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samred

Amico fun conversationalist
Member
Nov 4, 2017
2,600
Seattle, WA
a VR version of Tetris where Tetris itself isn't the VR part, but rather all the trippy stuff happening around the puzzle field, thus activating weird parts of your brain while you otherwise get sucked into the brain-altering rush of vanilla Tetris

...and someone effing made it!
 

Deleted member 3196

User requested account closure
Banned
Oct 25, 2017
1,280
An immersive sim game, like Deus Ex or Cyberpunk, in VR with cool augmentations you can use with the motion controls would be an incredible glimpse into the potential of AAA VR. But they need to get locomotion right. I think for such an expansive game, the only way it'll work is using the analog stick for movement, and the game being able to be played seated.
 

TAJ

Banned
Oct 28, 2017
12,446
Something like Minecraft VR would be amazing

There will probably be a full Minecraft remake in Dreams by the time the full version of Dreams hits with VR support. Some people are working on terrain generation and block building gameplay and another person is pretty far into recreating the look.
 

Razirel

Member
Oct 25, 2017
72
There will probably be a full Minecraft remake in Dreams by the time the full version of Dreams hits with VR support. Some people are working on terrain generation and block building gameplay and another person is pretty far into recreating the look.

Does Dreams have VR support?
 

packy17

Banned
Oct 27, 2017
2,901
The only thing I can think of that would work really well with the VR tech we have today is a game full of elaborate escape room scenarios. You could mix this with a horror setting, but that might be too much for some hearts.

I don't think VR is (currently) great for traditional single player games, as movement is still too awkward and disconnected outside of room-sized tracking... which is kinda why I think escape rooms are a great fit for this.
 
Nov 8, 2017
3,532
I'm still waiting for a VR old-school style JRPG: First-person playing as a protagonist exploring a world with a party of other fun characters. Something like a Tales or old-school Final Fantasy game. Skyrim VR was cool, but something a bit more light-hearted tone, with deeper characters and a more focussed narrative.

I think I'm going to be waiting a very long time. :(
 

Twelvy

Member
Oct 30, 2017
291
Tokyo
Zero escape, or any escape-room game.
The size of the playground fits well with the limitations of a Vive
 

Chrno

Member
Oct 25, 2017
3,602
VR Zoids.

Full customization, team play, central hub. It basically writes itself.
 

MrKlaw

Member
Oct 25, 2017
33,260
The old Firebird game 'The Sentinel'. First person, random abstract 3D landscapes, have to get to the highest point and absorb the Sentinel without being seen and absorbed by it or its sentry minions
 

ShinNL

Banned
Nov 27, 2017
389
There are several things I've noticed with VR and I wanted to design a game around it. However, I ended up barely having any time to learn the frameworks, let alone complete a game with it.

First off, I want a VR MMORPG-ish experience. However, unlike most, I do not like to waggle around. I want to play it relaxed on the couch. But not everyone wants to do that, so I designed a system. Most of the notes are based on the limitations of the Oculus Go controller and can be adapted easily into more complex movements with better controllers (Oculus Go has limited detection and limited buttons)

As a pitch, instead of a full fledged MMO, a hub and raid-like instances would be more feasible as a scope.

Nausia
Movement nausia is a real problem. I myself can't handle it if it's not implemented right. Thus I prefer a teleportation-style movement. On the touchpad, a forward and backward click with make you dash. Left and right, will turn your main view by 30 degrees (adjustable in the settings). Instead of seeing it as a limitation, you could see it more as a world where people are dashing all over the place, which should actually look pretty cool (a hub full of ninjas).

When in combat, click on a monster to target it. Left and right turn into dodging instead, doing fast side hops. When targeting an enemy, most of the combat will be based on positioning. The enemy will also do great movements like giant leaps and charges. Thus, your camera will be movement all over the place, which is not good. To avoid that, the game will auto-turn your character when the targeted enemy leaves a certain range of cone and re-center your view. The lines of this cone will be visible.

It's still possible to do normal turning and normal walking by holding one of the directions, instead of tapping it.

Combat
Humans are lame. We're slow, not very mobile, can barely jump. That doesn't translate in cool moves in a game. To translate real life movements into awesome game movements, without sacrificing the feel of you being you, a few tricks can be applied.

The combat I had in mind was using a pointer menu system to select your weapon or skill of choice at any time. This menu will always be in your HUD and part of your view. No gimmicks with HUDs in seemingly more real-world like objects like tablets or watches. I think it's okay to have a personal HUD. In combat, holding the back button will show up quick-select circle menu to switch to important things like weapons, items and magic.

To use melee, you equip your sword and target a monster. Once in targeting mode, whenever you tap the shoulder button you'll teleport/dash to the monster and hit it. Depending on your weapon, you can change combos. Once you end your combo, you dash back to your original location.

To reward more active players, it's also possible to hold the shoulder button to charge your strike. To unleash an attack, you swing in real life to do bonus damage (around 20%). You can continue using your custom combo until you run out of a 'combo meter' or something like that, or if you release your shoulder button. This way, neither the couch potato nor the fitness guru are alienated.

For magic, similar things apply. For casual players, aim and tap the shoulder button to release (not that magic always has a casting animation). For active players, it's possible to hold the shoulder button to draw a sigil with real life movements to empower spell, before aiming and releasing it, doing additional bonus damage (around 20%).

World
I think the base above is pretty nice for starters. If fledged out with a ton of weapons, weapon skills, magic, magic skills, lots of monsters (somewhat similar to Monster Hunter), lots of gear, it could be a game on it's own. While it's very ambitious to do more, like multiple connected hubs in an full open-world and quest and roaming creatures and momuments of the world, I think this for now actually delivers more of a MMORPG experience than anything out there so far. If something like this exists, it can grow into something more in a sequel. The most important points of this pitch are:

1. Actually doable to make
2. Actually awesome to play
3. You have to be able to grow into a cool character with normally impossible moves (RPG growth)
4. Enough to do (RPG gear)
5. Not give you nausia (everyone is a ninja due to the movement tricks)
6. Fun for couch potatoes (can be played 100% on a couch)
7. Fun for fitness gurus (always around 20% stronger than a couch potato playing)
8. Multiplayer (solo VR games always feel a bit sad)
9. Potential for growth with either updates or sequels

Now if someone else steals this idea and makes this for the Oculus Go... go ahead. I'm too tired and busy and my PC can barely run the Unreal IDE so progress is near zero.
 

Hystzen

Member
Oct 25, 2017
2,412
Manchester UK
Mobile Suit Gundam

Take the huge arcade pods and make a real cockpit through headset

jirguz0knc6y1wzlg2xu.jpg
 

DavidDesu

Banned
Oct 29, 2017
5,718
Glasgow, Scotland
G-Police. Just someone please please remake G-Police in VR. Thinking expansive domed cities that look like something out of Blade Runner. The same "human mining colony on a distant world" feel to it. Gritty, there's the criminal underworld and you're tasked with generally policing that. Gimme lots of missions of general policing and an open world where you can get endlessly generated callouts for things which you can choose to respond to or not.

I just want full immersion in that place.
 

DavidDesu

Banned
Oct 29, 2017
5,718
Glasgow, Scotland
Screw TIE Fighting and XWING in VR. Give me Podracing in VR. I wanna go 700MPH and hear Sebulba's engine go DO DO DO DO DO DO DO like I'm actually THERE.
Oh and this. Even the motion controls mimicking how Anakin controls his pod would be amazing. Each motion controller acting like the thruster for each engine. Push both forward for full speed ahead, turn by changing the balance of the thrusters. Want to turn left, push the right forward and then left back. You could pack a while bunch of nuanced controls into the motion controls depending on the angles you hold them etc. Man I want that game.
 

MattAces

Banned
Oct 25, 2017
3,212
Malaysia
Imagine this crazy idea.
A rhythm action game. With neon shits.
The best part? Include some freaking light sabers.
Imagine using light sabers to slash some sweet music notes, in a neon environment.
 

Yossarian

The Fallen
Oct 25, 2017
13,276
I present the greatest horror title of them all: First person VR Pac-Man.

- Navigate a dark, nightmare maze accompanied by a thumping, repetitive soundtrack.

- Run from the ghosts of your past. Watch those corners and never look back.

- Turn the tide with flashy pills and devour your enemies in highly detailed first-person as they scream for mercy.
 
OP
OP
jon bones

jon bones

Member
Oct 25, 2017
26,112
NYC
It's Warhammer tabletop VR with sick cosmetics and all your little dudes say crazy shit when you poke them

Also, there's a pointless VR firing range where you get to use a bolter

And the firing range assistants are all 2 feet shorter than you
Oh, you mean non-nerd mainstreamable industry makers

hmm

holy crap, i'm so glad i made this thread

tt gaming in vr, so i can still play with my boys as we all move to the burbs is a dream

a VR version of Tetris where Tetris itself isn't the VR part, but rather all the trippy stuff happening around the puzzle field, thus activating weird parts of your brain while you otherwise get sucked into the brain-altering rush of vanilla Tetris

...and someone effing made it!

is this still locked to sony platforms? do we know if this is going multiplat?
 

Deleted member 984

User requested account closure
Banned
Oct 25, 2017
5,203
Give me a science fiction twist on the film Paris Texas that has the interactivity of Boneworks, the variety of exploration in No Mans Sky but on much smaller scale, cities and settlements inspired by those in Cowboy Bebop. No violence focused gameplay but where altercations can happen, interesting character stories with amazing writing, no RPG mechanics, environmental mysteries you can engage with but well hidden and have interesting clues. A set of characters that have sharp edges, varied personalities that feel like they are doing their own thing and not just there to facilitate you.
 

Eternalgamer

Banned
Nov 4, 2017
277
Valve hired a lot of the members of the Kerbal Space Program team.

Valve are VR enthusiast.

It is obvious what must happen:

A VR game where you are in a work shop and build your own ship. then you step inside, launch, and control it. Like Kerbal, first goal orbit, then moon, then planets in the solar system, etc.

This would be fucking amazing.
 

Deleted member 56909

User requested account closure
Banned
May 21, 2019
446
underwater
Vr boxing akin to Wii sports. I miss punching stuff and it'll be a good cardio workout to boot. Mechanics also like strafing left or tight backing up and moving forward so it's more comprehensive. Controller rumble at impact of hit and swing speed matters a ton so fast jabs register as quick vs heavy swings which do more damage. Same round system as regular boxing but you can definitely knock someone out with a powerful enough swing. Stats are tweaked to normal human levels of traditional boxing sport. Points exist as well but clinching is again the cowards way out so expect alot of booing if you win.

Edit:
More ideas like a weight system to pick titles where difficulty is streamlined based on how far you go in versus a difficulty level. The ending will feature specialists in their respective title. Featherweight guy having lightning fast swings and jabs. Or heavyweight being a monster tank and very powerful swings to boot. A real sports SIM for boxing would sell so well.
 

DrHercouet

Member
May 25, 2018
1,700
France
Was gonna say Star Wars Episode I Racer but that's basically WipeOut Omega Collection VR. Therefore : Attack on Titans, except you're the Titans.
 

Rygar 8Bit

Member
Oct 25, 2017
16,008
Site-15
This. Or just take the Starfighter Assault from Battlefront 2 and make it VR.

My next "game" would be Playstation Home VR. Walk around in VR, visit an arcade, watch a movie, hang out. Kinda like the prequel to Ready Player One.

You can play the second one already with VR Chat. People even had theaters playing pirated movies for a while. Watching The Room in a theater of 100+ people doing crazy stuff was quite the experience. Wasn't also fun watching IT with a group here from Era.
 
Oct 27, 2017
4,659
Not really a game per se, but I would love an artistically exaggerated ocean diving app. Based in reality, but the art style is vibrant and colourful cell shading. Picture a AAA ABZÛ.

A whole bunch of different types of ocean, deep sea, corals, freshwater, underwater cave, blue spots (etc) environments, and you can navigate them all freely. All content has a bonus narrated mode with David Attenborough's voice. They record him using that Adobe VoCo project thing they were working on and they can use that to generate as much audio as they need.

That would be my go to VR thing after a long day at work — some ocean relaxation. Also "playable" in multiplayer — your friends can just drop in and swim around with you or you can let the kids swim around and learn about the different underwater ecosystems etc.