Hardware decompression is one of the components of the Xbox Velocity Architecture.
Sampler Feedback Streaming (SFS)
– A component of the Xbox Velocity Architecture, SFS is a feature of the Xbox Series X hardware that allows games to load into memory, with fine granularity, only the portions of textures that the GPU needs for a scene, as it needs it. This enables far better memory utilization for textures, which is important given that every 4K texture consumes 8MB of memory. Because it avoids the wastage of loading into memory the portions of textures that are never needed, it is an effective 2x or 3x (or higher) multiplier on both amount of physical memory and SSD performance.
Quick Resume
– A new feature powered by the technical capabilities and the innovative Xbox Velocity Architecture in Xbox Series X, Quick Resume enables players to seamlessly switch between multiple titles and resume instantly from where you last left off.
Eh. I told you all the difference in power between the two, that was the most I was comfortable doing.Guess you can say people expected more TF since 1.1 extra TF not enough or CU count.
The environment in the speculation thread was hardly welcoming.Nothing! It was people tirelessly misinterpreting your words! Next time this happens, do clarify, mmkay?
I don't see how this is what you got from the video? Thought he admitted and explained pretty well why that happened last time and what they were going to do so that won't happen this time.I really have doubts that this will not be another jet engine.
I said ~15% :-)You said they were within 15% of each other and it's ~16%. Shame on you. Fraud.
This.Which is dumb as it's going to be less than the difference between the PS4 Pro and XB1X in terms of raw graphics.
The PS5's speed is going to let it do things that just can't be done on the Series X.
It´s plan sillines to show this as the first official piece of information from Sony about the PS5, when you are going to promote it everywhere (has it has to be done). The absolute majority of people didn´t know jack shit about what Mark was talkin bout.What? This wasn't marketing to consumers, it was a dive into the ps5 specs mainly aimed at devs and people who are interested in this sorta thing.
Urgh, no.
On SSD, I'm sure no game is gonna replace the whole RAM's content every two seconds. They don't even use everything that stays in RAM. It will improve thigns at load time, sure, but not at run time.
What? This wasn't marketing to consumers, it was a dive into the ps5 specs mainly aimed at devs and people who are interested in this sorta thing.
Oh yeah. That audio thing reminds me of the tricks we often hear about that used to be done on old PS systems.
You're being really unpleasant, and I'm not sure why. It definitely matters if you lie, btw.It doesn't matter if I was lying. Most of those who were active in the old thread don't even give a fuck about Klee now.
Did Klee also promised you a more powerful PS5 Pro? I'm genuinely curious : )
Eh. I told you all the difference in power between the two, that was the most I was comfortable doing
I guess we disagree there. I don't think the negative reaction really means much. When they do their actual presentation people will forget. I don't think it means anything or indicates anything about the direction or success of the PS5 launch. It's a moment of ephemeral sensationalism, and I don't think the trade-off is worth it.
This is totally true.. this is exactly what it was designed to be.What? This wasn't marketing to consumers, it was a dive into the ps5 specs mainly aimed at devs and people who are interested in this sorta thing.
It's more like 10 trillion of them.Holy Shit, some of ya'll are really overreacting. Going by this thread you'd think the PS5 was already a flop.
Yep...which it wasn't. There are a number of things different between those test results and the final products, and those were the things I was speaking to.
I never said it was completely wrong.
I literally told you the exact TFLOP difference, among other things.Honestly, you were so vague IMO you never really said anything. That's not a really criticism, so I agree you weren't really wrong about anything.
70k likes is brutal.Sony's marketing need to be fired for this honestly.
It is night and day between this and the PS4 reveal.
If this was a GDC talk WHY are you using it to announce your console to a general audience?
"Here is a deep dive into our inferior specs" is not the way to sell your console.
Sony needed to go first. They needed to show games that would wow people.
What is weird is that PS5 is 6 months out at this point, so they have footage of launch games. Yet THIS is how they decided to bring PS5 into the world.
I think the PS5 is a good machine, like I said in the speculation thread anything over 10TF and I was happy. But they could not have done a worse job of revealing it if they tried.
I can imagine Spencer watching this dry technical deep dive of a 10.3TF GPU machine as Sony's debut to the world and laughing his ass off. It's amateur. Where is the slick video like the XSX one where they talked about the specs? Where is the Hellblade Trailer? Where is the box spinning over a lake?
MS are running PR rings around Sony. This PS5 reveal was like something from 20 years ago.
WHO thought this was a good idea, that it would set the world alight with hype for Playstation? Fire that person. Fire them now. 70k dislikes on the YouTube video.
It was absolutely confirmation of CUs and the BC tests/implementation. Those things were talked about today. Those things could not have changed, as soooo many people said they could. Those things are accurate. A lot of the debate circled around those very specific pieces. That was essentially the Github argument in its entirety. Not that the clocks were absolute and final. The literal only thing that you could consider inaccurate about Github was that the test was ran at a lower clock.But it wasn't confirmation of anything. No one. Not a single person said anything about a 2.23Ghz GPU clock. Even after sony has said it a lot don't even believe its possible lol.
This is totally true.. this is exactly what it was designed to be.
Where sony fucked up is that this is the first major introduction to thePS5. Lie over40k ppl were watching that live stream. And this is what they did?
No talk of games, not even a montage reel lol. No controller, no OS features...nothing.
Naaa.. I am sony die-hard, but even I can say it. Sony fucked up here. I love what they did with the console and what they have on offer, but I fee they could have packaged this all so much much much better.
Urgh, no.
On SSD, I'm sure no game is gonna replace the whole RAM's content every two seconds. They don't even use everything that stays in RAM. It will improve thigns at load time, sure, but not at run time.
What? This wasn't marketing to consumers, it was a dive into the ps5 specs mainly aimed at devs and people who are interested in this sorta thing.