I don't think anyone is surprised op, those comments seem to be full of disappointment.I don't know why people are surprised about MTX in a mobile game lol
THEY DID WHATThen EA removed the lawnmowers. And forced you to pay for them with real money.
I would love this. I don't have faith in these new games anymore.Widescreen PvZ on Switch please. The original will suffice. Such a tightly designed, constantly engaging and hilarious game. Great soundtrack too.
Holy crap, really? This is the most cynical shit I've ever read. It's like charging to refill ammo in CoD. What the fuck EA.Then EA removed the lawnmowers. And forced you to pay for them with real money.
Holy crap, really? This is the most cynical shit I've ever read. It's like charging to refill ammo in CoD. What the fuck EA.
The thought of an Insaniquarium with MTX hurts my heart :(I miss old PopCap. Typer Shark, Heavy Weapon, and Insaniquarium were my jam. (If they made the latter today, it would be flooded with microtransactions...)
If you vehemently dislike this, the original creator, artists, and other original team members of the Plants vs Zombies team released Octogeddon on Steam (and Switch) a while ago. It is only $8.88, and worth a go. It plays like an evolved version of the original game - but the lane are now octopus limbs
Octogeddon on Steam
You ARE Octogeddon, a massive mutant octopus with one mission: DESTROY the world! Grow more tentacles and evolve each of them into deadlier and deadlier weapons until you become the ultimate eight-legged killing machine!store.steampowered.com
PvZ is one of my all time favorite games. I have spent hundreds of hours on it.
PvZ 2 is a worthless abomination.
Which is it gonna be EA?
I miss old PopCap. Typer Shark, Heavy Weapon, and Insaniquarium were my jam. (If they made the latter today, it would be flooded with microtransactions...)
If you vehemently dislike this, the original creator, artists, and other original team members of the Plants vs Zombies team released Octogeddon on Steam (and Switch) a while ago. It is only $8.88, and worth a go. It plays like an evolved version of the original game - but the lane are now octopus limbs
Octogeddon on Steam
You ARE Octogeddon, a massive mutant octopus with one mission: DESTROY the world! Grow more tentacles and evolve each of them into deadlier and deadlier weapons until you become the ultimate eight-legged killing machine!store.steampowered.com
Still happening AFAIK. Not sure when we'll hear about it though.
I am sure that someone at EA have said "What do you think, can we have microtransactions during the pre-alpha..?" and there was discussion about it.
I thought Popcap had been quietly culled, so that's good news at least.
But it's also very bad news because it isn't Peggle 3.
PEGGLE 3
The first one was amazing.....The second one was a steaming piling of dog shit.So what about Garden Warfare then? Wasn't it said earlier this year that there would be a new one this year along with a new NFS?
I don't know wtf EA is doing.
Yeah, PvZ 2 is definitely challenging, but even that they've improved with updates. You can (slowly) level up your plants over time with random upgrade drops during play. Amazingly, they didn't patch the game to be WAY harder to compensate for this, they just added extra-hard challenge levels to the end of some of the worlds.I'm always terribly confused about all the microtransaction hostility towards PvZ2. Compared to other big microtransaction-heavy games like Fire Emblem Heroes, there's not much push to spend money; the game drops oodles of its coin currency and the gem currency is only particularly useful for purchasing optional plants.
The game is genuinely challenging and fairly balanced (in most worlds; Big Wave Beach pulls some nonsense in its later levels) when playing without microtransactions. I refused to spend a cent on the game until completing it three times over, and after doing so I felt I enjoyed my time enough to warrant buying some of the premium plants to fool around with.
It is a drastically changed game from PvZ1, but that's hardly limited to microtransactions; PvZ1 is a very relaxing, simple game and a smooth ride, but it rarely asks one to think about what plants one's deploying or requires particularly quick interaction with the screen. PvZ2 is vastly faster-paced and gives the player vastly more creativity in how they approach each level, but the difficulty's done similarly to a NES or Arcade game.
Given the recent history of the franchise, it is likely that this one's going to be trash.
Playtest is coming...