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Oct 26, 2017
6,151
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When can't substantiate your claim, draw the NDA card lol.


You think Matt (a PS5 dev) can't substantiate his claims on technical subjects, but a non-technical games journalist can?

Lol!

Matt certainly gets the benefit of the doubt here. Not the other way around. If Tom had any sort of self-awareness or humility he'd have kept quiet and not responded.

Let's get back on topic, please. All this will do is drive the wrong type of people into this thread.

Sorry to break it to you, but they're already here... 👀
 

Deleted member 1003

User requested account closure
Banned
Oct 25, 2017
10,638
I can only assume that Tom Warren believes or wants to spread the narrative that the way Sony is using and talking about variable clocks is purely a PR framing device to make their machine look less weak against the Xbox.

What kind of professional tech writer would do this without getting comments from anonymous sources at the very least? I don't know 🤷‍♂️
As far as I can tell the devs are talking more about the system architecture in general than specifically talking about the variable clocks over and over. Even Sony isn't talking clocks and why would when they showed off the games. They are not worried. Developers working in the PS5 are not worried.

From what I see the only people continually concern trolling about clocks are the fanboys.
 

Magio

Member
Apr 14, 2020
647
Regarding what Matt said earlier today about a portable 20 CU machine to play next gen games at 720/1080p... Is that actually something that would be achievable with current or near-future (1 year) tech? Are we talking about portable as in Switch-like or a Laptop?

Obviously those CUs would have to be clocked quite low, but I'm just curious about the feasibility.
 

RedHeat

Member
Oct 25, 2017
12,685
Dunno why people give some much credit to Tom Warren here when he's an obvious Warrior. And no, it isn't "just for fun".
 

AegonSnake

Banned
Oct 25, 2017
9,566
Matt does not have either device if he did he wouldn't be talking about them openly on a forum due to their NDAs
www.resetera.com

VG24/7:Epic rewrite I/O subsystem with PS5 SSD in mind

Side note: the comments were made by Epic's VP of engineering not Tim Sweeney, for any future agitator wanting to call him a liar this isn't the thread . My question is why are the comments from the VP of engineering so offensive?


I have see it in action, first hand.

Even if you as a consumer don't consciously realize all the ways it will improve games on many levels, the difference for devs is striking.
 

Deleted member 62280

User requested account closure
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Dec 18, 2019
497
www.resetera.com

VG24/7:Epic rewrite I/O subsystem with PS5 SSD in mind

Side note: the comments were made by Epic's VP of engineering not Tim Sweeney, for any future agitator wanting to call him a liar this isn't the thread . My question is why are the comments from the VP of engineering so offensive?
Doesn't negate what I have said.
As someone under NDA in my real life job (doesn't relate to the new consoles) I can assure you Matt doesn't have the devices based upon his posting history. He may have friends who say things (far more likely given his industry status) but I highly doubt he has direct access or is working on these devices as we speak. Example number one Shinobi do you ever see them talking about either device from a hardware standpoint? Example 2 Elenarie same question? We know both of these devs have direct access to both dev kits. Epic has permission to discuss certain features for one system or another but it doesn't change the facts that NDAs are a serious thing to consider when posting regardless of perceived anonymity.
 

AegonSnake

Banned
Oct 25, 2017
9,566
Doesn't negate what I have said.
As someone under NDA in my real life job (doesn't relate to the new consoles) I can assure you Matt doesn't have the devices based upon his posting history. He may have friends who say things (far more likely given his industry status) but I highly doubt he has direct access or is working on these devices as we speak. Example number one Shinobi do you ever see them talking about either device from a hardware standpoint? Example 2 Elenarie same question? We know both of these devs have direct access to both dev kits. Epic has permission to discuss certain features for one system or another but it doesn't change the facts that NDAs are a serious thing to consider when posting regardless of perceived anonymity.
you replied to a guy with the intention of dismissing what Matt had said about the specs. dont try to get out of it on a technicality. both you and I know what your intention was.
 

Expy

Member
Oct 26, 2017
9,861
Don't get why they delete their tweets. If you're going to say something, stick with it.
 

AegonSnake

Banned
Oct 25, 2017
9,566
That 2nd tweet isn't loading for me. Was it deleted? What did it say?
ptMS4l0.png

LPiPiPE.png
 
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MrKlaw

Member
Oct 25, 2017
33,038
That original comment was from March. Maybe a hot take on cerny's deep dive but it's old now so we should try and move on
 

ManOfWar

Member
Jan 6, 2020
2,469
Brazil
Journalist "without a technical background" are not a problem. Journalist that can be, or appear to be, partisan towards a brand are a problem.
 

chris 1515

Member
Oct 27, 2017
7,074
Barcelona Spain
Doesn't negate what I have said.
As someone under NDA in my real life job (doesn't relate to the new consoles) I can assure you Matt doesn't have the devices based upon his posting history. He may have friends who say things (far more likely given his industry status) but I highly doubt he has direct access or is working on these devices as we speak. Example number one Shinobi do you ever see them talking about either device from a hardware standpoint? Example 2 Elenarie same question? We know both of these devs have direct access to both dev kits. Epic has permission to discuss certain features for one system or another but it doesn't change the facts that NDAs are a serious thing to consider when posting regardless of perceived anonymity.

There is a big difference between Matt and the other poster you talk about. He has no public identity.
 

BreakAtmo

Member
Nov 12, 2017
12,830
Australia
Doesn't HBM take less power than GDDR?

It does, and that's exactly what I was thinking would be the best option. The problem is that I haven't really been able to find any examples of a 15-25W device using HBM, it's all slow LPDDR4/X. The PS4 SoC would also need to be altered to use HBM3 if my understanding is correct, you can't just swap the RAM types out.
 

gundamkyoukai

Member
Oct 25, 2017
21,105
I come in here to see people bringing up Matt .
The info we get from him is as good as it gets until more people are open .
 

褲蓋Calo

Alt-Account
Banned
Jan 1, 2020
781
Shenzhen, China
It does, and that's exactly what I was thinking would be the best option. The problem is that I haven't really been able to find any examples of a 15-25W device using HBM, it's all slow LPDDR4/X. The PS4 SoC would also need to be altered to use HBM3 if my understanding is correct, you can't just swap the RAM types out.
There is Apple's MacBook Pro 16, but I think that's a at the minimal 45w machine.
 

SharpX68K

Member
Nov 10, 2017
10,516
Chicagoland
Tom Warren saying PS5 will actually be only 9.00TF, and that devs will find that "a bit of an issue" is pure FUD. When he says that, he shows that he has no clue about how game development and performance work.

No one else in the industry is saying "This GPU isn't good enough for next gen" or "This CPU isn't good enough for next gen." Only Tom Warren, a Microsoft insider. What kind of reporter, with extensive Microsoft contacts, just drops FUD all over a competitor's product without having a single on the record source to back it up?

Tom is not speaking from experience. He is either speaking from Tales from His Ass, speculating on performance based on his nonexistent knowledge of working on PS5, or he's taking a Microsoft insider's word for it, or he's talking to a dev who is suffering from the horrible performance of the PS5. If he's talking to a dev who thinks PS5 is crapping the bed, that seems to be a minority view, as most devs seem to like it fine. But maybe that's the narrative he's primed to believe. The other two scenarios are even worse for his reputation.

Thank you. I agree.
 

Doctor Avatar

Member
Jan 10, 2019
2,594
User Banned (2 weeks): Antagonising another member over multiple posts, long history of similar behaviour
Journalist "without a technical background" are not a problem. Journalist that can be, or appear to be, partisan towards a brand are a problem.

Or journalists who think they know what they're talking about but don't. @tomwarren's recent twitter debates over the past day or so show he fundamentally doesn't understand the PS5's power and frequency management, even going so far as to make completely unsubstantiated claims that contradict Cerny.

The part where it all looks very partisan is that, while people can get things wrong, when he was challenged as to why his statements contradicted Cerny's he basically dodged the question instead of engaging honestly or simply admitting he was wrong and retracting his statements

He seems to believe that the CPU and GPU are incapable of ever running at max frequency at the same time, and also that it significantly downclocks in actual use (hence the 9TF statements). It all sounds very like the "they fudged the numbers at the last minute to make it look more competitive with XSX" nonsense.
 

Mubrik_

Member
Dec 7, 2017
2,723
Sony please sway the discussion back on this thread and drop the teardown video already.

Announce a DLSS like feature so i can read some more technical stuff
or a gameplay video for aegon to dissect
or just bring back pheonix so i can read long posts again.

On topic of DLSS, is it a time saver for development?
I believe all that's required is for the devs to provide nvidia the 'game' and voila?
wouldn't that save productivity compared to say pheonix favorite of checkerboarding? or corralx temporal reconstruction?

if so, knowing it requires hardware implementation (for nvidia atleast), is there any chance we see something like that this generation for PS5/XSX?
Not necessarily at launch but down the road, maybe something in house for different pubs?
That or devs just stick with tried and true
 

2Blackcats

Member
Oct 26, 2017
16,057
Sony please sway the discussion back on this thread and drop the teardown video already.

Announce a DLSS like feature so i can read some more technical stuff
or a gameplay video for aegon to dissect
or just bring back pheonix so i can read long posts again.

On topic of DLSS, is it a time saver for development?
I believe all that's required is for the devs to provide nvidia the 'game' and voila?
wouldn't that save productivity compared to say pheonix favorite of checkerboarding? or corralx temporal reconstruction?

if so, knowing it requires hardware implementation (for nvidia atleast), is there any chance we see something like that this generation for PS5/XSX?
Not necessarily at launch but down the road, maybe something in house for different pubs?
That or devs just stick with tried and true

We're definitely due another shot of PS5 hype to keep us going. Tuesday maybe.
 

BreakAtmo

Member
Nov 12, 2017
12,830
Australia
Sony please sway the discussion back on this thread and drop the teardown video already.

Announce a DLSS like feature so i can read some more technical stuff
or a gameplay video for aegon to dissect
or just bring back pheonix so i can read long posts again.

On topic of DLSS, is it a time saver for development?
I believe all that's required is for the devs to provide nvidia the 'game' and voila?
wouldn't that save productivity compared to say pheonix favorite of checkerboarding? or corralx temporal reconstruction?

if so, knowing it requires hardware implementation (for nvidia atleast), is there any chance we see something like that this generation for PS5/XSX?
Not necessarily at launch but down the road, maybe something in house for different pubs?
That or devs just stick with tried and true

DLSS requires tensor cores, so that won't be happening for the new consoles. Maybe mid-gen machines, or the Switch 2.
 

MrKlaw

Member
Oct 25, 2017
33,038
DLSS requires tensor cores, so that won't be happening for the new consoles. Maybe mid-gen machines, or the Switch 2.

1.9 didn't on Control. I'm pretty sure Sony first party teams will be pushing for better quality reconstruction options. MS seems to sway more towards dynamic resolution which may fit their needs better to cover older consoles and in particular PC. But even there I expect some movement into more reconstruction techniques.

I'd be ok buying a pro just for a DLSS chip but honestly at typical TV viewing distances compared to PC, I think some of the existing techniques will be fine - with a little adjustment from having more power available to them.
 

BreakAtmo

Member
Nov 12, 2017
12,830
Australia
1.9 didn't on Control. I'm pretty sure Sony first party teams will be pushing for better quality reconstruction options. MS seems to sway more towards dynamic resolution which may fit their needs better to cover older consoles and in particular PC. But even there I expect some movement into more reconstruction techniques.

I'd be ok buying a pro just for a DLSS chip but honestly at typical TV viewing distances compared to PC, I think some of the existing techniques will be fine - with a little adjustment from having more power available to them.

1.9 was an experiment that was quickly patched out because it sucked, so yeah - agreed that we'll see other forms of reconstruction.
 

Mubrik_

Member
Dec 7, 2017
2,723
Yeah, shame.
Seems like such a productivity hack for devs if DLSS is achieved how i think it is.
Cerny thought of using the ID buffer for reconstruction while designing the PRO, reconstruction must have been big on their list then.
The technique of offline reconstruction couldn't have skipped them (sony/amd) by, unless they are confident of hitting 4K easily (reconstruction/native) with most games
 

anexanhume

Member
Oct 25, 2017
12,913
Maryland
It does, and that's exactly what I was thinking would be the best option. The problem is that I haven't really been able to find any examples of a 15-25W device using HBM, it's all slow LPDDR4/X. The PS4 SoC would also need to be altered to use HBM3 if my understanding is correct, you can't just swap the RAM types out.
There hasn't been an end use that has called for it yet. This BW could be achieved by a single stack of undervolted HBM though.
 

褲蓋Calo

Alt-Account
Banned
Jan 1, 2020
781
Shenzhen, China
Sony please sway the discussion back on this thread and drop the teardown video already.

Announce a DLSS like feature so i can read some more technical stuff
or a gameplay video for aegon to dissect
or just bring back pheonix so i can read long posts again.

On topic of DLSS, is it a time saver for development?
I believe all that's required is for the devs to provide nvidia the 'game' and voila?
wouldn't that save productivity compared to say pheonix favorite of checkerboarding? or corralx temporal reconstruction?

if so, knowing it requires hardware implementation (for nvidia atleast), is there any chance we see something like that this generation for PS5/XSX?
Not necessarily at launch but down the road, maybe something in house for different pubs?
That or devs just stick with tried and true
Oh yeah bring back Pheonix +1
 
Mar 11, 2019
549
He is beating us over the head with it :)

Ryzen 4700G has very good latencies as a point of comparison.

www.notebookcheck.net

AMD Ryzen 7 4700GE desktop APU tests reveal reduced memory latency and great overclocking potential

The Aida Cache and Memory benchmarks show that the Ryzen 7 4700GE desktop APU can easily be coupled with DDR4 RAM modules running at 4333 MHz. The resulting memory latency is lower than 50 ns, which is quite the improvement over the 60 ns average latency of the Ryzen 3000 desktop APUs.
wccftech.com

AMD Ryzen 7 4700G Flagship Renoir 8 Core Desktop APU Benchmarked, Matches The Ryzen 7 3800X 95W CPU

The first performance benchmarks of the AMD Ryzen 7 4700G APU which is also the flagship of the Renoir lineup have leaked out.
I saw this recent benchmark of the 4700g. I think these performances are absolutely crazy, as are their laptop equivalents, to be able to match the already very good 3800x with 65w instead of 95w. Is there information whether the next gen CPU are based on 4000 and their TDP (maybe this has already been discusses)?
 

BreakAtmo

Member
Nov 12, 2017
12,830
Australia
There hasn't been an end use that has called for it yet. This BW could be achieved by a single stack of undervolted HBM though.

I would think that something like the Ryzen 7 4800U would greatly benefit from HBM - it has GPU power on par with PS4 and much better CPU power, but is saddled with DDR4 and LPDDR4X that apparently only go to around 60GB/s in low-power devices. My dream portable would be a Windows device like the GPD Win Max, but with a hypothetical Ryzen 7 5800U and 16GB of HBM doing 200GB/s (and stuff like a VRR screen and gyro sensor).
 

anexanhume

Member
Oct 25, 2017
12,913
Maryland
wccftech.com

AMD Ryzen 7 4700G Flagship Renoir 8 Core Desktop APU Benchmarked, Matches The Ryzen 7 3800X 95W CPU

The first performance benchmarks of the AMD Ryzen 7 4700G APU which is also the flagship of the Renoir lineup have leaked out.
I saw this recent benchmark of the 4700g. I think these performances are absolutely crazy, as are their laptop equivalents, to be able to match the already very good 3800x with 65w instead of 95w. Is there information whether the next gen CPU are based on 4000 and their TDP (maybe this has already been discusses)?
Mobile 4000 is Zen 2. So yes, most likely the most comparable to consoles.
 

Kyoufu

Member
Oct 26, 2017
16,582
What uncertainty does Tom Warren mean here and do developers really have to code against it? Anyone mind explaining?



I was under the impression that PS5 was designed to be "easy" for developers to squeeze out as much performance as they can?
 
Oct 27, 2017
7,136
Somewhere South
What uncertainty does Tom Warren mean here and do developers really have to code against it? Anyone mind explaining?



I was under the impression that PS5 was designed to be "easy" for developers to squeeze out as much performance as they can?

There's no uncertainty, they're coding against a deterministic model of the APU. It's explicitly explained so by Cerny in the video. Tom is just either clueless at best or being disingenuous.
 

anexanhume

Member
Oct 25, 2017
12,913
Maryland
What uncertainty does Tom Warren mean here and do developers really have to code against it? Anyone mind explaining?



I was under the impression that PS5 was designed to be "easy" for developers to squeeze out as much performance as they can?

The kind that comes between Fear and Doubt.

———————————

Y'all remember this little thing?

#TeamHBM
2ojQIK3ossf-mPZo_xvoRlx9Z4or47cKCovPRm0hvnYT5nJLnxO4aVmk_SRhKkbUucJ_6R3BqDZsOIXtapqwhEhh0s1Ef0oP4StBvIorgsgGRoLErb8VmjSczQadsjkMdsPhwZL-jOtsGP7Vk5wHGgXVATAakhbwve93DGVL22c;jsessionid=5AA98CA97D202369F9CB7CC987F49DA4
 

Hey Please

Avenger
Oct 31, 2017
22,824
Not America
What uncertainty does Tom Warren mean here and do developers really have to code against it? Anyone mind explaining?



I was under the impression that PS5 was designed to be "easy" for developers to squeeze out as much performance as they can?


Wait, IIRC there were reports that PS5 was the easiest PS console to develop for thus far (Mr. Cerny's Road to PS5 mentioned PS5 having the shortest time to triangle- of course that alone is not indicative of overall ease of development or otherwise).

Furthermore, isn't the APU's design supposed to deterministic? So, performance analysis tools will function the exact same way (to ascertain a game's performance) on PS5 as it does with PS4.
 

Kyoufu

Member
Oct 26, 2017
16,582
Wait, IIRC there were reports that PS5 was the easiest PS console to develop for thus far (Mr. Cerny's Road to PS5 mentioned PS5 having the shortest time to triangle- of course that alone is not indicative of overall ease of development or otherwise).

Furthermore, isn't the APU's design supposed to deterministic? So, performance analysis tools will function the exact same way (to ascertain a game's performance) on PS5 as it does with PS4.

Yeah, that's what I thought too. 🤷‍♂️
 
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