I just don't see much of a future for this game on console unless they make it control better. Reminds me of shortly before CSGO released when people were talking about no aim assist on console I knew it was going to fail. Just can't take a game designed around mouse aiming and expect people to have fun using sticks.
There is definitely room to improve controls for sure. Like I said, at the moment the throttle acceleration feels off, that could be tweaked. There feels like there is some latency with the controls and even player movement that needs to be addressed (that could be server?). Framerate improvements could also help. The aiming just isn't as smooth as it should be right now and I'd like to see them tweak that feel to perfection... auto-aim should be a last ditch effort when all of those other things aren't fixed yet. I think if you played the game, you would first take note that controls are very clunky at the moment before talking about auto-aim and that should be addressed first. The best way I could compare this is to think of the difference between moving your aimer around in Rainbow Six versus something like Elder Scrolls Oblivion... controls feel stiff and off and need to be tweaked hard IMO.
What about the actual players though. In the clip you quoted there, it's a prime example of what is wrong... both of the players are holding the LT, praying that the game will lock onto the character for them. They fully expect the game to autolock onto the character and then slowly allot them to easily keep shooting at them (it's like the equivalent of Forza with all of the control/brake/turning assist options on)... take that same exact situation and increase that players sensitivity a hair and maybe a slightly faster acceleration ramp and he'd probably land a shot. That clip is what it looks like when you first take normal people who play a ton of Call of Duty out of their element for the first time, they lean aggressively on that ADS hard as hell and are too used to doing that initially than actually attempting to adjust their aim first because that is the approach that works best for those games. Basically the ADS isn't working the way they've been taught to use it... on PC you do it because it allows you to be more precise, on console with heavy auto-aim they do it because that's how you get your aimer to stay on the enemy. All of this is exacerbated by the controls needing a lot of work.
Rainbow Six Siege is a top 3-5 most played game on Xbox for a while now and has no auto-aim or any of the things I mentioned. What it does have is well done controls, that's not impossible to replicate and honestly that feel would suit PUBG pretty well I would think.
Bleh, I'll stop arguing though. Like I said, maybe I have a minority opinion here but like I said, if I turn this on one day and it feels like CoD, I'm out. And that's totally fine.