That's why they built a new team for it lol
3 years in and people still think only the Forza team is actually working on the game
this adds to my "cautioness", new team on a genre they do not had show any experience.
That's why they built a new team for it lol
3 years in and people still think only the Forza team is actually working on the game
Wasn't Horizon Zero Dawn mentioned as an influence when rumors of this game started leaking out? My guess is it's going to be HZD's gameplay loop with some original Fable mechanics sprinkled on top.
I'm expecting the traditional open world formula until Playground shows something different. Those game sell well, review well, and consistently get mentioned in GOTY discussions. They only get push back from core gaming communities but everybody else seems to love these games. I'd expect a new studio to choose the safest route but I'd like to be wrong.I think it was mostly about how they were inspired by the success of Zero Dawn:
Sources: Microsoft plots Fable return
Work is underway on a brand new, big-budget Fable game, Eurogamer can reveal.Fable franchise owner Microsoft has tasked…www.eurogamer.net
That said many open world AAA games follow the Ubisoft template, like Zero Dawn does, so it wouldn't be surprising to see elements of it in Fable. Still hoping it's more traditional than that and we won't have to clear areas or take over bandit camps or climb towers or similar tropes.
Alot of veterans of the Horizon team moved over to the Fable team tho. And on the Horizon team alot of new talent joined to take over.You guys know that the team that makes Forza Horizon isn't the one making Fable, right?
Too often I read comments implying that Fable will be great because Playground Games made great games already when it's basically a new team, most of whom never worked on Horizon.
I won't lie, I forgot it had a reveal trailer 😂
I hope they take a big clue from Sony open-world games and implement actual fun gameplay and combat and good stories and characters. It is what sets Sony open-world games apart from most others.Sure
I specifically mentioned Horizon because that seems to be what influenced Xbox/Playground to reboot Fable. It also makes sense. This new team has never made a game together. I doubt they're going to attempt to redefine the genre with their first game.
Nothing but combat here applies to HZD. Same for Tsushima. Days Gone was just mediocre on all fronts.I hope they take a big clue from Sony open-world games and implement actual fun gameplay and combat and good stories and characters. It is what sets Sony open-world games apart from most others.
That's your opinion, but at least Horizon and Tsushima get lots of praise for their stories. I personally enjoyed the story of Days Gone a lot as well. All three games have great to good gameplay. A huge step above the jank we get in most open-world-games. There are also Death Stranding (at least partly a Sony game) and Spider-Man, both with great gameplay, characters and stories.Nothing but combat here applies to HZD. Same for Tsushima. Days Gone was just mediocre on all fronts.
The common thread for Sony open world games is looking really good.
You guys know that the team that makes Forza Horizon isn't the one making Fable, right?
Too often I read comments implying that Fable will be great because Playground Games made great games already when it's basically a new team, most of whom never worked on Horizon.
Shared world not MMO. So like Forza Horizon 3 was.There are some rumors suggesting the game could be an MMO. I'm not very excited, honestly.
Still not what I want from a Fable game.
Same I definitely have my concerns. What's usually off about shared world games for me is they're based off of the repeatable content that's ultimately busy work and not very good. I think you could have a shared world and the type/quantity of content you would expect in a traditional Fable game but whether or not that ends up being the case is unknown at this point. I'd like a Fable open world with a ~20 hour story and side quests that are not designed around multiplayer then add the shared world stuff on top of that. Easier said than done though because I feel it hasn't been done well in your Destiny, Division, Anthem, etc.
Exactly, as much as they promise it's what we will get with every shared world game we still haven't seen a strong narrative in those. If Microsoft wants a Fable with multiplayer so badly they shouldn't have cancelled Legends.Same I definitely have my concerns. What's usually off about shared world games for me is they're based off of the repeatable content that's ultimately busy work and not very good. I think you could have a shared world and the type/quantity of content you would expect in a traditional Fable game but whether or not that ends up being the case is unknown at this point. I'd like a Fable open world with a ~20 hour story and side quests that are not designed around multiplayer then add the shared world stuff on top of that. Easier said than done though because I feel it hasn't been done well in your Destiny, Division, Anthem, etc.
There are some rumors suggesting the game could be an MMO. I'm not very excited, honestly.
Same I definitely have my concerns. What's usually off about shared world games for me is they're based off of the repeatable content that's ultimately busy work and not very good. I think you could have a shared world and the type/quantity of content you would expect in a traditional Fable game but whether or not that ends up being the case is unknown at this point. I'd like a Fable open world with a ~20 hour story and side quests that are not designed around multiplayer then add the shared world stuff on top of that. Easier said than done though because I feel it hasn't been done well in your Destiny, Division, Anthem, etc.
For anyone who is concerned about not getting a proper role-playing game (RPG), your fears are unfounded. Multiple sources familiar with the plans for Playground's take on Fable have confirmed to us that it is an action-RPG, one that you can play in single-player. There may be online elements like co-op functionality or limited, optional shared spaces but nothing to the extent that would justify classifying the game as an MMO.
Why is it unrealistic now? The tech is there now and has been for a while, I think it's more should they go their own way? rather than is what Peter envisaged possible? What I don't want to see is another cookie cutter open world that's a retread of every open world game for the last decade (RDR2 excluded not because it does anything new its just so much better than the rest).
It's more of a question of weather it is the best route for Playground to take with the game, or make something more like the open world games we are used to. I'm well aware it's a daunting task, but it's certainly more viable these days than it was nearly 20 years ago.I don't mean to be rude but I don't think you understand how game development works.
Peter Molineux vision is crazy simply because it takes TONS of time to implement. The technology was there when he was talking about it. Very few games have systems like the things he promised, and the ones that do have SOME crazy mechanics have been developed for years.
For example, the "plant an acorn and then when you come later the tree grows" is not a hard programming thing. But implementing it, testing it, creating graphics, testing it, takes TONS of time. Time that needs to be used for way more important stuff like... combat, missions, etc... How much does that feature matter when you could improve way more important parts of the game?
It's one of the reasons GTAV is SO AMAZING, almost no games in the market have the budget to do what they did with their details.
Another example, Dwarf Fortress. Dwarf Fortress does amazing things but the game has been in the making for 15 years and it's all done through procedural systems. Making it any other way would be impossible simply because of time.
The rose coloured glasses of nostalgia are definitely a double edged sword. I replayed anniversary and 2 recently and while the core loop is fun they are definitely ancient games now.It's Fable. The game, in my opinion, is cursed by gamers having too much expectations and I doubt it will carry the same magic as Fable 1 and 2.
This was debunked already iircThere are some rumors suggesting the game could be an MMO. I'm not very excited, honestly.
Thing is although it might not be an MMO that does not dismiss my concerns that are potentially there as a shared world game. Still we'll just have to wait and see.
Just had a look and there's around 60+ positions available. This tells me two things:quick look at their website careers page showing they're hiring for a lot of positions
Careers - Playground Games (playground-games.com)
I mean this is true, but I wouldn't set my expectations too high either. Forza Horizon is a really different game, aside the open world setting not a lot translates.
I wouldn't have high hopes for Polyphony digital making the next Demon's Souls either. Not to say they couldn't do a good job, but I think setting your expectations in the sky is just likely to leave you feeling let down.
Whatever they do with Fable, it'll probably be decent because the previous Fable games (in my opinion) have been a bit naff. So It'll be good to see the IP return, and hopefully it's fun.
Well after the release of Horizon zero dawn after years of killzone I believeeverything that involves cars and racing, not sure about a narrative imersive rpg
True but they are based in UK where lionhead were so they have access to the original developers and crucially the same sense of humour in their bloodKeep expectations in check. Just because they made great racing games, doesn't mean you'll get the same level of quality in human animations, writing, storytelling, AI, combat, etc.
Even guerrilla going from killzone to horizon was a shorter leap than what PG is doing.
Well after the release of Horizon zero dawn after years of killzone I believe
Also they are based in UK where kionheas wrevso they have access to the of final developers and crucially the same sense of humour in their blood