Pillars of Eternity II: Deadfire |OT| - By Anno
MetaCritic - 90
OpenCritic - 90
Reviews:
- GameStar - 92/100
No nostalgia: Pillars of Eternity 2 breaks new ground with its pirate setting, naval battles and tremendous freedom for the player.
- CG Magezine - 9.5/10
Pillars of Eternity II: Deadfire is a sequel that surpasses the original in nearly every way, and is an RPG that should not be missed.
- GameInformer - 8.75/10
The isometric RPG has come a long way since the first Pillars of Eternity helped to usher in a resurgence for the genre in 2015. Pillars of Eternity II: Deadfire hews closer to the traditions than it needs to, and some of the new concepts like ship battles simply aren't as robust as they could be. But stellar narrative structure and writing and an interesting central threat help this sequel maintain interest across the dozens of hours it takes to enjoy a robust playthrough. We also bear witness to a studio that is still at the top of its game in crafting memorable fantasy adventures.
- Gamespot - 8/10
Pillars of Eternity II: Deadfire not only keeps pace with its contemporaries, but brings its own vitality and character that sets it apart from a genre that has been feeling a bit crowded of late.
- IGN - 8.5/10
Pillars of Eternity 2: Deadfire improves upon the Pillars of Eternity formula in nearly every way, creating an RPG loaded with both strong combat and important, character-defining choices that frequently have an impact on your numerous and deep side-story adventures. A refreshingly different island setting makes it feel dramatically distinct, though travel can be laborious because of unavoidable and repetitive nautical encounters. From a long list of quality-of-life upgrades to a new and impressive attention on companions and their relationships and an astonishing commitment to immersive storytelling and roleplaying, this sequel takes a strong step forward past its predecessor and presents exciting possibilities for the genre going forward.
- Rock, Paper, Shotgun - Review in Progress
I wish PoE2 had had more to say, more it wanted to express. I think that would have covered over a multitude of its other sins. Half-ideas about colonialism mixed with exploitation of natural resources by trading companies don't really deliver the goods here. (That is the best joke.) As it is, despite having spent dozens of hours playing this, I've always felt at arm's length.
- VentureBeat - 9.2/10
In Tyranny, evil wins because good is dumb. In Pillars of Eternity II: Deadfire, good is too busy plotting and scheming to realize what the right thing is to do — whether in the halls of the gods or the dens, warrens, and courts of the kith. It's at its best when you're in these conversations, making choices like you're in a Choose Your Own Adventure novel, drinking in the results and reckoning with each decision you make.
Even when you're mocking the gods.
- PCGamer - 88/100
A massive, bountiful RPG with richly descriptive writing, a well-realised setting, and deep tactical combat.
- MMORPG - 100
If you're looking for the next, and perhaps greatest, grand cRPG; if you're aching for an epic single player adventure; if you're seeking a setting outside the norm; if you're hoping for a story that takes you in and hangs on, Pillars of Eternity II: Deadfire fills the bill.
- Gamespace - 9.8/10
Pillars of Eternity 2: Deadfire has taken Obsidian's formula of success and brought it to the new heights. Complex and life-like fully narrated companions, wonderfully deep systems, epic story involving gods and mortals and the atmospheric soundtracks will swipe you off your feet right into the world of Eora.
- USGamer - 4.5/5
It's always refreshing to see an RPG try something new. Pillars of Eternity 2: Deadfire deftly blends classic RPG fundamentals with more intriguing pirate-themed gameplay. If you enjoy RPGs, you'll almost certainly want to give Deadfire a shot.
- PCNGames - 9/10
It's an extraordinary game. One that you'll feel faintly lost in at first, while its many systems permeate your grey matter. But all the while its story unfolds and reveals new wrinkles, the sense of place growing deeper. The mechanics underpinning everything in Pillars II have shifted marginally towards accessibility, but that still leaves a huge amount of room for brutal challenge levels to its combat - and, crucially, it's scalable enough that you can whack down the challenge, ignore your party composition, leave the pause key unpressed, and enjoy the adventure. That's what this is, in a very real sense: an adventure.
- Kotaku - Review in Progress
The pirate-themed sequel to Obsidian's 2015 fantasy RPG (which was itself a spiritual successor to Baldur's Gate) doesn't have the biggest world map ever or anything like that, but its islands teem with adventures both large and small. Over the past week, I've lost myself in the game, getting embroiled in countless factional squabbles, chatting up all sorts of colorful NPCs, and trying desperately to win the heart of a giant woman by feeding sharks to her bird.
- ACG - Buy
- The Guardian - 4/5
- The Sixth Axis - 9/10
- wccftech - 9/10
- Hardcore Gamer - 4.5/5
- GameSkinny - 10/10
- GamingBolt - 9/10
- Worth Playing - 9.5/10
- GameHeroes - 8/10
- IGN Spain - 9.2/10
- 3DNews - 8.5/10
- RPG Site - 9/10
- GamePros - 9/10
- PC World - 3.5/5
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