https://www.pcgamesn.com/pillars-of-eternity-2/pillars-of-eternity-2-turn-based
Whoa.
UPDATE -
Out now. Patch notes: https://forums.obsidian.net/topic/108044-patch-notes-for-410/
Pillars of Eternity II: Deadfire players are no strangers to choice. But when you boot up the game from January 24th onwards, your first decision will come even before character creation – real-time or turn-based?
Since the inception of the series, Pillars has been firmly rooted in the wonderfully messy but deeply tactical real-time and pause paradigm of the Infinity Engine games. That wasn't a decision the dev team made, so much as a duty they fulfilled to nostalgia-driven Kickstarter backers. Now, though, Deadfire is fully playable in a new turn-based mode. It's the most fundamental and far-reaching change Obsidian has made to any of its games after release.
First of all, it's worth noting that Deadfire's turn-based mode is partly inspired by – and greatly resembles – the combat in Divinity: Original Sin 2. Larian's game became a fixture of Steam's top sellers list upon its launch in September 2017, and had sold a million copies by the end of that year. It's the kind of mainstream success Obsidian probably wouldn't mind partaking in with Pillars.
Whoa.
UPDATE -
Out now. Patch notes: https://forums.obsidian.net/topic/108044-patch-notes-for-410/
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