You can save in any of the camps.Good game but i hate save system.
Is there a way to save apart from being near bike?
You can save in any of the camps.Good game but i hate save system.
Is there a way to save apart from being near bike?
When was the last time that the experience 50 min into a big AAA game was representative of the experience of the whole game? Only like Breath of the Wild comes to mind. Most if not all other big games will have long-ish tutorial sections where the experience is not representative of the full experience, so probably not the best idea to judge the whole game based on that.Tried the game on ps5 and uninstalled after roughly 50 mins. It's as generic as you can get. Felt like a poor man's TLOU.
When was the last time that the experience 50 min into a big AAA game was representative of the experience of the whole game? Only like Breath of the Wild comes to mind. Most if not all other big games will have long-ish tutorial sections where the experience is not representative of the full experience, so probably not the best idea to judge the whole game based on that.
It really has nothing to do with TLOU though.Tried the game on ps5 and uninstalled after roughly 50 mins. It's as generic as you can get. Felt like a poor man's TLOU.
I don't really understand the bike complaints. I found it very easy and natural to control.yeh, tried playing it again. Gave it like solid 4-5 hours in the second half of the game and I just can't do it.
the acting and story are just incredibly horrible in my eyes. The main character and his love interest just seem like the worst, unlikable human beings that ever existed. Smelling their own farts the whole time.
when Deacon and Sarah are leaving the area to go grab some material from her old Lab and she was being absolutely Karen ass bitch to the guy making sure no one leaves.
She just came off as incredibly unlikable. In general how she treats the people around her.
Deacon is a piece of shit as well obviously.
they also killed off my favorite character that actually seemed like a human being (Wade Taylor). Not sure if it was the voice acting or the mannerisms but he was the most believable character in the game.
Also I absolutely hate the bike riding. Doesn't control good at all and is just a huge chore. I get that is how those types of bikes behave but it doesn't fit well for a traversal game.
Runs and looks great on the ps5 however; there is only so much that can do to a game.
The reviewers playing before the big day 1 patch hurt the score. Not sure how much, but it might at least be upper 70's instead of 71.The critic scores for this game are absurdly low. It's a solid 8/10 as I'm at the end now and considering a NG+. I'd play this "generic open world zombie game" over another open world Ubisoft slog ANY time. I'm having way more fun with it than I did with say, Fallout 4.
I really have to stop trusting critic scores and just try stuff myself.
Deacon's VA did such an excellent job and also his facial animations are really, really well done.
yeh, my brother didn't have any issues either, but it just didn't feel great to me; and since you end up using it a lot it really affected my enjoyment of the game.I don't really understand the bike complaints. I found it very easy and natural to control.
yeh, tried playing it again. Gave it like solid 4-5 hours in the second half of the game and I just can't do it.
the acting and story are just incredibly horrible in my eyes. The main character and his love interest just seem like the worst, unlikable human beings that ever existed. Smelling their own farts the whole time.
when Deacon and Sarah are leaving the area to go grab some material from her old Lab and she was being absolutely Karen ass bitch to the guy making sure no one leaves.
She just came off as incredibly unlikable. In general how she treats the people around her.
Deacon is a piece of shit as well obviously.
they also killed off my favorite character that actually seemed like a human being (Wade Taylor). Not sure if it was the voice acting or the mannerisms but he was the most believable character in the game.
Also I absolutely hate the bike riding. Doesn't control good at all and is just a huge chore. I get that is how those types of bikes behave but it doesn't fit well for a traversal game.
Runs and looks great on the ps5 however; there is only so much that can do to a game.
Calling them low is honestly odd IMO. 44% of the scores on Metacritic are exactly what you prescribed or better (8/10 or higher). 67% of the scores on Metacritic are 7/10 or higher. The game having a yellow number does not mean "the critic scores are absurdly low"; more often than not it means they are mixed.The critic scores for this game are absurdly low. It's a solid 8/10 as I'm at the end now and considering a NG+. I'd play this "generic open world zombie game" over another open world Ubisoft slog ANY time. I'm having way more fun with it than I did with say, Fallout 4.
I really have to stop trusting critic scores and just try stuff myself.
Deacon's VA did such an excellent job and also his facial animations are really, really well done.
Calling them low is honestly odd IMO. 44% of the scores on Metacritic are exactly what you prescribed or better (8/10 or higher). 67% of the scores on Metacritic are 7/10 or higher. The game having a yellow number does not mean "the critic scores are absurdly low"; more often than not it means they are mixed.
I'm pretty sure the framerate is just uncapped, so the more powerful PS5 can run it at higher/more stable framerates. Someone correct me if I'm wrong.I'm assuming Days Gone still runs on Pro exactly the same as it did previously on Pro, so I wonder how it knows it's running on PS5 ... and why can't that method be used on other PS4 titles.
I'm pretty sure the framerate is just uncapped, so the more powerful PS5 can run it at higher/more stable framerates. Someone correct me if I'm wrong.
To be clear, I'm not criticizing the quality of the game- I like it a lot! I'm expressing that your sentiment that the critic reviews are absurdly low and thus you shouldn't trust them doesn't really line up with all of the excellent and positive reviews it has! A minority of critics disagreed with your assessment that the game was good (33% or critics gave it lower than a 7, although whether that suddenly equates to a bad score is certainly a whole other conversation, haha). Some critics evidently didn't like it, but just by listening to the critics you can plainly see that the majority did!There is no world in which this game is below an 8/10, the fact that enough critics scored it low enough that its overall MC is a paltry 71, is, to me, absurd. YMMV.
Maybe it played differently enough on PS4 or without QOL improvements at release or something, I dunno.
The user scores seem to be right in line with my analysis (82).
Doesn't seem to have changed much for me yet. Only did 1-2 missions at the third camp so far. Looking to clean up the first two camps first though befire diving into 3rd too deeply.
There was a big day 1 patch that fixed a lot of broken things. For some reason they didn't get that patch out sooner to reviewers.There is no world in which this game is below an 8/10, the fact that enough critics scored it low enough that its overall MC is a paltry 71, is, to me, absurd. YMMV.
Maybe it played differently enough on PS4 or without QOL improvements at release or something, I dunno.
The user scores seem to be right in line with my analysis (82).
I'm assuming Days Gone still runs on Pro exactly the same as it did previously on Pro, so I wonder how it knows it's running on PS5 ... and why can't that method be used on other PS4 titles.
When was the last time that the experience 50 min into a big AAA game was representative of the experience of the whole game? Only like Breath of the Wild comes to mind. Most if not all other big games will have long-ish tutorial sections where the experience is not representative of the full experience, so probably not the best idea to judge the whole game based on that.
I agree somewhat but when I played Metro Exodus, I'm sorry but if it takes that long to get in the groove then the game is poorly designed (not suggesting Days Gone is but Metro Exodus certainly was). I don't mind slow build ups, especially for RPG type games, but it should not be 1 hour or 2 hours to learn how to play a game with constant cutscenes or hand holding.Pretty much. It's this fast food consumption mentality people have with entertainment these days. If something doesn't grab their interest within the first 2 minutes, it's a hard pass. I can't think of many games outside of maybe the God of War series, that starts out big, and pretty much maintains that pace throughout.
Open world games in particular don't always get into their groove until many hours into them. Hell, if I could get through the painfully slow opening of Red Dead Redemption 2, the slow start to Days Gone was a breeze in comparison lol
Like I mentioned before, I tend to give games a few hours to settle before I decide if it's something I want to continue playing or not. Doubly so for RPGs and open world games, because in general, they tend to have delayed payoff, especially as more open world implement more RPG like mechanics, where deeper mechanics are gated behind player levels and skill unlocks. Days Gone really doesn't become more engaging until you've unlocked some better weapons and skills a few hours into the game.
You my friend should never play Red Dead 2. That game is still tutorializing things like how to fish, all the way up to like 15 hours into the game lol.I agree somewhat but when I played Metro Exodus, I'm sorry but if it takes that long to get in the groove then the game is poorly designed (not suggesting Days Gone is but Metro Exodus certainly was). I don't mind slow build ups, especially for RPG type games, but it should not be 1 hour or 2 hours to learn how to play a game with constant cutscenes or hand holding.
I have that game and Witcher 3, never finished either but I won't give up, lol. Metro Exodus I just kind of lost interest because I know what to expect from the previous games. It's too linear for my liking, Days Gone looks much better.You my friend should never play Red Dead 2. That game is still tutorializing things like how to fish, all the way up to like 15 hours into the game lol.
Edit: Gotta also mention how unlikeable everyone is. Particularly Boozer and Deek. Oh, and the voice direction. It's like they told Deek's actor to yell at the top of his lungs every time he's on a bike, but everyone else was told to speak normally.
I'm not the original commenter, but I'm in the same boat as them. I gave up on the game after about an hour of playing.Pretty much. It's this fast food consumption mentality people have with entertainment these days. If something doesn't grab their interest within the first 2 minutes, it's a hard pass. I can't think of many games outside of maybe the God of War series, that starts out big, and pretty much maintains that pace throughout.
Open world games in particular don't always get into their groove until many hours into them. Hell, if I could get through the painfully slow opening of Red Dead Redemption 2, the slow start to Days Gone was a breeze in comparison lol
Like I mentioned before, I tend to give games a few hours to settle before I decide if it's something I want to continue playing or not. Doubly so for RPGs and open world games, because in general, they tend to have delayed payoff, especially as more open world implement more RPG like mechanics, where deeper mechanics are gated behind player levels and skill unlocks. Days Gone really doesn't become more engaging until you've unlocked some better weapons and skills a few hours into the game.
I mean, God of War is one of the very best of last-gen so that's not the worst choice I've ever heard :)One of the first BC games I tried after I finished Demon's Souls. 4K60 is impressive, yeah, but... let's just say I'm playing God of War now.
I'm with you on this. 71 is brutal. In a world where game prices are getting really high, aggregate meta-score is starting to matter (personally I doubt I will spend 90 Canadian on a game that falls under 90 average these days).There is no world in which this game is below an 8/10, the fact that enough critics scored it low enough that its overall MC is a paltry 71, is, to me, absurd. YMMV.
Maybe it played differently enough on PS4 or without QOL improvements at release or something, I dunno.
The user scores seem to be right in line with my analysis (82).
I'm waiting for that 60fps patch for GOW. I have the disk version but I'd rather play the patched version.One of the first BC games I tried after I finished Demon's Souls. 4K60 is impressive, yeah, but... let's just say I'm playing God of War now.
I'm waiting for that 60fps patch for GOW. I have the disk version but I'd rather play the patched version.
Have you played through Days Gone before? If not, give it another shot. It takes a few hours to get going, but it's a genuinely good game after that. One of my biggest surprises in a long time.One of the first BC games I tried after I finished Demon's Souls. 4K60 is impressive, yeah, but... let's just say I'm playing God of War now.
Yeah I couldn't do it without fast travel. That's too hardcore.I'd also just say that I don't think the Survivor Mode was worth it.
The lack of fast travel really wore me down. Once you feel like you're pretty far along in the game, the world opens up even further and damn is the overworld pretty damn big.
The characters are so polarizing. Many find them unlikeable, and yet I 100% do not. I like them a lot. I find them very "real" actually, as opposed to feeling overly polished and "written". I think the dialog all sounds extremely natural. I grew up in a small town in Northern Canada and these characters are similarly rough around the edges as some of the people I knew :D. Now, if you (not you personally) don't LIKE this kind of personality, that's not something the game can overcome. There are lots of characters that people love in other games that I can't stand. Everyone will react differently.It has its moments, mainly when you get "oh shit" surprised by a hoard and you gotta panic fight when you aren't prepared.
Driving the bike can be fun.
Story is pretty boring and repetitive so far.
Almost all the characters are unlikeable and uninteresting.
Fuck wolves.
yeh, that's what I meant. If its already possible I'm hoping the devs will do the right thing and unlock it in a future patch.It will already run at 60 fps because it has an unlocked framerate mode. You may be referring to the 4K 60fps mode, which the un-patched disk version is capable of on PS5.
Yeah the bummer about the game is it takes a while to hit its stride.Have you played through Days Gone before? If not, give it another shot. It takes a few hours to get going, but it's a genuinely good game after that. One of my biggest surprises in a long time.
Yeah I couldn't do it without fast travel. That's too hardcore.
Not so much that it's too boring, but it's VERY big, so depends on how you want to spend your gaming time. I have limited time so I wanted the ability to progress faster than I could have if driving all the way across the map each time.I don't like Fast Travel usually especially if there's no penalty at all. Are you saying the world is too boring to warrant travelling in real time? For reference I walked pretty much everywhere in W3.